Author Topic: The Z-adress and contrast glitches  (Read 1865 times)

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Offline xlibman

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The Z-adress and contrast glitches
« on: June 11, 2011, 12:16:37 am »
By the way, the Z-adress (screen shifting) and contrast change glitches are still present in the newest versions of Wabbitemu.

Look at what I mean in the screenshot below. Only the run indicator Y position changes. In some occasions, like when the final boss dies, during the earthquake effect there, stuff displayed with Output gets displayed at the right position, which implies that WabbitEmu's Z-adress emulation doesn't refresh the screen content, but displays new stuff at the right locations.

Another example of the z-adress bug is at
(when the power flickers constantly in the underground shelter, the screen is supposed to shake).

Also I made a screenshot of the contrast glitch in Camstudio then converted it to GIF. Past 7 it gets lighter.
« Last Edit: June 11, 2011, 12:21:01 am by DJ_O »
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Offline BuckeyeDude

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Re: The Z-adress and contrast glitches
« Reply #1 on: June 20, 2011, 11:28:28 pm »
Fixed

Offline xlibman

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Re: The Z-adress and contrast glitches
« Reply #2 on: June 20, 2011, 11:46:58 pm »
O.O
* DJ_O is glad to hear, as he will hopefully finally be able to do cool videos of his games  :P
In case you are wondering where I went, I am still active in the TI community, but I left Omni back in 2015 for various  reasons. I might come back one day, depending of certain circumstances, but my new online home (despite me being Omnimaga founder in 2001) is now CodeWalrus ( https://codewalr.us ). Sorry for the inconveniences.

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Retired Omnimaga admin (2001-11) and editor (2012-14)