Omnimaga > Trapped for the TI-Nspire and TI-89

Block Dude Nspire

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DJ Omnimaga:
I like the school year release idea. It may also spread the word about Ndless, too, providing most people won't upgrade too high x.x

Also it would be nice afterward to see a remake of blockdude with larger res blocks, higher grayscale depth and maybe smooth scrolling

bwang:
Nice!
Glad to see a new Nspire project :) We need more of these.
It needs smooth scrolling (not too hard, I think) and better graphics (probably trivial from an implementation point of view, but not so trivial from an artistic point of view). It would be nice to have an external level loader.
The motion seems a bit slow at the moment. What sprite code are you using?
You don't need a working CAS emulator to compile for the CAS. Just change the setting in the Makefile.
Will it be open source?

Magic Banana:
Hmm, just wondering, what size are the sprites and how many colors do they use?

DJ Omnimaga:
10x10, from what I could see. I think he only uses 4 or 5 lv grayscale for now. However, since the Nspire supports 16, he could probably switch to that when he makes his 2nd Block Dude clone.


I think his main goal for the first was a clone of Block Dude where levels could fit in the screen entirely.

apcalc:

--- Quote from: bwang on July 21, 2010, 02:51:34 am ---It needs smooth scrolling (not too hard, I think) and better graphics (probably trivial from an implementation point of view, but not so trivial from an artistic point of view). It would be nice to have an external level loader.
The motion seems a bit slow at the moment.

--- End quote ---
I will try to add most of these things for the second version.  I have some summer work I have to get done before school, so I am not sure how much time I will have to add these to the first version.  Right now, I think I only have to add all 11 levels.  After school starts and I get my schedule stabilized, I should have more time for programming, but one of my major goals now is to get this game released to the world to increase the amount of Nspire programs.  Also, for the level loader, would a level editor with saving to an external file be nice? (It would probably use the same graphics as the above screenshots instead of the redesign when I add scrolling because it is a lot easier to make the level when you see it completely).

--- Quote from: bwang on July 21, 2010, 02:51:34 am ---You don't need a working CAS emulator to compile for the CAS. Just change the setting in the Makefile.

--- End quote ---
I know, but I did not want to upload it in case it was not stable.

--- Quote from: bwang on July 21, 2010, 02:51:34 am ---Will it be open source?

--- End quote ---
Yes, I will include the source when I release it. ;)

--- Quote from: Magic Banana ---Hmm, just wondering, what size are the sprites and how many colors do they use?

--- End quote ---
Yes, they are 10x10 right now and are 4 level gray scale.

--- Quote from: DJ Omnimaga ---I think his main goal for the first was a clone of Block Dude where levels could fit in the screen entirely.

--- End quote ---
Yes, this was one of my goals.   It has never been done before (on a calculator, maybe on a computer game also?) and I wanted to see if it was possible.


Thanks for the positive comments and suggestions guys!  This is my first game I will be releasing for the calculator world and I am happy with how it turned out!  :)

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