Omnimaga

Calculator Community => Major Community Projects => WabbitStudio Software Suite => Topic started by: BuckeyeDude on May 17, 2010, 12:25:22 am

Title: WabbitStudio Software Suite
Post by: BuckeyeDude on May 17, 2010, 12:25:22 am
With Revsoft still down, and the lack of the awesome group.revsoft.org repository, Spencer decided to move over all our projects to a new central location. The new official place for all wabbit related software is http://wabbit.codeplex.com/ (http://wabbit.codeplex.com/).
The latest stuff will always be located here. It also has a lot of fancy features for stuff like bug tracking that I beg of people to use. Anyways yeah, spread the word so that I don't get more complaints asking me to fix stuff that has already been fixed, or people who won't use this because of it doesn't have feature X.
It should also be noted that all platforms will also use this repository, so there is no need to hunt around for the OS X and linux builds.
Title: Re: WabbitStudio Software Suite
Post by: Hot_Dog on May 17, 2010, 12:40:28 am
Thx Buckeye and everyone!
Title: Re: WabbitStudio Software Suite
Post by: DJ Omnimaga on May 17, 2010, 12:44:03 am
Nice to hear!
Title: Re: WabbitStudio Software Suite
Post by: TIfanx1999 on May 17, 2010, 02:41:01 am
Ah, this is good  news. It will make things much easier to track down. =D
Title: Re: WabbitStudio Software Suite
Post by: DJ Omnimaga on May 17, 2010, 01:04:10 pm
this topic deserves a sticky. Many ppl ask where that stuff is
Title: Re: WabbitStudio Software Suite
Post by: Galandros on May 17, 2010, 01:07:49 pm
DJ Omnimaga actually found that link a few weeks ago.
It only had a wabbitemu build. Now it is complete.

I have some bugs of spasm to report. >_> I will put there ASAP.

Good to know.
But I like to scavenge some files in the Internet...
Title: Re: WabbitStudio Software Suite
Post by: DJ Omnimaga on May 17, 2010, 02:01:58 pm
The URL was a bit different, though, IIRC, and missed some
Title: Re: WabbitStudio Software Suite
Post by: BuckeyeDude on May 17, 2010, 06:24:02 pm
I should note that with the transition to using visual studio to build some features will be momentarily lost (eg: the option of sending to ram or archive when dragging) but they will reimplemented fairly shortly. This doesnt effect you quite yet, but it also means any new features you request will appear in that build, not the default download build.
Also interestingly look at the reported file size for the normal Wabbitemu build. Awesome.
Title: Re: WabbitStudio Software Suite
Post by: Hot_Dog on May 17, 2010, 06:27:39 pm
What's the terms of redistribution?
Title: Re: WabbitStudio Software Suite
Post by: BuckeyeDude on May 17, 2010, 07:15:18 pm
Its all under the GPL except for certain portions of Wabbitcode, which have sections redistributed under various license agreements (LGPL, MIT, etc). To be honest we don't really care as long as you're not passing it off as your own.
Title: Re: WabbitStudio Software Suite
Post by: DJ Omnimaga on May 17, 2010, 10:56:16 pm
I think only certain versions of Wabbitemu were redistributable outside Revsoft, right? I remember you didn't want me to distribute copies of most Wabbitemu versions in Omnimaga archives
Title: Re: WabbitStudio Software Suite
Post by: BuckeyeDude on May 18, 2010, 04:14:26 am
Technically any build is redistributable under the terms of the GPL. However I asked you to put specific versions in the Omni archives because most of the Wabbit versions were not ready for the general public, they are simply releases that we want to be tested beyond just Spencer and I.
Title: Re: WabbitStudio Software Suite
Post by: DJ Omnimaga on May 18, 2010, 04:19:51 am
Aaah ok I see now. I'm glad at least the latest builds are available somewhere again, though. Thanks to you and Spencer for putting them back up. At one point, everyday someone asked what happened to RS or where could Wabbit be found x.x
Title: Re: WabbitStudio Software Suite
Post by: Galandros on May 27, 2010, 05:52:45 pm
Wow, step the instructions in source code is terrific.
I wish I could change the tab size because it helps to see source code of others. (I use tab size of 4, too, but not everyone)
Creating a spasm.exe and wabbitemu.exe for every folder in which you open a file is not very good... I hope you fix it in a final release.

Is there anything I can help with testing Wabbit Studio or Wabbitemu?
Title: Re: WabbitStudio Software Suite
Post by: BuckeyeDude on July 13, 2010, 09:28:19 pm
Is there anything I can help with testing Wabbit Studio or Wabbitemu?
now there is. I've uploaded a 64 bit version of wabbitemu to codeplex, it'd be helpful if some people could try it out and see if there are any major issues with it. keep in mind that this is built with the msvc compiler and it may have some missing features, or bugs that I already fixed are back again.
Title: Re: WabbitStudio Software Suite
Post by: DJ Omnimaga on July 13, 2010, 09:57:28 pm
Sadly I don't have the time atm, but I might try it during my vacations
Title: Re: WabbitStudio Software Suite
Post by: matthias1992 on July 14, 2010, 10:57:54 am
The odds are with me today, I was JUST looking for it. Fairly hard to track it down. Omnimaga made my day...again.
Title: Re: WabbitStudio Software Suite
Post by: DJ Omnimaga on July 18, 2010, 10:06:39 pm
Ok I tried the 64 bit version on Windows 7, I was happy to see emulation speed no longer takes a minute to get updated when you are at 5% then decide to set speed back at 100% using the slider. I was also happy to see it finally supported 1% mode. However I ran into a problem:

-Pressing F7 or selecting variables cause the emu to crash. I get the "Program has stopped working and must close" message.

-Regardless of if screen palette or grayscale is chosen in gif capture options, it will still capture in grayscale anyway.
Title: Re: WabbitStudio Software Suite
Post by: BuckeyeDude on September 14, 2010, 01:08:56 am
Ok I tried the 64 bit version on Windows 7, I was happy to see emulation speed no longer takes a minute to get updated when you are at 5% then decide to set speed back at 100% using the slider. I was also happy to see it finally supported 1% mode. However I ran into a problem:

-Pressing F7 or selecting variables cause the emu to crash. I get the "Program has stopped working and must close" message.

-Regardless of if screen palette or grayscale is chosen in gif capture options, it will still capture in grayscale anyway.
First should mention that both of these are fixed.
Secondly as i mention in the Pokemon Red thread, I'm working towards a ticalc release, and I'd like to iron out as many bugs as i possibly can. The list of all bugs is here (http://wabbit.codeplex.com/WorkItem/AdvancedList.aspx) (filter by open wabbitemu issues). If you find or know of a bug not on the list, please report it to me ASAP, either here or IRC are good choices. My goal is to upload by thursday night, but if i find any show stopping bugs that will be pushed later

Big thanks to all those who already dutifully report bugs, remind me and I'll add you to the credits if you would like
Title: Re: WabbitStudio Software Suite
Post by: DJ Omnimaga on September 14, 2010, 02:56:26 am
Awesome! Can't wait for ticalc release! It should be featured IMHO, considering how much better than VTI it is for TI-83 Plus emulation
Title: Re: WabbitStudio Software Suite
Post by: calcdude84se on September 14, 2010, 06:55:43 pm
Most definitely. A feature seems required :)
It's just that awesome ;D
Title: Re: WabbitStudio Software Suite
Post by: guy6020665 on September 14, 2010, 06:56:40 pm
Wabbitemu is amazing. It truly does deserve a feature.
Title: Re: WabbitStudio Software Suite
Post by: BuckeyeDude on September 15, 2010, 12:37:52 am
for all you people that wanted it, app exporting is now included in wabbitemu, free of charge
also spencer came through and got dragging from zip files working! up next, dragging screenshots and variables from the var tree
Title: Re: WabbitStudio Software Suite
Post by: DJ Omnimaga on September 15, 2010, 12:51:04 am
Awesome! It should be easier for me to compile apps now (with Axe), since my 83+ won't do it and I don't trust my Nspire much for Axe dev (due to how I sometimes lost archived stuff when it crashed)
Title: Re: WabbitStudio Software Suite
Post by: Builderboy on September 15, 2010, 02:02:35 am
Yayy!  Wabbitemu is so far superior to all of the other emulators its not even funny!  And yay on the app exporting as well :) I cant wait for this to be released!!
Title: Re: WabbitStudio Software Suite
Post by: SirCmpwn on September 15, 2010, 08:35:26 am
^_^ App Exporting is what I needed
Title: Re: WabbitStudio Software Suite
Post by: DJ Omnimaga on September 15, 2010, 02:49:18 pm
Does it works pretty well with unsigned apps?
Title: Re: WabbitStudio Software Suite
Post by: BuckeyeDude on September 15, 2010, 02:56:08 pm
Does it works pretty well with unsigned apps?
It should, I don't actually mess with the data, just size it up and throw it in the 8xk wrapper file. Keep in mind the testing done on this was pretty minimal, I didn't test it on a real calc (only on wabbit to see that it validated). Also if you send an app then reexport it, it will probably be slightly different then the original size wise. I think this is ok, but not really sure so let me know if issues arise :P

Also two more bugs off the list. @Deep Thought this includes your sending an app of a different size already on calc :D
Title: Re: WabbitStudio Software Suite
Post by: DJ Omnimaga on September 15, 2010, 03:23:12 pm
Ah cool :D

Nice job on this ;)

BUG REPORT! When sending group files to archive, the emulator crashes on Windows 7 64-bit
Title: Re: WabbitStudio Software Suite
Post by: ztrumpet on September 15, 2010, 05:05:39 pm
^_^ App Exporting is what I needed
Yes! ;D

Awesome Buckeye Dude.  I hope this gets featured.  It's by far better than the TI Flash Debugger. :P
Title: Re: WabbitStudio Software Suite
Post by: BuckeyeDude on September 15, 2010, 05:09:07 pm
Ah cool :D

Nice job on this ;)

BUG REPORT! When sending group files to archive, the emulator crashes on Windows 7 64-bit
Excellent catch, fixed
Also added a find byte to the debugger if anyone cares
Title: Re: WabbitStudio Software Suite
Post by: calcdude84se on September 15, 2010, 07:20:21 pm
BUG! ;D
I can only press one key (on the keyboard) (32-bit version on Win7 64-bit) and then pressing keys doesn't work any more, not even clicking on the skin (which I can click on as many times as I want and it will work until I press a key)
Title: Re: WabbitStudio Software Suite
Post by: DJ Omnimaga on September 16, 2010, 03:48:34 am
Ok now it works with the regular version but not the 64 bit version. Fortunately the regular version works fine so I guess I'll use it for now.

However, now when clikcing the screen it crashes.

Also it still won't let me export apps...
Title: Re: WabbitStudio Software Suite
Post by: BuckeyeDude on September 16, 2010, 03:00:14 pm
Ok now it works with the regular version but not the 64 bit version. Fortunately the regular version works fine so I guess I'll use it for now.

However, now when clikcing the screen it crashes.

Also it still won't let me export apps...
dragging the screen appears to cause it to crash in release, i'll remove spencer's code for now till he finishes.
group sending works in the 64 bit version, as does app exporting? you can't drag anymore you have to use the export button
i tested both, so i might need more specific steps to follow, or possibly the files in question

BUG! ;D
I can only press one key (on the keyboard) (32-bit version on Win7 64-bit) and then pressing keys doesn't work any more, not even clicking on the skin (which I can click on as many times as I want and it will work until I press a key)
Cutout mode? im not sure about this one, might be a windows bug might not. my guess is a focus issue with the layered window :/ basically what happens is it misses the key up message and so its continually sending the key down. since the calc sucks at handling multiple keys it appears unresponsive
EDIT: aha! fixed. my guess that the little buttons were stealing my messages was correct :D i will post the updated version later today, hopefully when i submit it. i have to finish the rom wizard and see if i can fix the 84pse cutout skin
Title: Re: WabbitStudio Software Suite
Post by: DJ Omnimaga on September 16, 2010, 04:36:35 pm
Oh ok, I'll have to try export then.

As for the 64 bit version I can't send anything. Anything will crash
Title: Re: WabbitStudio Software Suite
Post by: Raylin on September 16, 2010, 04:47:38 pm
I agree with DJ. That happened to me too.
Title: Re: WabbitStudio Software Suite
Post by: BuckeyeDude on September 16, 2010, 04:56:23 pm
I agree with DJ. That happened to me too.
Do you guys have any specific files that I can test? the release build I have accepted an app, a program, and a group that I threw at it
Title: Re: WabbitStudio Software Suite
Post by: DJ Omnimaga on September 16, 2010, 04:57:50 pm
Download Axe Parser 0.4.4. I had a crash occuring on that one. Also maybe a contest entry like guy602665.
Title: Re: WabbitStudio Software Suite
Post by: BuckeyeDude on September 16, 2010, 05:01:47 pm
Download Axe Parser 0.4.4. I had a crash occuring on that one. Also maybe a contest entry like guy602665.
Tested both of those and both ran fine. Do you have two calculators open when you try to send these files?
Title: Re: WabbitStudio Software Suite
Post by: Raylin on September 16, 2010, 05:03:09 pm
@DJ: I have Axe 0.4.4.
Title: Re: WabbitStudio Software Suite
Post by: DJ Omnimaga on September 16, 2010, 05:07:19 pm
Download Axe Parser 0.4.4. I had a crash occuring on that one. Also maybe a contest entry like guy602665.
Tested both of those and both ran fine. Do you have two calculators open when you try to send these files?
what do you mean????
Title: Re: WabbitStudio Software Suite
Post by: BuckeyeDude on September 16, 2010, 05:12:06 pm
Download Axe Parser 0.4.4. I had a crash occuring on that one. Also maybe a contest entry like guy602665.
Tested both of those and both ran fine. Do you have two calculators open when you try to send these files?
what do you mean????
I mean if you have the option to open a new core on send files checked it will not work right now. But if you only have one wabbitemu window open it doesnt matter, its not that. Does the program crash or give you an error message?
Title: Re: WabbitStudio Software Suite
Post by: DJ Omnimaga on September 16, 2010, 05:14:11 pm
I only use one Wabbitemu window at a time.

As for the error message it says "Wabbitemu has stopped working properly with the 3 default Windows 7 program crash options such as Check online for a solution to the problem"
Title: Re: WabbitStudio Software Suite
Post by: calcdude84se on September 16, 2010, 08:59:43 pm
Oh, I found another bug: If the "Goto" button in the debug window is forced to be secondary (you have to click >> button to get to it) it doesn't work. In fact, even if shown primarily, it won't work unless the disassembly section has focus. The right-click menu does not work either.
Title: Re: WabbitStudio Software Suite
Post by: BuckeyeDude on September 16, 2010, 09:48:18 pm
Oh, I found another bug: If the "Goto" button in the debug window is forced to be secondary (you have to click >> button to get to it) it doesn't work. In fact, even if shown primarily, it won't work unless the disassembly section has focus. The right-click menu does not work either.
Ah yes thank you for reminding me :D Fixed fixed and fixed

EDIT: i should also update a little on the release progress. i've modified rom8x to only require a single program now (and the same one works for all 8x models). Im currently coding the function to extract and send the file with TI Connect when you press a button, then i'll merge rom8x code to create a rom file. I would like people to test it, so if you can copy this to your calc and run it make sure there are no errors
Title: Re: WabbitStudio Software Suite
Post by: BuckeyeDude on September 17, 2010, 06:01:04 pm
And there it is, dumping roms for the 83 plus series works. I will need some cooperation with other people to make the 73,82,83,85,86 work since I don't own them, but its a start!

I just uploaded to codeplex. If you guys could grab it and do some testing, make sure I didn't break anything important, test the new rom dumper see that it actually works for you, etc I'd be very grateful. If all goes well, I'll bang out a readme and submit to ticalc later tonight
Title: Re: WabbitStudio Software Suite
Post by: DJ Omnimaga on September 17, 2010, 06:03:29 pm
The ROM dumper is integrated directly in Wabbitemu? Does it require additional softwares such as Rom8x? I might test but I am unsure if I will have much time yet until next weekend.
Title: Re: WabbitStudio Software Suite
Post by: BuckeyeDude on September 17, 2010, 06:04:50 pm
The ROM dumper is integrated directly in Wabbitemu? Does it require additional softwares such as Rom8x? I might test but I am unsure if I will have much time yet until next weekend.
correct. I've modified the rom8x source to work better and am using wabbit as a front end for it. Look under help->setup wizard to better see what i mean.
Title: Re: WabbitStudio Software Suite
Post by: DJ Omnimaga on September 17, 2010, 06:14:00 pm
Ah ok, gonna check when I have some time :)

Nice work on this project so far.
Title: Re: WabbitStudio Software Suite
Post by: Deep Toaster on September 17, 2010, 07:20:01 pm
Great job on the new features (and bugfixes)! Wabbit is so useful now...
Title: Re: WabbitStudio Software Suite
Post by: calcdude84se on September 17, 2010, 07:29:30 pm
It seems to be working fine :D
I haven't tried the ROM dumping yet, but I will soon.
Congrats!
Title: Re: WabbitStudio Software Suite
Post by: BuckeyeDude on September 23, 2010, 01:53:25 am
Just a little update for ThePenguin77, all but one of the things you reported to me is fixed. For normal users the cool part is the darkening keypresses are back! Powerusers, the debugger is a little more stable, i think i fixed the mem leak on buttons, i made the mem map in hex, the gradient is drawn so it is easier to see the lines, the profiler doesnt hang when you close out of it, and the run menu actually does stuff. also i dont think maximizing jacks memory usage up anymore, or at least i cannot reproduce. I should also note that a couple version ago i added more interrupt info (IM mode, i and r regs)
Title: Re: WabbitStudio Software Suite
Post by: DJ Omnimaga on September 23, 2010, 01:55:02 am
Nice to see this progressing. ^^ What were the bugs in question?
Title: Re: WabbitStudio Software Suite
Post by: BuckeyeDude on September 23, 2010, 01:56:54 am
i think i fixed the mem leak on buttons, i made the mem map in hex, the gradient is drawn so it is easier to see the lines, the profiler doesnt hang when you close out of it, and the run menu actually does stuff. also i dont think maximizing jacks memory usage up anymore, or at least i cannot reproduce.

Those :P The one i didn't fix is an issue with keys getting trapped in the down state when the debugger opens faster than you can release
Title: Re: WabbitStudio Software Suite
Post by: DJ Omnimaga on September 23, 2010, 02:00:25 am
Oh wow I really need to stop reading posts this late when I only had one free day in almost 2 weeks. I end up reading the beginning and end only x.x
Title: Re: WabbitStudio Software Suite
Post by: qazz42 on September 23, 2010, 03:44:24 pm
ROM Dumping works perfectly!

it is a bit more difficult then on TILP where all I need to do is drag and say "ok"
Title: Re: WabbitStudio Software Suite
Post by: Deep Toaster on September 23, 2010, 07:20:40 pm
The new Wabbit's great (especially the graphics)! And it got its icon back...
Title: Re: WabbitStudio Software Suite
Post by: BuckeyeDude on September 24, 2010, 03:43:19 am
Thanks DeepThought, you definitely helped catch a lot of those little naggy issues. Also
WHOOOOOOOOOOOOOOOOOOOOOO
anyone who has seen me elsewhere on the forums or on IRC, or IRL probably has known about the memory leak bug i have been trying to resolve. Well i think I may have a reason. I thought for a sec and realized that it only occurs in the 32 bit build of Wabbit. The exact same code compiled to 64 bit works fantastically. And both of my machines are 64 bit. anyone see where this is going? I postulate that it only occurs on 64 bit OSes running 32 bit code. I checked and there is no leak in my 32 bit XP vm!!!! I need people to test. If you have a 64 bit machine, try and confirm the leak exists (open task manager and see if wabbitemus memory steadily climbs) and more importantly if you are on a 32 bit machine tell me if the 32 bit build has this issue. If my theory is true, then I will submit to ticalc.org, the second i get confirmation of this

I also propose a race. I will try to fix the cutout skin before someone proves me wrong. READYSETGO!
Title: Re: WabbitStudio Software Suite
Post by: meishe91 on September 24, 2010, 03:54:55 am
I'm on XP with a 32 bit system and the starting memory usage was 7544 and then five minutes later and playing with it for a bit it seemed to top at 8556, though I thought I saw it at over 9000 (no, not a meme reference) at one point but it must've gone back down (obviously).
Title: Re: WabbitStudio Software Suite
Post by: BuckeyeDude on September 24, 2010, 03:59:57 am
I'm on XP with a 32 bit system and the starting memory usage was 7544 and then five minutes later and playing with it for a bit it seemed to top at 8556, though I thought I saw it at over 9000 (no, not a meme reference) at one point but it must've gone back down (obviously).
Hmm did you see it increasing by 8s if you let it just sit there not playing with it? It would be quite unfortunate if you did
Title: Re: WabbitStudio Software Suite
Post by: meishe91 on September 24, 2010, 04:03:32 am
Hmm, I'll see real fast.

Edit:
Ok. So this time it started out at 7520 then a few seconds later when up to 2524 then to 2528 (in increments of four). It stayed there for a while and now it seems to have stopped at 7544 (it just jumped there all of a sudden). I'll keep watching it to see if it changes in the next few minutes but it seems to have peaked at 7544.

Edit:
Jumped up to 7738, then down to 7732, then up to 7736 and is staying there for the time being. As now as I type this it jumped to 7740. Now it jumped to 7780.
Title: Re: WabbitStudio Software Suite
Post by: BuckeyeDude on September 24, 2010, 04:13:54 am
excellent report thank. this is about what i expect. whats important is that it is not reaching 10-20 meg range. i left it running for about 10 min and it had hit the 20 meggerbytes mark :(
Title: Re: WabbitStudio Software Suite
Post by: meishe91 on September 24, 2010, 04:16:27 am
Dang, that sucks :( Well it just went down to 7772 now. I'll leave it on over night just to make sure things are going well and report back when I wake up.
Title: Re: WabbitStudio Software Suite
Post by: DJ Omnimaga on September 24, 2010, 09:39:32 am
In my case, I tried the 32 bit version of Wabbitemu on my 64 bit install of Windows 7 and it sat at 6552 for 10 minutes. It has never changed since I started it up.

EDIT: Now it went down to 6524 then 6496 then 6460. I'll leave it open while at work.
Title: Re: WabbitStudio Software Suite
Post by: Deep Toaster on September 24, 2010, 11:29:40 am
Hm, mine's on 32-bit Vista and it also has a mem leak...
Title: Re: WabbitStudio Software Suite
Post by: DJ Omnimaga on September 24, 2010, 05:19:58 pm
Ok, to update my last post, when I returned from work after 7 hours, WabbitEmu took 6476 KB

EDIT: Problemo: In both 32 and 64 bit builds of Wabbitemu, screenshoting with autosave enabled no longer works. In both cases, when I start capturing, I get an error sayign the program has stopped working and must close in Windows 7 64 bit edition. :(

When auto-save is disabled, it works, but when stopping capture, in some cases, it prompts the save as window again, like if I was starting the capture. This happened in the 2007 build I think, but was fixed a long while ago. It just re-appeared now.
Title: Re: WabbitStudio Software Suite
Post by: Deep Toaster on October 01, 2010, 12:01:23 am
Hm, I might not be using the latest version (it was downloaded about a week ago), but anyway, there's a huge problem with exporting. Every file that I've exported has been corrupted, mainly by truncating the first half or so :(
Title: Re: WabbitStudio Software Suite
Post by: BuckeyeDude on October 01, 2010, 11:55:14 am
Hmm what type of files are you exporting? How big were they? If you can provide an example it could help me track it down. I'm guessing they were apps, since the other file exporting code hasnt really changed
Title: Re: WabbitStudio Software Suite
Post by: Deep Toaster on October 01, 2010, 07:53:00 pm
No, programs D:
Title: Re: WabbitStudio Software Suite
Post by: BuckeyeDude on October 04, 2010, 11:21:16 pm
So apparently there have been some complaints lately about wabbitemu running faster than normal. Its entirely possible that in my mucking in the calc_run_all code that i made a mistake and made it run faster than should. So naturally i did some testing. First, all tests were on the following calc (and a rom of the same calc):
TI-84+SE from 2006 (hardware revision F)
OS 2.43
Boot code 1.02

I tested using the a fresh release build (which you guys don't have yet, but there are no differences to the timer code)
I tested using Dr Dnar's stopwatch program (http://www.ticalc.org/archives/files/fileinfo/420/42005.html). I ran each test twice for accurate results. For testing i ran the prog on each then when both were ready and held my calc up to the comp screen to watch as the timer ran. This way i could see roughly how close they were to start. In 20 seconds there was no noticable difference between the emulator and the calc. I also ran the program for 300 seconds (5 mins). By the end the emu was approximately .5 seconds behind the real calc.
If you guys want to run the same tests, be my guests. I will also accquire some calcs from people on my floor and run the same tests. The ti83+ is probably the most important other one to test, because it doesnt have crystal timers. Make sure the batteries in it are fresh when you test

tl;dr: There is no time difference you guys could notice from just running a normal program.
Title: Re: WabbitStudio Software Suite
Post by: Deep Toaster on October 04, 2010, 11:36:33 pm
Hmm, probably our eyes playing tricks on us, then :) About the export bug, did you recreate the bug yet? If not, I can send you an example program/shot so you can see what it's like.
Title: Re: WabbitStudio Software Suite
Post by: BuckeyeDude on October 04, 2010, 11:37:48 pm
I did not recreate the export bug, could you send me an example prog? If that doesnt work i'll bug you on irc more :P
Title: Re: WabbitStudio Software Suite
Post by: Deep Toaster on October 04, 2010, 11:44:00 pm
Can't right now, gotta do my homework :P

Try this: http://www.ticalc.org/pub/83plus/basic/math/suites/cheat3.8xg.zip (http://www.ticalc.org/pub/83plus/basic/math/suites/cheat3.8xg.zip) (that's the one that didn't work).
Title: Re: WabbitStudio Software Suite
Post by: DJ Omnimaga on October 05, 2010, 12:01:02 am
Strange, lots of people mentionned Wabbitemu recently ran faster x.x. Maybe one of the build had a bug that affected other stuff such as the speed but it was accidentally fixed quickly and those people still had that version. Not sure.
Title: Re: WabbitStudio Software Suite
Post by: Deep Toaster on October 05, 2010, 12:07:23 am
Or maybe it's just the framerate being played on browsers ... who knows.
Title: Re: WabbitStudio Software Suite
Post by: BuckeyeDude on October 05, 2010, 04:08:41 am
Or maybe it's just the framerate being played on browsers ... who knows.
An interesting thought. Its possible I caused issue with the screenshots themselves, but not the core. Although the screenshots are based on the core timing i believe.

Also walk me through the steps for exporting. You sent the group to wabbit and then tried to extract the progs? I could see that being an issue. Also extracting groups from wabbit will not work. I'm 99% positive. However I just tore apart the importvar function, so groups don't currently work and I can't test... :/
Title: Re: WabbitStudio Software Suite
Post by: DJ Omnimaga on October 05, 2010, 04:13:27 am
It could be the screenshots.
Title: Re: WabbitStudio Software Suite
Post by: Deep Toaster on October 05, 2010, 06:24:42 pm
Also walk me through the steps for exporting. You sent the group to wabbit and then tried to extract the progs? I could see that being an issue. Also extracting groups from wabbit will not work. I'm 99% positive. However I just tore apart the importvar function, so groups don't currently work and I can't test... :/

Yeah, that's what I'd tried to do. First, I sent the entire group to the emu's RAM. Then I did the usual editing/bugfixing in Wabbit (so I really was treating it as an actual calc because I was too lazy to get out my own). Then I exported it for release, and people immediately started complaining that it gave a syntax error when run. I put it back on the emu, and it gave me the same syntax error. So I opened it on the computer as a text file, and I found that most of the code was gone. In fact, the filesize was much smaller than it should have been. That's when I realized Wabbit cut off a large part of it and posted this.
Title: Re: WabbitStudio Software Suite
Post by: meishe91 on October 06, 2010, 12:22:38 am
Well I'm fairly sure it isn't supposed to happen, but I could be wrong. Wabbit isn't exporting programs correctly. I tried to export a program for Sir and the programs ended up being empty.

Also, probably not related to Wabbit, but it slows down/becomes very laggy when running a game with gray with the setting set to "Game gray."

(If this should be somewhere else sorry, I just didn't know where else to put it.)
Title: Re: WabbitStudio Software Suite
Post by: Deep Toaster on October 06, 2010, 11:44:17 am
Yeah, that's exactly my bug report. Good to know it's not my computer; my C: drive just got corrupted a few days ago x.x
Title: Re: WabbitStudio Software Suite
Post by: BuckeyeDude on October 06, 2010, 12:02:16 pm
Well I'm fairly sure it isn't supposed to happen, but I could be wrong. Wabbit isn't exporting programs correctly. I tried to export a program for Sir and the programs ended up being empty.

Also, probably not related to Wabbit, but it slows down/becomes very laggy when running a game with gray with the setting set to "Game gray."

(If this should be somewhere else sorry, I just didn't know where else to put it.)
The game gray thing, thats how the settings works. Its only displays grayscale that draws to the screen fast enough, but it displays the grayscale perfectly (especially when scrolling). Pokemon can show you some of the differences in the display when scrolling.
As for the exporting file bug, i'll keep looking but don't expect a release right away. Spencer broke a lot of stuff and i need to fix it (8xg/8xu file loading, memory breakpoints, rom wizard, and who knows what else :/)
Title: Re: WabbitStudio Software Suite
Post by: meishe91 on October 06, 2010, 12:06:24 pm
Ah ok, I figured that is what sort of what it was doing. Which Pokemon are you talking about? The one you have going on?

And ok, sounds good. Thanks. Take your time, no rush. Just wanted to let ya know :)

Title: Re: WabbitStudio Software Suite
Post by: BuckeyeDude on October 06, 2010, 12:09:51 pm
Of course. Normally to achieve decent looking grayscale on game gray you need to refresh at > 70 Hz I believe. Spencer was trying to make one of jim's old gray demos look really good, but he couldnt do it :P
Title: Re: WabbitStudio Software Suite
Post by: guy6020665 on October 06, 2010, 02:50:45 pm
I used an 83+SE rom but it seems that i cant put any more than what would fit on a normal 83+ on it it says that there isn't enough Archive space for a single app page when i have 1400k left
Title: Re: WabbitStudio Software Suite
Post by: DJ Omnimaga on October 06, 2010, 03:06:58 pm
Also, probably not related to Wabbit, but it slows down/becomes very laggy when running a game with gray with the setting set to "Game gray."

I got this issue as well. Game gray is extremly laggy on my Intel i7 computer
Title: Re: WabbitStudio Software Suite
Post by: Deep Toaster on October 06, 2010, 06:52:32 pm
I used an 83+SE rom but it seems that i cant put any more than what would fit on a normal 83+ on it it says that there isn't enough Archive space for a single app page when i have 1400k left

I've had that happen before. Reset it completely (Debug > Reset) and see if it works.
Title: Re: WabbitStudio Software Suite
Post by: meishe91 on October 06, 2010, 07:02:19 pm
Also, probably not related to Wabbit, but it slows down/becomes very laggy when running a game with gray with the setting set to "Game gray."

I got this issue as well. Game gray is extremly laggy on my Intel i7 computer

Ya, he just said that's how it works since it only displays good gray if it is updating at like greater than seventy hertz or something like that.
Title: Re: WabbitStudio Software Suite
Post by: DJ Omnimaga on October 07, 2010, 12:07:52 am
Ah, right. I didn't knew this is what he meant about Hz.
Title: Re: WabbitStudio Software Suite
Post by: Deep Toaster on October 10, 2010, 04:49:06 pm
I keep forgetting to post about this bug: In Wabbit, if I try to raise the contrast, it first goes up like normal, but then at some point it turns around and becomes fainter and fainter...
Title: Re: WabbitStudio Software Suite
Post by: DJ Omnimaga on October 10, 2010, 11:40:31 pm
Yeah I noticed that and reported it a year ago but I am not sure what is the development on this :(

Title: Re: WabbitStudio Software Suite
Post by: AngelFish on October 13, 2010, 02:38:08 am
I was playing around with Zedd in Wabbitemu a few minutes ago and I decided to load a new program into the emulator while it was still running Zedd. After it loaded, Wabbitemu stopped registering keypresses. I suspect it might have something to do with TI-OS, though.
Title: Re: WabbitStudio Software Suite
Post by: Builderboy on October 13, 2010, 02:51:01 am
Yayyy playing with Zedd!

Ahem i mean....  Yeah probably having the programs moved around while a program is running probably isn't a default operation of the TiOS, i wonder if its feasable for this to work?
Title: Re: WabbitStudio Software Suite
Post by: AngelFish on October 13, 2010, 03:36:00 am
I think Zedd could be useful for my secret project, if I hack modify it enough. ;)

But yeah, I doubt TI-OS supports multiple programs running simultaneously without some fancy interrupt work like TI-OS itself and the shells do.
Title: Re: WabbitStudio Software Suite
Post by: DJ Omnimaga on October 20, 2010, 02:29:06 pm
Is it me or did gif capture file size dropped A LOT? Before, I made 10 seconds long screenshots and sometimes they hit 1 MB. Now I made one that is twice longer and it barely went over 40 KB :O
Title: Re: WabbitStudio Software Suite
Post by: guy6020665 on December 11, 2010, 07:40:24 pm
So I tried to use wabbit again, (its been a while). Using my borrowed laptop that runs on Windows XP, and got an error. Wabbit worked just fine on my other comp before it broke, so what does this error mean?

Edit: Never mind, I updated windows and now it works fine.
Title: Re: WabbitStudio Software Suite
Post by: DJ Omnimaga on December 13, 2010, 10:20:39 pm
Strange, could it have been your Windows install being broken?
Title: Re: WabbitStudio Software Suite
Post by: guy6020665 on December 14, 2010, 12:10:58 am
I don't think that the install was broken, I only updated it, there's something called a service pack that I downloaded and it seemed to fix the problem. (Thank you paint.net for inadvertently making wabbitemu work again!) :w00t:
Title: Re: WabbitStudio Software Suite
Post by: DJ Omnimaga on December 14, 2010, 03:23:32 am
Actually Paint.net isn't by Windows, it's a third-party app.
Title: Re: WabbitStudio Software Suite
Post by: FinaleTI on December 14, 2010, 06:02:51 am
I recently had a new hard drive installed in my computer because the old one was failing (don't worry, all my project stuff is on my flash drive) and now Wabbit doesn't want to work properly for me. The newest build currently won't let me turn the calculator on, the skin died on the build with TI-Boy, and the only version I could get to work right now is a really old build I got off TI-BASIC Developer.
Title: Re: WabbitStudio Software Suite
Post by: FinaleTI on December 14, 2010, 07:54:55 pm
I fixed my above problem by going through regedit and removing all references to wabbit, then re-downloading and running it. Wabbit works for me now!
Title: Re: WabbitStudio Software Suite
Post by: DJ Omnimaga on December 15, 2010, 04:26:59 am
Glad you got it fixed and glad your projects are all safe! :)

Title: Re: WabbitStudio Software Suite
Post by: BuckeyeDude on December 24, 2010, 06:08:25 am
I've just put a new build of wabbitemu, there are tons of fixes (too many to list, if you care look here (http://wabbit.codeplex.com/SourceControl/list/changesets) at the last two changesets) so of course I highly reccommend downloading.
http://wabbit.codeplex.com/releases/view/44625 (http://wabbit.codeplex.com/releases/view/44625)
Oh and I'm not dead, which is pretty cool
Title: Re: WabbitStudio Software Suite
Post by: jnesselr on December 24, 2010, 11:15:35 am
I didn't even know that Wabbit had a mac version!

Can you make this support linking for USB calcs?
Title: Re: WabbitStudio Software Suite
Post by: calc84maniac on December 24, 2010, 11:40:15 am
Can you make this support linking for USB calcs?

 :crazy:

You ask as if that's something simple...
Title: Re: WabbitStudio Software Suite
Post by: jnesselr on December 24, 2010, 12:13:52 pm
Can you make this support linking for USB calcs?

 :crazy:

You ask as if that's something simple...
Oh, I know it isn't easy, and I would love to help with it.  I know IOKit for the Mac stuff for talking to devices.  I'm trying to get USB to work for the calc being a peripheral, so I would essentially need to have it use the ports.

But what I'm more curious about is having virtual calc to physical calc game debugging and such. That being something that I can help with. Actually, if the calc even connected to/created a serial port, I could do it.
Title: Re: WabbitStudio Software Suite
Post by: qazz42 on December 24, 2010, 01:01:13 pm
YAY! Sound works again, gg buckeye!
Title: Re: WabbitStudio Software Suite
Post by: BuckeyeDude on December 24, 2010, 04:29:15 pm
Can you make this support linking for USB calcs?

 :crazy:

You ask as if that's something simple...
Oh, I know it isn't easy, and I would love to help with it.  I know IOKit for the Mac stuff for talking to devices.  I'm trying to get USB to work for the calc being a peripheral, so I would essentially need to have it use the ports.

But what I'm more curious about is having virtual calc to physical calc game debugging and such. That being something that I can help with. Actually, if the calc even connected to/created a serial port, I could do it.
Well I don't do dev work on the mac version only the windows. And I can gaurantee Will (our mac dev) does not have the time to sit down and figure out USB stuff. That said, if you can give me some documentation on exactly how to implement the USB protocol, I will look at what I can do. It will probably be like a look, this is impossible, awesome, next thing.
Title: Re: WabbitStudio Software Suite
Post by: Deep Toaster on December 24, 2010, 08:10:36 pm
Yay, fixes :hyper:
/me goes off to download
Thanks, BuckeyeDude!
Title: Re: WabbitStudio Software Suite
Post by: jnesselr on December 24, 2010, 08:53:42 pm
Can you make this support linking for USB calcs?

 :crazy:

You ask as if that's something simple...
Oh, I know it isn't easy, and I would love to help with it.  I know IOKit for the Mac stuff for talking to devices.  I'm trying to get USB to work for the calc being a peripheral, so I would essentially need to have it use the ports.

But what I'm more curious about is having virtual calc to physical calc game debugging and such. That being something that I can help with. Actually, if the calc even connected to/created a serial port, I could do it.
Well I don't do dev work on the mac version only the windows. And I can gaurantee Will (our mac dev) does not have the time to sit down and figure out USB stuff. That said, if you can give me some documentation on exactly how to implement the USB protocol, I will look at what I can do. It will probably be like a look, this is impossible, awesome, next thing.
Well, I like Wabbit so much that I'd be willing to help. Can you branch and give me something to work with, or do you just want me to download the project and use that? I can access USB devices, but I don't know how to get the rom file (when usb stuff happens) to set everything up correctly with the ports. I'm working on it, though. ;-)
Title: Re: WabbitStudio Software Suite
Post by: BuckeyeDude on December 24, 2010, 09:19:32 pm
Can you make this support linking for USB calcs?

 :crazy:

You ask as if that's something simple...
Oh, I know it isn't easy, and I would love to help with it.  I know IOKit for the Mac stuff for talking to devices.  I'm trying to get USB to work for the calc being a peripheral, so I would essentially need to have it use the ports.

But what I'm more curious about is having virtual calc to physical calc game debugging and such. That being something that I can help with. Actually, if the calc even connected to/created a serial port, I could do it.
Well I don't do dev work on the mac version only the windows. And I can gaurantee Will (our mac dev) does not have the time to sit down and figure out USB stuff. That said, if you can give me some documentation on exactly how to implement the USB protocol, I will look at what I can do. It will probably be like a look, this is impossible, awesome, next thing.
Well, I like Wabbit so much that I'd be willing to help. Can you branch and give me something to work with, or do you just want me to download the project and use that? I can access USB devices, but I don't know how to get the rom file (when usb stuff happens) to set everything up correctly with the ports. I'm working on it, though. ;-)
You can download the current project off codeplex, however you will need visual studio to build (if you really can't do that, I can give you a version that builds in eclipse and can merge in any changes later). The code for the ports is in the file hardware\83psehw.c. The difficult part will be working with the USB driver in windows. I'm guessing it will be next to impossible to inteface with, but maybe not
Title: Re: WabbitStudio Software Suite
Post by: jnesselr on December 24, 2010, 09:20:23 pm
So, should I make a separate "mac version"?
Title: Re: WabbitStudio Software Suite
Post by: BuckeyeDude on December 24, 2010, 09:24:29 pm
Oh right you're a macie. Theres a version here (http://code.google.com/p/wabbitstudio/) for the mac source. The core is the same although probably a little outdated
Title: Re: WabbitStudio Software Suite
Post by: jnesselr on December 24, 2010, 09:28:46 pm
Oh right you're a macie. Theres a version here (http://code.google.com/p/wabbitstudio/) for the mac source. The core is the same although probably a little outdated
I can't compile it, so oh well. Can you even get it to talk to a serial port? Because if that worked, I'd be happy. ;-)
Title: Re: WabbitStudio Software Suite
Post by: DJ Omnimaga on December 26, 2010, 04:36:37 pm
Any idea if the bug preventing two copies of Wabbitemu to be open at once on Windows 7 64 bit was fixed? When opening the 2nd copy you get a Skin and Keymap are not the same size error, followed with an Unable to find the screen box error, then the two same errors once again, then when WabbitEmu opens, all I see is a tiny box with File and Edit. If I try enabling the skin, it crashes after giving me the two errors once more.
Title: Re: WabbitStudio Software Suite
Post by: Munchor on December 26, 2010, 04:37:14 pm
Any idea if the bug preventing two copies of Wabbitemu to be open at once on Windows 7 64 bit was fixed?

I will check if there is a new version that fixes that, but my present version won't let 2 windows at the same time and I do have windows 7 64bit.
Title: Re: WabbitStudio Software Suite
Post by: BuckeyeDude on December 26, 2010, 07:10:29 pm
Yes DJ, that bug should be fixed. And ScoutDavid you can open two windows as the same time, you either need to go File->New or check the option that says New Calculator on Load files (which yes I know is named badly I just didn't know what else to call it)
Title: Re: WabbitStudio Software Suite
Post by: Munchor on December 26, 2010, 07:35:57 pm
Yes DJ, that bug should be fixed. And ScoutDavid you can open two windows as the same time, you either need to go File->New or check the option that says New Calculator on Load files (which yes I know is named badly I just didn't know what else to call it)

Thanks Buckeye.
Title: Re: WabbitStudio Software Suite
Post by: BuckeyeDude on December 26, 2010, 07:46:54 pm
Yes DJ, that bug should be fixed. And ScoutDavid you can open two windows as the same time, you either need to go File->New or check the option that says New Calculator on Load files (which yes I know is named badly I just didn't know what else to call it)

Thanks Buckeye.
Of course. Also kinda cool stuff, every single calc screenshotted together.
(http://group.revsoft.org/Multicalc.gif)
Title: Re: WabbitStudio Software Suite
Post by: Munchor on December 26, 2010, 07:53:57 pm
Multiple RAM Clear, oh yeah!
Title: Re: WabbitStudio Software Suite
Post by: DJ Omnimaga on December 27, 2010, 03:34:16 am
Ok I checked the new version and it works fine now. However, how do you make those linked screenshots? ???
Title: Re: WabbitStudio Software Suite
Post by: BuckeyeDude on December 27, 2010, 04:30:22 am
Awesome. The screenshots are part of the next build, I'm waiting till I finish a couple of things, most obviously multicalc linking. Importantly though, making screenshots work like that meant fixing a lot of things about them, so they should be much less buggy.
Title: Re: WabbitStudio Software Suite
Post by: Munchor on December 27, 2010, 08:50:33 am
Awesome. The screenshots are part of the next build, I'm waiting till I finish a couple of things, most obviously multicalc linking. Importantly though, making screenshots work like that meant fixing a lot of things about them, so they should be much less buggy.

On a side note, what programming language(s) was WabbitEmu coded in?
Title: Re: WabbitStudio Software Suite
Post by: calcdude84se on December 27, 2010, 11:49:24 am
C++ and some x86 ASM IIRC.
Title: Re: WabbitStudio Software Suite
Post by: DJ Omnimaga on December 27, 2010, 03:37:11 pm
Awesome. The screenshots are part of the next build, I'm waiting till I finish a couple of things, most obviously multicalc linking. Importantly though, making screenshots work like that meant fixing a lot of things about them, so they should be much less buggy.
Cool to hear, I am curious how that feature will operate. I assume you'll connect a calc to another and on the first calc you'll start capturing and it will capture on the other at the same time?

What about capturing in slow/fast speed? Will it still be possible?
Title: Re: WabbitStudio Software Suite
Post by: Munchor on December 27, 2010, 05:50:20 pm
C++ and some x86 ASM IIRC.

I request a new feature. The WabbitEmu opening in the center of the screen. I always have to drag it, is that possible?
Title: Re: WabbitStudio Software Suite
Post by: BuckeyeDude on December 27, 2010, 06:57:19 pm
98% of wabbit is coded in good ole C. When we moved to visual studio it got upgraded to C++, but there are only 4 places where I can really think that its properly used.
Right now screenshots automatically capture any open calculators. If you close a calculator its stops the screenshot. I'm working on a way for you to specify which calculators to catpure.
As for opening wabbit in the center of the screen its doable, but won't happen. Proper windows coding says you leave window placement up to Windows which is exactly what we do.
Title: Re: WabbitStudio Software Suite
Post by: jnesselr on December 27, 2010, 07:03:35 pm
Did you ever finish the port monitor thing?
Title: Re: WabbitStudio Software Suite
Post by: Munchor on December 27, 2010, 07:08:37 pm
98% of wabbit is coded in good ole C. When we moved to visual studio it got upgraded to C++, but there are only 4 places where I can really think that its properly used.
Right now screenshots automatically capture any open calculators. If you close a calculator its stops the screenshot. I'm working on a way for you to specify which calculators to catpure.
As for opening wabbit in the center of the screen its doable, but won't happen. Proper windows coding says you leave window placement up to Windows which is exactly what we do.

Would an option for that be possible?
Title: Re: WabbitStudio Software Suite
Post by: DJ Omnimaga on December 27, 2010, 10:48:51 pm
98% of wabbit is coded in good ole C. When we moved to visual studio it got upgraded to C++, but there are only 4 places where I can really think that its properly used.
Right now screenshots automatically capture any open calculators. If you close a calculator its stops the screenshot. I'm working on a way for you to specify which calculators to catpure.
As for opening wabbit in the center of the screen its doable, but won't happen. Proper windows coding says you leave window placement up to Windows which is exactly what we do.
Ah I see. Can't wait to try it. I think Kerm will be very happy too because he demonstrates some DCS CALCnet features from time to time and always have to use PindurTI to create his screenshots.
Title: Re: WabbitStudio Software Suite
Post by: Eeems on December 27, 2010, 11:53:11 pm
I was wondering, does the update button work on wabbitemu? Every time I've tried it just tells me that it can't start the update process.
Title: Re: WabbitStudio Software Suite
Post by: BuckeyeDude on December 28, 2010, 01:26:32 am
Did you ever finish the port monitor thing?
Almost. Technical difficulties

Would an option for that be possible?
No, but I will make an option so wabbit remembers your window position

Ah I see. Can't wait to try it. I think Kerm will be very happy too because he demonstrates some DCS CALCnet features from time to time and always have to use PindurTI to create his screenshots.
Kerm will be happy when I finish up his multicalc linking :P. Luckily this is soon to follow
Title: Re: WabbitStudio Software Suite
Post by: Builderboy on December 28, 2010, 01:29:45 am
Did you ever get around to implementing the wait-for-keypress mode?  ;D
Title: Re: WabbitStudio Software Suite
Post by: Eeems on December 28, 2010, 01:48:10 am
Oh yeah, I almost forgot to mention, when I try to start a screenshot in the most recent version it just crashes, but in the older version (1.5) it works fine.
Title: Re: WabbitStudio Software Suite
Post by: BuckeyeDude on December 28, 2010, 02:07:24 am
Oh yeah Eeems sorry meant to respond to yours. I fixed updating in the latest, I'll release within the hour. This will also fix your screenshotting issue, although I think it works in the latest (yours is a couple behind)
Title: Re: WabbitStudio Software Suite
Post by: Eeems on December 28, 2010, 03:22:40 am
I have the most recent as of last week I believe, which doesn't work.
Thanks for the fix :) I'm getting tired of having to open with 1.5 all the time :p
Title: Re: WabbitStudio Software Suite
Post by: BuckeyeDude on December 28, 2010, 03:45:06 am
As of 12/17 ive started encoding the build date into the version so it was before then. I think i put out 3 releases between now and then. But I didnt change much in screenshots till the latest build. Oh well, they're fixed now
Title: Re: WabbitStudio Software Suite
Post by: Eeems on December 28, 2010, 02:40:28 pm
Hmm, updated to the most recent version :) glad I did, the remember window location is nice :P
Screenshots still crash it for me :/ Don't know why, but instant crash when I try to start one.
v1.5.12.27
Title: Re: WabbitStudio Software Suite
Post by: BuckeyeDude on December 29, 2010, 03:34:26 am
Hmm guess autosave with increasing file numbers was broken. Fixed and uploaded
Title: Re: WabbitStudio Software Suite
Post by: Binder News on December 30, 2010, 11:53:55 pm
Are there going to be any more updates to WabbitCode?
Title: Re: WabbitStudio Software Suite
Post by: BuckeyeDude on December 31, 2010, 02:58:15 am
Are there going to be any more updates to WabbitCode?
Of course. Need anything in particular?

Also if you're name is graphmastur or you are an assembly type person needing a port monitor...
(http://group.revsoft.org/PortMonitor.png)
Its up go get it and revel in the glory of monitoring your ports ;)
Please note that as of now it does not automatically update till you close and reopen the window. I know, I know. Shh its a work in progress. Also don't click the logging button.
Title: Re: WabbitStudio Software Suite
Post by: Binder News on December 31, 2010, 04:18:42 pm
Well, I was hoping that you could make it so that if you double-click to open a file, and it's already open, it doesn't open it again. Also, could you make it so it doesn't make copies of Wabbitemu and SPASM is every folder I compile in. Use full pathnames maybe?
Thanks!

Btw, where can I get the latest revision of Wabbitemu/Wabbitcode/SPASM?
Title: Re: WabbitStudio Software Suite
Post by: DJ Omnimaga on December 31, 2010, 04:28:17 pm
On a side note, sometimes when I make screenshots and hit stop, the save file as box shows up again and my screenshot is not created. I have to restart WabbitEmu to stop this. This seems random, but usually happens after I made a very long screenshot then decide to make a new one. The trick is to restart WabbitEmu everytime you're done making a screenshot.

Also Buckeye it would be wise to update the front page Wabbitemu link on Codeplex because it still shows the August build.
Title: Re: WabbitStudio Software Suite
Post by: Binder News on December 31, 2010, 04:52:04 pm
Another thing. I m using VS2010, and none of the 2008 project files can be converted. It says they are all corrupted or something. Could you possibly create a Makefile or batch script to build the project?

Also, AsmFormattingStrategy.cs seems to be missing.
Title: Re: WabbitStudio Software Suite
Post by: BuckeyeDude on December 31, 2010, 05:09:23 pm
BinderNews you need to update your version of wabbitcode i think, goto help->update to do so. If you didnt already find it here http://wabbit.codeplex.com (http://wabbit.codeplex.com) Don't use the 2008 project files use the 2010 ones :P 2008 is only there because Spencer is poor and cant afford new software. AsmFormattingStrategy might indeed be missing i probably never committed it to the text editor. I'll look later

DJ I'll take a look at your issue and see if I can upload a fix later today
EDIT: also the build that says August 14 is just the release date of the original. Its not actually that august version.
Title: Re: WabbitStudio Software Suite
Post by: DJ Omnimaga on December 31, 2010, 08:37:29 pm
Cool, good luck with the fix. ALso thanks for the info. I thought it was an old version.
Title: Re: WabbitStudio Software Suite
Post by: Eeems on December 31, 2010, 09:37:58 pm
For some reason, after running the update on wabbitcode, it wont start anymore, just crashes without a window even showing up.
Title: Re: WabbitStudio Software Suite
Post by: jnesselr on January 16, 2011, 10:39:22 pm
Are there going to be any more updates to WabbitCode?
Of course. Need anything in particular?

Also if you're name is graphmastur or you are an assembly type person needing a port monitor...

Ooh, ooh, my name is graphmastur!
Title: Re: WabbitStudio Software Suite
Post by: BuckeyeDude on January 18, 2011, 08:14:21 pm
Is the port monitor looking like you imagined it?
Title: Re: WabbitStudio Software Suite
Post by: jnesselr on January 18, 2011, 08:54:49 pm
Is the port monitor looking like you imagined it?
I actually have been too busy to check it. But I'll test it later.  Do you have a direct link to the new version?
Title: Re: WabbitStudio Software Suite
Post by: BuckeyeDude on January 18, 2011, 08:55:37 pm
Always: http://wabbit.codeplex.com (http://wabbit.codeplex.com)
Title: Re: WabbitStudio Software Suite
Post by: Eeems on January 18, 2011, 10:05:04 pm
May I request getting auto updating working?
It would be nicer then having to download an replace manually all the time.
Title: Re: WabbitStudio Software Suite
Post by: Binder News on January 18, 2011, 10:18:07 pm
Yeah, I agree.
Title: Re: WabbitStudio Software Suite
Post by: BuckeyeDude on January 20, 2011, 05:30:14 am
Yeah but you'll need to wait till I iron at some bugs in the latest version, and to finish some broken things. It'll take me at least a couple more days, I'll post when I release again
Title: Re: WabbitStudio Software Suite
Post by: Binder News on January 20, 2011, 06:36:03 am
Thanks, we'll be watching!
Title: Re: WabbitStudio Software Suite
Post by: DJ Omnimaga on January 20, 2011, 07:53:07 pm
If auto updating is added, it would be nice if we could disable it if we want to, in case an update breaks something we absolutely need for any reason. X.x
Title: Re: WabbitStudio Software Suite
Post by: jnesselr on January 20, 2011, 07:54:00 pm
If auto updating is added, it would be nice if we could disable it if we want to, in case an update breaks something we absolutely need for any reason. X.x
Or at least be able to revert to older versions some how.
Title: Re: WabbitStudio Software Suite
Post by: DJ Omnimaga on January 20, 2011, 09:00:31 pm
That too. I wonder if Buckeye keeps them stored on CodePlex?
Title: Re: WabbitStudio Software Suite
Post by: Binder News on January 20, 2011, 09:10:00 pm
Isn't that how stuff like CodePlex works? It stores all versions, so anyone can look at any version.
Title: Re: WabbitStudio Software Suite
Post by: DJ Omnimaga on January 20, 2011, 09:34:14 pm
I do not know how these sites works, as I never used one before. If that works like that then it's all good.
Title: Re: WabbitStudio Software Suite
Post by: jnesselr on January 20, 2011, 09:34:39 pm
I do not know how these sites works, as I never used one before. If that works like that then it's all good.
Well, not really. Some of those are like test versions. They might not be stable.
Title: Re: WabbitStudio Software Suite
Post by: DJ Omnimaga on January 20, 2011, 10:17:52 pm
Ah, right. Is there any way to detect which old version is safe or not? ???
Title: Re: WabbitStudio Software Suite
Post by: BuckeyeDude on January 20, 2011, 10:35:26 pm
Woah guys, calm down. First auto updating is only auto because it downloads and replaces the version for you. There is no good way to check whether a version is new or not without downloading wabbitemu and checking the version number, so I don't want to waste 2 MB of your download every time you start wabbit. As for the old versions being stored, Codeplex keeps all old source code, not old executables. If you really wanted you could go and recompile the source and get an old version, but thats a lot of work.
Title: Re: WabbitStudio Software Suite
Post by: Binder News on January 21, 2011, 09:44:33 am
Woah guys, calm down.
But being calm isn't any fun. :(

j/k :)
Title: Re: WabbitStudio Software Suite
Post by: Munchor on January 21, 2011, 08:03:49 pm
Woah guys, calm down. First auto updating is only auto because it downloads and replaces the version for you. There is no good way to check whether a version is new or not without downloading wabbitemu and checking the version number, so I don't want to waste 2 MB of your download every time you start wabbit. As for the old versions being stored, Codeplex keeps all old source code, not old executables. If you really wanted you could go and recompile the source and get an old version, but thats a lot of work.

I've done that, I've checked the source code of WabbitEmulator, but never managed to compile it :(
Title: Re: WabbitStudio Software Suite
Post by: BuckeyeDude on January 22, 2011, 06:07:14 am
If you want to compile it, I'm happy to help you get it running, just find me on IRC sometime. Luckily were using Visual Studio now and its much easier. I remember when I first started working on it, getting it to compile took a week or so with Spencer's constant help :/
Title: Re: WabbitStudio Software Suite
Post by: Binder News on January 22, 2011, 09:57:56 am
Isn't that what Makefiles are for? (Note: I've never actually used them, I use Code::Blocks)
Title: Re: WabbitStudio Software Suite
Post by: BuckeyeDude on January 22, 2011, 10:00:23 am
Makefiles work well on linux and not on windows. Either way we didn't have one at that point :P
Title: Re: WabbitStudio Software Suite
Post by: Binder News on January 22, 2011, 10:12:13 am
Oh, ok. Just me being stupid, but why don't they work well on Windows?
Title: Re: WabbitStudio Software Suite
Post by: BuckeyeDude on January 22, 2011, 10:17:51 am
Because most makefiles require cygwin to work which is a pain to setup and a pain to use. And if you just use normal batch files you're severely crippled in what you can do in terms of actual commands. Its ok because IDEs tend to be better on windows
Title: Re: WabbitStudio Software Suite
Post by: Binder News on January 22, 2011, 10:20:27 am
Ok, I think I get it. But don't most IDEs come with a makefile builder?

Oh.
Title: Re: WabbitStudio Software Suite
Post by: BuckeyeDude on January 22, 2011, 10:22:12 am
Most IDE's have their own internal build system. Depends on the IDE
Title: Re: WabbitStudio Software Suite
Post by: Binder News on January 22, 2011, 11:05:19 am
Ok, I think I get it now. Thanks for the info. :)
Title: Re: WabbitStudio Software Suite
Post by: BuckeyeDude on January 24, 2011, 10:39:59 am
New version is up. The notable addition is the ability to remap the emulator keys and accelerator key remaps are now more persistent than that ex-gf you needed the restraining order for
http://wabbit.codeplex.com/releases/view/44625 (http://wabbit.codeplex.com/releases/view/44625)
Title: Re: WabbitStudio Software Suite
Post by: DJ Omnimaga on January 25, 2011, 03:24:22 pm
Sounds cool :D, thanks for the update :D
Title: Re: WabbitStudio Software Suite
Post by: kalan_vod on January 26, 2011, 07:46:16 pm
Wow, I just downloaded it and I must say I am very impressed! I am happy that development has continued on this, let alone this is a great updated version from the one I have (2 years oldish?). Great work!
Title: Re: WabbitStudio Software Suite
Post by: DJ Omnimaga on February 05, 2011, 01:42:03 pm
I have a 3 years old version (heading towards 4) on my other computer. O.O

Feature suggestions:
-1x scaling. On small resolutions people can't see the ON, 0, ., (-) and Enter keys.
-Bring back the possibility to send files to WabbitEmu directly from ZIP files, like we used to be able to a few versions ago. It seems to have been removed because it no longer lets me do so.

Also do you know if it would be possible to improve app transfer eventually? It seemed to work perfectly a few months ago, but now certain apps started to not show up in the apps menu again. I remember the worst of all was MirageOS, but now it seems Axe and Thepenguin77 video player fails to send, now.

Also a bug report: Sometimes I can't send files to Wabbitemu. If I use a 83 ROM the mouse cursor changes to a red circle with a bar in it and in 83+ mode it happens from time to time too. Exiting the emu then restarting it solves the problem, but not all the time. Sometimes I have to restart it a few times.
Title: Re: WabbitStudio Software Suite
Post by: BuckeyeDude on February 06, 2011, 10:42:32 pm
1x scaling is probably a no. The skin is not designed to shrink and a 96x64 screen with no skin is just silly on really any resolution.
Zip file sending works just fine on my latest release.
App transfer had a bug in it on one release, but I fixed it a day later. If you downloaded in a 26ish hour period its possible that you got a bad version.
You'll have to give me a case I can replicate when wabbit doesnt let you send files. I tried a couple different files to the 83 and 83p and all worked fine. Wabbit internally opens the file and makes sure its readable, so if your file is invalid it wont let you send it
Title: Re: WabbitStudio Software Suite
Post by: DJ Omnimaga on February 07, 2011, 03:26:18 am
Ok I'Ll have to re-download, in case. And sorry to hear about the skin. :(
Title: Re: WabbitStudio Software Suite
Post by: Deep Toaster on February 22, 2011, 07:58:31 pm
New bug: The save files (both Bzipped and non-bzipped) are corrupted. Not sure how long they've been that way, but it's definitely been a bug for at least the past few versions.
Title: Re: WabbitStudio Software Suite
Post by: Builderboy on February 22, 2011, 09:22:52 pm
Also, I had a small request along the lines of the speed sliders.  In addition to all the different speeds possible, could there also be an option to advance a frame every time a key is pressed?  This would make it really really useful for speed runs and bug testing where high precision is needed, or a specific frame needs to be found
Title: Re: WabbitStudio Software Suite
Post by: jnesselr on February 22, 2011, 10:17:46 pm
Can wabbit support I/O linking like PindurTI does? except maybe have multiple calcs open at the same time, and screenshot them all together.  But the linking for sure. ;-)

EDIT: Although, I guess I should ask how hard that would be.  You would just hook up all the link ports together, by seeing if one changed it,  and having it affect the read values of the others.
Title: Re: WabbitStudio Software Suite
Post by: BuckeyeDude on February 22, 2011, 10:23:06 pm
Wabbit does support IO linking. How else would you transfer your files? Screenshotting altogether is already done too. Builderboy arbitrary numbers are left off because its too hard to set a normal number that way. I might take the increment down a little I honestly don't remember what I set it at. As for stopping every frame, it would be difficult with the way wabbit is designed. Also you'd have to press a key 50 times to advance 1 sec. And how would you send key presses? A third problem with this is that the screen is not refreshed immediately each frame, so you wouldn't see exactly a frame by frame anyway. For DThought I think I found your bug not sure what it is. Its not the save state I don't think though.
Title: Re: WabbitStudio Software Suite
Post by: jnesselr on February 22, 2011, 10:31:48 pm
Wait, then why don't the calculators act as if they are linked? Can I even open another one up at the same time?
/me goes to experiment
Title: Re: WabbitStudio Software Suite
Post by: BuckeyeDude on February 22, 2011, 11:09:32 pm
do you mean linking between calculators? In which case one calc linking works, multicalc linking in theory works, in practice doesn't.
Title: Re: WabbitStudio Software Suite
Post by: DJ Omnimaga on February 23, 2011, 12:40:32 am
Wabbit does support IO linking. How else would you transfer your files? Screenshotting altogether is already done too. Builderboy arbitrary numbers are left off because its too hard to set a normal number that way. I might take the increment down a little I honestly don't remember what I set it at. As for stopping every frame, it would be difficult with the way wabbit is designed. Also you'd have to press a key 50 times to advance 1 sec. And how would you send key presses? A third problem with this is that the screen is not refreshed immediately each frame, so you wouldn't see exactly a frame by frame anyway. For DThought I think I found your bug not sure what it is. Its not the save state I don't think though.
Couldn't you just have the emu stop when it encounters a getkey/DI instruction/code? Also for speed runs animated gif capture would need to work during that too.

Also yeah it would be nice to have linking between calcs. As for now, KermMartian, for example, is forced to use PindurTI to created screenshots of CALCnet programs.
Title: Re: WabbitStudio Software Suite
Post by: Deep Toaster on February 23, 2011, 09:19:25 am
Wait, then why don't the calculators act as if they are linked? Can I even open another one up at the same time?
/me goes to experiment

Yes, you have to go File > New (instead of opening another instance of WabbitEmu). Then you can do Calculator > Connect to...

For DThought I think I found your bug not sure what it is. Its not the save state I don't think though.

Opening save states from the Mac version with the Windows version of Wabbit works perfectly fine, though, while I can't open Windows save states in the Mac version.
Title: Re: WabbitStudio Software Suite
Post by: BuckeyeDude on February 25, 2011, 01:17:52 pm
Wait, then why don't the calculators act as if they are linked? Can I even open another one up at the same time?
/me goes to experiment

Yes, you have to go File > New (instead of opening another instance of WabbitEmu). Then you can do Calculator > Connect to...

For DThought I think I found your bug not sure what it is. Its not the save state I don't think though.

Opening save states from the Mac version with the Windows version of Wabbit works perfectly fine, though, while I can't open Windows save states in the Mac version.
Test the latest version see if it fixes it.

also in this update is the ability to view debugger memory in decimal and binary.
Title: Re: WabbitStudio Software Suite
Post by: Deep Toaster on February 25, 2011, 08:56:09 pm
Nope, still doesn't work :-\

EDIT: Vista 32-bit, running a TI-83 Plus ROM v1.19.
Title: Re: WabbitStudio Software Suite
Post by: Compynerd255 on March 03, 2011, 10:32:27 am
Wait, then why don't the calculators act as if they are linked? Can I even open another one up at the same time?
/me goes to experiment

Yes, you have to go File > New (instead of opening another instance of WabbitEmu). Then you can do Calculator > Connect to...

When I open multiple calculators in WabbitEmu, then hit Calculator > Connect to..., absolutely nothing happens. This becomes really frustrating when I try to link two calcs to test Eitrix. I am running the 64-bit version on Windows 7 Ultimate, 64-bit. I also tried the 32-bit version and the problem still exists. Could someone help me?
Title: Re: WabbitStudio Software Suite
Post by: BuckeyeDude on March 03, 2011, 03:15:36 pm
Assuming you are running the latest version, then pressing the connect to button does something, I promise. There is no visual feedback, except in the latest version I haven't distributed. Just press connect too... on both calculators and you should be fine. You can test by trying to send files via the OS
Title: Re: WabbitStudio Software Suite
Post by: Compynerd255 on March 03, 2011, 05:33:29 pm
Assuming you are running the latest version, then pressing the connect to button does something, I promise. There is no visual feedback, except in the latest version I haven't distributed. Just press connect too... on both calculators and you should be fine. You can test by trying to send files via the OS

Thank you, BuckeyeDude. I'll try that. Could you please release that version with the visual feedback soon? Or, better yet, if you posted the source somewhere, could you please direct me to it? Thanks.
Title: Re: WabbitStudio Software Suite
Post by: BuckeyeDude on March 03, 2011, 05:35:25 pm
Probably not sorry. There's a lot of stuff that needs to be resolved first. And the source is on the codeplex website.
Title: Re: WabbitStudio Software Suite
Post by: SirCmpwn on March 03, 2011, 05:37:55 pm
Again, requesting for improvements on the wabbitemu library.  I'd love to use it, but it's not too developer-friendly.
Title: Re: WabbitStudio Software Suite
Post by: BuckeyeDude on March 03, 2011, 05:39:48 pm
Its in the works. You'll have to bug spencer not me. Which doesn't do much be cause he works on his own time.
Title: Re: WabbitStudio Software Suite
Post by: DJ Omnimaga on March 04, 2011, 02:42:16 am
Wait so it already has calc to calc linking? I guess I misread your earlier post, then. Can screenshots be made with both calcs screens at once or do I just use a third-party screen capture program?
Title: Re: WabbitStudio Software Suite
Post by: BuckeyeDude on March 04, 2011, 03:13:46 am
Screenshots automatically capture all open calcuators. Maybe someday I will make it so you can choose which calcs to capture
Title: Re: WabbitStudio Software Suite
Post by: Compynerd255 on March 04, 2011, 10:15:23 am
I was making a screenshot for Eitrix last night, and I tried your suggestion of just clicking "Connect to..." on both calculators. While I was able to get a side-by-side screenshot, the calcs did not act as if they were linked. Did anyone else get linking to work?
Title: Re: WabbitStudio Software Suite
Post by: Builderboy on March 09, 2011, 07:42:01 pm
I have not been able to get linking to work either D:
Title: Re: WabbitStudio Software Suite
Post by: Deep Toaster on March 20, 2011, 07:47:42 pm
A new bug:

When taking a screenshot, turning off the calculator doesn't show any changes. The screen stays the same instead of turning blank.

(http://www.omnimaga.org/index.php?action=dlattach;topic=7152.0;attach=6708;image)
Title: Re: WabbitStudio Software Suite
Post by: Eeems on March 20, 2011, 09:12:29 pm
A new bug:

When taking a screenshot, turning off the calculator doesn't show any changes. The screen stays the same instead of turning blank.

(http://www.omnimaga.org/index.php?action=dlattach;topic=7152.0;attach=6708;image)
I believe he already knows about this.
It's tied in to the whole contrast changes doesn't effect the screenshots as well thing I believe.
Title: Re: WabbitStudio Software Suite
Post by: calc84maniac on March 20, 2011, 09:31:31 pm
A new bug:

When taking a screenshot, turning off the calculator doesn't show any changes. The screen stays the same instead of turning blank.

(http://www.omnimaga.org/index.php?action=dlattach;topic=7152.0;attach=6708;image)
I believe he already knows about this.
It's tied in to the whole contrast changes doesn't effect the screenshots as well thing I believe.
I think the reason contrast doesn't affect screenshots is because of the limitations of GIF palettes. You'd have to include a much larger palette to accommodate all the different possible contrasts.
Title: Re: WabbitStudio Software Suite
Post by: DJ Omnimaga on March 26, 2011, 09:13:24 pm
Yeah true. Although I wonder if PindurTI captured contrast changes, why wouldn't WabbitEmu be able to too? Is it because PTI only used 8 shades of gray at a time in screenshots?
Title: Re: WabbitStudio Software Suite
Post by: Munchor on April 11, 2011, 08:35:11 am
I think I may have just found a bug on WabbitEmu.

I made a program (Basic with BatLib) that changes the contrast of the screen as in an animation (it gets darker and then lighter again).

Such program can be found here (http://ourl.ca/10166/196501).

Here's the GIF:
(http://img.removedfromgame.com/imgs/ShadeExample.gif)

When I ran it on Wabbit, I was happy I could see the contrast changing :D

However, the GIF I recorded doesn't save that contrast change.
Title: Re: WabbitStudio Software Suite
Post by: Happybobjr on April 11, 2011, 08:36:16 am
Bug: The updater seems not to work anymore.
Title: Re: WabbitStudio Software Suite
Post by: Compynerd255 on April 11, 2011, 10:16:42 am
I think I may have just found a bug on WabbitEmu.

I made a program (Basic with BatLib) that changes the contrast of the screen as in an animation (it gets darker and then lighter again).

Such program can be found here (http://ourl.ca/10166/196501).

Here's the GIF:
(http://img.removedfromgame.com/imgs/ShadeExample.gif)

When I ran it on Wabbit, I was happy I could see the contrast changing :D

However, the GIF I recorded doesn't save that contrast change.
I think the reason contrast doesn't affect screenshots is because of the limitations of GIF palettes. You'd have to include a much larger palette to accommodate all the different possible contrasts.
Title: Re: WabbitStudio Software Suite
Post by: Munchor on April 11, 2011, 10:40:49 am
Thanks Compynerd, it's not a bug then, it's a GIF Limitation.

Thanks.
Title: Re: WabbitStudio Software Suite
Post by: BuckeyeDude on April 11, 2011, 12:25:09 pm
Scout youre right in that gifs have the limitation but its also a bug. Wabbit takes advantage of the GIF palette to save lots of space in the animation and as a result loses contrast stuffs. However I'm not exactly sure for the correct way to calculate the palette for a shot with contrast and because of that it is not included when creating a screenshot
Title: Re: WabbitStudio Software Suite
Post by: Geekboy1011 on April 11, 2011, 06:12:05 pm
For getting one with contrast try pindurti or Use calccapture (its on ticalc) they should do the trick (i think)
Title: Re: WabbitStudio Software Suite
Post by: willrandship on April 11, 2011, 07:32:33 pm
So, what happened to the "no digging for the Linux Build" mentioned in the first post? I see no available Linux Build :'(
Title: Re: WabbitStudio Software Suite
Post by: Compynerd255 on April 11, 2011, 08:36:21 pm
Is WabbitEmu being developed right now? If so, what features are being planned? I would like to see both the screenshot bug and the linking bug fixed, as well as anything else that could possibly be wrong.
Title: Re: WabbitStudio Software Suite
Post by: BuckeyeDude on April 12, 2011, 01:10:49 am
Is WabbitEmu being developed right now? If so, what features are being planned? I would like to see both the screenshot bug and the linking bug fixed, as well as anything else that could possibly be wrong.
Yes wabbit is still being developed, but right now Spencer and I are focused on our new project. The only thing I'm doing is little things and/or fixing any show stopping bugs.
Title: Re: WabbitStudio Software Suite
Post by: DJ Omnimaga on April 12, 2011, 01:12:40 am
Scout youre right in that gifs have the limitation but its also a bug. Wabbit takes advantage of the GIF palette to save lots of space in the animation and as a result loses contrast stuffs. However I'm not exactly sure for the correct way to calculate the palette for a shot with contrast and because of that it is not included when creating a screenshot
Maybe you could try to contact CoBB on MaxCoderz forums (maybe e-mail) to ask him how he did it in PindurTI? PTI captures contrast fine, although I think only 8 shades of gray can be displayed per frame.
Title: Re: WabbitStudio Software Suite
Post by: BuckeyeDude on April 12, 2011, 01:14:39 am
I have the PindurTI source, the problem is the way Pindur handles the screen and translating that to how wabbit does it. They're similar but not the same. PTI has a fixed level of gray and IIRC essentially what CoBB did is just used every color he could for the palette.
Title: Re: WabbitStudio Software Suite
Post by: DJ Omnimaga on April 12, 2011, 01:18:27 am
I see, sorry to hear then. X.x

Good luck finding a solution.

I wonder... since technology evolves and size might not be a big issue as much anymore, do you think you could be able to implement video capture in 96x64 and 192x128 uncompressed AVI format? It might be handy since some people like to post their game screenshots on Youtube or might want optimal quality.
Title: Re: WabbitStudio Software Suite
Post by: BuckeyeDude on April 12, 2011, 01:19:47 am
I see, sorry to hear then. X.x

Good luck finding a solution.

I wonder... since technology evolves and size might not be a big issue as much anymore, do you think you could be able to implement video capture in 96x64 and 192x128 uncompressed AVI format? It might be handy since some people like to post their game screenshots on Youtube or might want optimal quality.
Spencer did do AVI output using windows stuff. But he never committed. No clue where that went, I'll check up on it tomorrow.
Title: Re: WabbitStudio Software Suite
Post by: DJ Omnimaga on April 12, 2011, 01:22:10 am
Ok good to hear. One issue I encounter with GIFs sometimes is that they won't play at accurate speed in Windows Movie Maker, which is what most people use for video creation. As for the blurriness it seems people don't care much when it comes to Youtube, but those who care can simply edit their AVI file in VirtualDub or something, i guess.
Title: Re: WabbitStudio Software Suite
Post by: Munchor on April 12, 2011, 07:39:23 am
Hum, I guess I'll have to record Youtube videos of WabbitEmu running for the job then :)
Title: Re: WabbitStudio Software Suite
Post by: alberthrocks on April 16, 2011, 11:07:06 am
So, what happened to the "no digging for the Linux Build" mentioned in the first post? I see no available Linux Build :'(
They tend to not like doing dev on that side of the aisle :P
Interestingly enough, I did see the Mac version coming in just this week:
http://wabbit.codeplex.com/SourceControl/changeset/changes/65737

If you're interesting in WabbitEmu for Linux, take a peek at our project: https://code.google.com/p/wxwabbitemu/
The source can be checked out from SVN and built. It's still in its infancy, but anyone is free to help out! :)
You can also hunt around the interwebs for a QT version as well.
--------------------------------
There's a bug - Axe (or seemingly any other app) won't run in Wabbitemu under TI-84+ SE calc, with a program generated ROM for it.
When running, it says "Defragmenting..." and then "ERR: VALIDATION".
(And yes, this is under Windows :P)
I'm using the latest version (1.5.4.9).
Title: Re: WabbitStudio Software Suite
Post by: Munchor on April 16, 2011, 11:12:19 am
@alberthrocks: I get the same VALIDATION error with every single Application, it only works the second time I sent it :(
Title: Re: WabbitStudio Software Suite
Post by: BuckeyeDude on April 16, 2011, 02:51:07 pm
I'll take a look and fix it. Although really you guys should dump your own rom.
Title: Re: WabbitStudio Software Suite
Post by: Munchor on April 16, 2011, 02:52:35 pm
Quote
Although really you guys should dump your own rom.

I read that 'rom' as a 'room'.   O.O
Title: Re: WabbitStudio Software Suite
Post by: alberthrocks on April 16, 2011, 02:58:24 pm
I'll take a look and fix it. Although really you guys should dump your own rom.
Well, if TiLP wants to behave one day and dump it, I will :P
Title: Re: WabbitStudio Software Suite
Post by: FinaleTI on April 16, 2011, 02:59:36 pm
I see, sorry to hear then. X.x

Good luck finding a solution.

I wonder... since technology evolves and size might not be a big issue as much anymore, do you think you could be able to implement video capture in 96x64 and 192x128 uncompressed AVI format? It might be handy since some people like to post their game screenshots on Youtube or might want optimal quality.
Spencer did do AVI output using windows stuff. But he never committed. No clue where that went, I'll check up on it tomorrow.
If AVI support becomes available, would it be able to record sound from the emulator as well? Because that could be useful.
Title: Re: WabbitStudio Software Suite
Post by: Munchor on April 17, 2011, 05:35:31 am
I see, sorry to hear then. X.x

Good luck finding a solution.

I wonder... since technology evolves and size might not be a big issue as much anymore, do you think you could be able to implement video capture in 96x64 and 192x128 uncompressed AVI format? It might be handy since some people like to post their game screenshots on Youtube or might want optimal quality.
Spencer did do AVI output using windows stuff. But he never committed. No clue where that went, I'll check up on it tomorrow.
If AVI support becomes available, would it be able to record sound from the emulator as well? Because that could be useful.

aeTios once used HyperCam2 with sound enabled to record and it worked. So I guess if they added record AVI feature, it'd work.
Title: Re: WabbitStudio Software Suite
Post by: Madskillz on April 23, 2011, 05:08:05 pm
I created a guide to linking Wabbitemu and it's posted over at RevSoft.
Title: Re: WabbitStudio Software Suite
Post by: BuckeyeDude on April 23, 2011, 07:00:58 pm
Yes AVI recording had sound. That was the only reason for making it
Title: Re: WabbitStudio Software Suite
Post by: Munchor on April 24, 2011, 07:56:25 am
Yes AVI recording had sound. That was the only reason for making it

Yap.

I created a guide to linking Wabbitemu and it's posted over at RevSoft.

Thanks, I'll check it out, since I've always used PindurTI for linking.
Title: Re: WabbitStudio Software Suite
Post by: Munchor on May 22, 2011, 06:03:03 am
Can Wabbitemu open both .8Xp and .8xp and .8XP files? I know TokenIDE and wxwabbitemu have a problem with it, and I was wondering.
Title: Re: WabbitStudio Software Suite
Post by: BuckeyeDude on May 22, 2011, 06:05:41 am
Wabbitemu doesn't care about file extension (expect in the case of .zip/.tig, .lab, and .brk). Other than that it opens whatever file it can. Also windows filenames are case insensitve which means .8Xp is the same as .8xp or .8XP
Title: Re: WabbitStudio Software Suite
Post by: Munchor on May 22, 2011, 06:07:01 am
Wabbitemu doesn't care about file extension (expect in the case of .zip/.tig, .lab, and .brk). Other than that it opens whatever file it can. Also windows filenames are case insensitve which means .8Xp is the same as .8xp or .8XP

Not on Linux though, hence I was asking, I'll probably make wxwabbitemu accept all of them and talk to Merth to allow other extensisons because TokenIDE can be used by Mono.

And wabbit can be used through Wine.
Title: Re: WabbitStudio Software Suite
Post by: BuckeyeDude on May 22, 2011, 06:07:45 am
Wabbitemu doesn't care about file extension (expect in the case of .zip/.tig, .lab, and .brk). Other than that it opens whatever file it can.
Title: Re: WabbitStudio Software Suite
Post by: Munchor on May 22, 2011, 07:15:32 am
Wabbitemu doesn't care about file extension (expect in the case of .zip/.tig, .lab, and .brk). Other than that it opens whatever file it can.

Yeah I got it :/
Title: Re: WabbitStudio Software Suite
Post by: BuckeyeDude on May 22, 2011, 07:18:09 am
Sorry reading through it the first time it seemed like you had missed that part. Anyway you can fix wxwabbit by just changing the *.8xp in the file open dialog to be *.8xp;*.8XP;*.8Xp;*.8xP
Title: Re: WabbitStudio Software Suite
Post by: alberthrocks on May 22, 2011, 08:29:50 am
Done. I've simply modified the filters, not the shown filter dropdown text since it will clutter up the box, and I want it to be seamless with the change. ;)

http://code.google.com/p/wxwabbitemu/source/detail?r=49
Title: Re: WabbitStudio Software Suite
Post by: Munchor on May 22, 2011, 10:24:47 am
Done. I've simply modified the filters, not the shown filter dropdown text since it will clutter up the box, and I want it to be seamless with the change. ;)

http://code.google.com/p/wxwabbitemu/source/detail?r=49

Damn, you were quicker =P
Title: Re: WabbitStudio Software Suite
Post by: Compynerd255 on May 23, 2011, 10:36:34 am
I believe that there is a bug with the COM object. When I tried to reference it in Microsoft Visual Studio 2008, it did not show up in the list of registered COM objects (although TI's own link communication devices did). How are you registering the COM object on setup?

BTW, I was wondering about this so that I could add joystick compatiblility via Microsoft DirectInput (which would be a really cool feature besides :)).
Title: Re: WabbitStudio Software Suite
Post by: BuckeyeDude on May 23, 2011, 01:51:34 pm
Spencer is messing with the COM object, and despite my persistence he will not make it so you can register it via regsvr. Short answer: it requires a lot of work. Get on IRC and talk to me about it I'll walk you through there. Worst case i send you the old version that works.

As for joysticks, I own none so that's a no go. I'm also hesitant to link against directx
Title: Re: WabbitStudio Software Suite
Post by: DJ Omnimaga on May 26, 2011, 01:16:40 am
Well for joysticks there's always this, though, although I don't know how reliable it is anymore: http://ourl.ca/4140/212054;topicseen#new
Title: Re: WabbitStudio Software Suite
Post by: BuckeyeDude on May 28, 2011, 11:21:26 pm
If anyone (SirCmpwn) is still interested, I updated Wabbitemu.dll so its much easier to work with the COM interface. What does this mean? Basically any application you make can control an instance of wabbit. The wiki has more details on how it works, how to set it up and a sample project that shows the basics of how the code works.
Also back in the works is the windows and mac versions of Wabbitcode. I've been working on fixing a couple long standing bugs in the windows version, while Will ran out of games to play and is coding a third rewrite of his version. Feedback and requests for both would be much appreciated
Title: Re: WabbitStudio Software Suite
Post by: DJ Omnimaga on June 08, 2011, 02:18:23 am
That's nice to hear. :)

I need to update my copy of Wabbitemu at one point because the two I got are half a year old I think.

By the way, any chances of a clipboard feature? It would be nice if in the emu we pressed CTRL+C then we could paste the screen content in an image editor. The current way (drag and drop) is nice, but it opens a new file window with the same name, which makes it very hard for example if I want to put several static screenshots (such as map chunks for a strategy guide) together.
Title: Re: WabbitStudio Software Suite
Post by: BuckeyeDude on June 20, 2011, 11:29:56 pm
Ctrl+C is used to copy the result of ans. I've made it a menu option to grab a still image
Title: Re: WabbitStudio Software Suite
Post by: DJ Omnimaga on June 20, 2011, 11:50:13 pm
Ah ok, I was asking because when making massive maps like I posted in the game walkthroughs section, having a keyboard shortcut to make a still screenshot and copy it in the clipboard  would have made things much faster.

(http://www.omnimaga.org/index.php?action=dlattach;topic=1579.0;attach=791;image)
(http://www.omnimaga.org/index.php?action=dlattach;topic=8909.0;attach=8106;image)
(http://www.omnimaga.org/index.php?action=dlattach;topic=1726.0;attach=908;image)
Title: Re: WabbitStudio Software Suite
Post by: BuckeyeDude on June 20, 2011, 11:51:21 pm
Assign it a keyboard shortcut, you can customize them now :D
Title: Re: WabbitStudio Software Suite
Post by: DJ Omnimaga on June 20, 2011, 11:51:57 pm
Oh ok, I wasn't sure if all of them were customizable. This feels like Starcraft II now (it got the same function)
Title: Re: WabbitStudio Software Suite
Post by: BuckeyeDude on January 13, 2012, 06:45:30 pm
Been a while since I posted an update, but I just released an important one. The big thing about this new one is that it automatically checks for updates so you'll have all the latest bug fixes and such. It also has code to handle crashes and upload crash reports to me, which should make solving issues much easier. And it has built in bug reporting capabilities in case you dont like yelling at me on IRC
get it at http://wabbit.codeplex.com (http://wabbit.codeplex.com)
Title: Re: WabbitStudio Software Suite
Post by: Xeda112358 on January 13, 2012, 06:56:57 pm
Cool! Also, I have noticed that my version of Wabbit has stopped recognising equates and the bcall macro. Is there some way for me to fix that?
Title: Re: WabbitStudio Software Suite
Post by: TIfanx1999 on January 14, 2012, 09:52:20 pm
Very nice! It's good to see that wabbit is constantly being updated/maintained. :)
Title: Re: WabbitStudio Software Suite
Post by: BlakPilar on February 16, 2012, 01:26:55 pm
I went to graph something with Wabbit and the Stat plot menu thing isn't showing :O
(http://img818.imageshack.us/img818/6024/wabbitglitch.png)
Title: Re: WabbitStudio Software Suite
Post by: BuckeyeDude on February 16, 2012, 04:40:57 pm
What did you do? Also are you using a real rom?
Title: Re: WabbitStudio Software Suite
Post by: BlakPilar on February 16, 2012, 09:26:02 pm
I just pressed Y=. And no, I don't think so. I replaced mine with this one for some reason. It came back after I turned the calculator off then on, though.
Title: Re: WabbitStudio Software Suite
Post by: BuckeyeDude on February 17, 2012, 01:37:48 am
To check Mode Alpha S, then tell me the boot code version. It will be in a weird font if youre on bootfree. If you can figure out steps to reproduce it, I might be able to fix it, otherwise not much I can do
Title: Re: WabbitStudio Software Suite
Post by: DJ Omnimaga on February 23, 2012, 12:47:39 am
This game doesn't appear to run in WabbitEmu btw ??? http://www.cemetech.net/programs/index.php?mode=file&id=691

Apparently it doesn't run in any other emulator either, but it works fine on real 84+ hardware. Has something not been discovered in TI-83+/84+ emulation? ???
Title: Re: WabbitStudio Software Suite
Post by: Deep Toaster on February 23, 2012, 04:55:30 pm
Quote from: BlakPilar
I went to graph something with Wabbit and the Stat plot menu thing isn't showing :O
I think that's controlled by a system flag. Does resetting RAM fix it?

EDIT: textWrite, sGrFlags. It's the one controlled by Fix 4/5 in Axe.
Title: Re: WabbitStudio Software Suite
Post by: BuckeyeDude on February 23, 2012, 05:12:08 pm
This game doesn't appear to run in WabbitEmu btw ??? http://www.cemetech.net/programs/index.php?mode=file&id=691

Apparently it doesn't run in any other emulator either, but it works fine on real 84+ hardware. Has something not been discovered in TI-83+/84+ emulation? ???
Runs just fine for me?
Title: Re: WabbitStudio Software Suite
Post by: DJ Omnimaga on February 23, 2012, 05:14:55 pm
Not for ne, nor for KermMartian. Also IIRC Kerm tried in PindurTI as well.
Title: Re: WabbitStudio Software Suite
Post by: BlakPilar on February 23, 2012, 05:15:59 pm
Quote from: BlakPilar
I went to graph something with Wabbit and the Stat plot menu thing isn't showing :O
I think that's controlled by a system flag. Does resetting RAM fix it?

EDIT: textWrite, sGrFlags. It's the one controlled by Fix 4/5 in Axe.

Yeah, I ran and compiled an Axe program that used Fix 5, so I guess that might've been it. I've reset it a couple times to get rid of a bunch of programs, but see below.

Buckeye, my BootFree version is 11.246. When I press MODE sometimes nothing shows up, and when I did ALPHA+S (this was the second time I did it), the only thing that showed up was the BootFree code and the BASE code.
Title: Re: WabbitStudio Software Suite
Post by: BuckeyeDude on February 23, 2012, 05:23:04 pm
What does Fix 5 do? I've tested it on a an 84PSE with both bootfree and a real boot page, both of them work. Also tested under both Ion and Mirage, you should really put a title on it.
Title: Re: WabbitStudio Software Suite
Post by: BlakPilar on February 23, 2012, 06:13:58 pm
I don't know what it does assembly wise, but Fix 5 draws text on the buffer (I think that's what it says in the documentation...).
Title: Re: WabbitStudio Software Suite
Post by: Deep Toaster on February 23, 2012, 07:52:09 pm
What does Fix 5 do?
It's set textWrite,(IY+sGrFlags), which explains why the small plot buttons don't show up.
Title: Re: WabbitStudio Software Suite
Post by: DJ Omnimaga on February 25, 2012, 10:29:22 pm
This game doesn't appear to run in WabbitEmu btw ??? http://www.cemetech.net/programs/index.php?mode=file&id=691

Apparently it doesn't run in any other emulator either, but it works fine on real 84+ hardware. Has something not been discovered in TI-83+/84+ emulation? ???
Runs just fine for me?
Apparently it happens with programs using Fullrene. However there are a bunch of people who reported problems in WabbitEmu with Fullrene, so it's definitively a WabbitEmu bug.
Title: Re: WabbitStudio Software Suite
Post by: BuckeyeDude on March 02, 2012, 08:56:14 am
This game doesn't appear to run in WabbitEmu btw ??? http://www.cemetech.net/programs/index.php?mode=file&id=691

Apparently it doesn't run in any other emulator either, but it works fine on real 84+ hardware. Has something not been discovered in TI-83+/84+ emulation? ???
Runs just fine for me?
Apparently it happens with programs using Fullrene. However there are a bunch of people who reported problems in WabbitEmu with Fullrene, so it's definitively a WabbitEmu bug.
Youre going to have to give me either a save state to reproduce it, or some steps. As I said I ran it through Mirage and Ion just fine

Also who wanted this?
(http://i.imgur.com/Ne3cJ.png)
Title: Re: WabbitStudio Software Suite
Post by: krazylegodrummer56 on March 02, 2012, 10:19:12 am
Just saw topic, and I think this is COOL!!! :thumbsup:
Title: Re: WabbitStudio Software Suite
Post by: DJ Omnimaga on March 04, 2012, 02:14:27 am
Looks very nice. This might encourage teachers to actually switch to this emulator. :D
Title: Re: WabbitStudio Software Suite
Post by: Deep Toaster on March 04, 2012, 11:10:05 am
Why is anyone not using this? ;D
Title: Re: WabbitStudio Software Suite
Post by: DJ Omnimaga on May 23, 2012, 06:25:27 pm
The option to load a new ROM in the WabbitEmu options/ROM tab has vanished! O.O
Title: Re: WabbitStudio Software Suite
Post by: BuckeyeDude on May 23, 2012, 06:57:49 pm
The option to load a new ROM in the WabbitEmu options/ROM tab has vanished! O.O
Yes it shouldn't have been there in the first place.
Title: Re: WabbitStudio Software Suite
Post by: DJ Omnimaga on May 23, 2012, 07:13:46 pm
Where is it now, though? ??? (I know I can drag a rom into the screen, but from memory it didn't save the last ROM used, right?)
Title: Re: WabbitStudio Software Suite
Post by: BuckeyeDude on May 23, 2012, 07:14:31 pm
File->Open
Title: Re: WabbitStudio Software Suite
Post by: DJ Omnimaga on May 23, 2012, 07:17:38 pm
Oh ok I thought open was just for save states and loading calc files or something. My bad :P Thanks!