Author Topic: The Z-adress and contrast glitches  (Read 8150 times)

0 Members and 1 Guest are viewing this topic.

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
The Z-adress and contrast glitches
« on: June 11, 2011, 12:16:37 am »
By the way, the Z-adress (screen shifting) and contrast change glitches are still present in the newest versions of Wabbitemu.

Look at what I mean in the screenshot below. Only the run indicator Y position changes. In some occasions, like when the final boss dies, during the earthquake effect there, stuff displayed with Output gets displayed at the right position, which implies that WabbitEmu's Z-adress emulation doesn't refresh the screen content, but displays new stuff at the right locations.

Another example of the z-adress bug is at
(when the power flickers constantly in the underground shelter, the screen is supposed to shake).

Also I made a screenshot of the contrast glitch in Camstudio then converted it to GIF. Past 7 it gets lighter.
« Last Edit: June 11, 2011, 12:21:01 am by DJ_O »

Offline BuckeyeDude

  • Project Author
  • LV5 Advanced (Next: 300)
  • *****
  • Posts: 283
  • Rating: +42/-0
    • View Profile
Re: The Z-adress and contrast glitches
« Reply #1 on: June 20, 2011, 11:28:28 pm »
Fixed

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: The Z-adress and contrast glitches
« Reply #2 on: June 20, 2011, 11:46:58 pm »
O.O
* DJ_O is glad to hear, as he will hopefully finally be able to do cool videos of his games  :P