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Wabbitemu a Fork

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DJ Omnimaga:

--- Quote from: Juju on October 08, 2014, 06:53:12 pm ---
--- Quote from: DJ Omnimaga on October 08, 2014, 06:02:45 pm ---
--- Quote from: Juju on October 08, 2014, 05:43:53 pm ---What about rerecording features so people would properly make TASes?

--- End quote ---
It already has those to a limited extent: Slowdowns are available, as well as savestates. However, I am not sure if GIF/video capture still continues after reloading a saved state and I never could figure out how to use frame by frame advance (IIRC it had to be done via breakpoints). A nice TAS'ing feature would be the ability to load key sequences from a file or the ability to rewind, but I guess those features are not necessarily the biggest priority right now.

--- End quote ---
TASVideos lists here a list of features needed for a good rerecording emulator. The ability to load key sequences from a file as DJ described, also known as a movie file (not to be confused with AVI or GIF) is pretty much the minimum needed to implement, I think. Although I bet it's not the biggest priority, it would be nice to have Wabbitemu approved for use on TASVideos. The only approved emulator, Bizhawk, is barely able to emulate something.
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Actually, now that you mention TASVideos it would definitively be nice to see Wabbit there. The only other alternative you mentionned is only for the TI-82 Stats and TI-83, not the 83+/84+/SE, and I never could figure out how to make a compatible ROM in it, let alone start it up.
--- Quote from: Art_of_camelot on October 08, 2014, 06:58:26 pm ---I'm glad to see work on Wabbit emu is being continued. It's been my emulator of choice for a long time. :D

--- End quote ---
I still use it on a regular basis, along with jsTIfied. However, I stick to older versions and even have three saved on my computer in case one of them fails.

DJ Omnimaga:
I'm unsure if you plan to improve emulation accuracy since it has been lagging behind lately, but it is worth nothing that Reuben Quest 2 ASM runs twice slower in WabbitEmu than on the real calc. JsTIfied emulates the game with no problem.

Geekboy1011:
 Hmm i will have to check on that it should not have any issues with reuben quest unless he is doing somethign really funny. I will have to take a look later. Tho that being said make sure you grabbed a release version. The debug builds are rather garbage in speed

DJ Omnimaga:
I know he uses Axe's 4 level grayscale routines and pretty much everything is ASM. I think he might use interrupts for other things like the earthquake animation during escape.

Also, sometimes the game freezes randomly when walking (even outside the escape sequence, but the following screenshot shows the issue during the escape, during which the earthquake animation still continues despite everything else having frozen).

Sorunome:
WTF that earthquake is way slower than on-calc o.O

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