Author Topic: WabbitStudio Software Suite  (Read 64621 times)

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Offline AngelFish

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Re: WabbitStudio Software Suite
« Reply #90 on: October 13, 2010, 02:38:08 am »
I was playing around with Zedd in Wabbitemu a few minutes ago and I decided to load a new program into the emulator while it was still running Zedd. After it loaded, Wabbitemu stopped registering keypresses. I suspect it might have something to do with TI-OS, though.
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Offline Builderboy

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Re: WabbitStudio Software Suite
« Reply #91 on: October 13, 2010, 02:51:01 am »
Yayyy playing with Zedd!

Ahem i mean....  Yeah probably having the programs moved around while a program is running probably isn't a default operation of the TiOS, i wonder if its feasable for this to work?

Offline AngelFish

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Re: WabbitStudio Software Suite
« Reply #92 on: October 13, 2010, 03:36:00 am »
I think Zedd could be useful for my secret project, if I hack modify it enough. ;)

But yeah, I doubt TI-OS supports multiple programs running simultaneously without some fancy interrupt work like TI-OS itself and the shells do.
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---  = -------------
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Offline DJ Omnimaga

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Re: WabbitStudio Software Suite
« Reply #93 on: October 20, 2010, 02:29:06 pm »
Is it me or did gif capture file size dropped A LOT? Before, I made 10 seconds long screenshots and sometimes they hit 1 MB. Now I made one that is twice longer and it barely went over 40 KB :O


Offline guy6020665

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Re: WabbitStudio Software Suite
« Reply #94 on: December 11, 2010, 07:40:24 pm »
So I tried to use wabbit again, (its been a while). Using my borrowed laptop that runs on Windows XP, and got an error. Wabbit worked just fine on my other comp before it broke, so what does this error mean?

Edit: Never mind, I updated windows and now it works fine.
« Last Edit: December 13, 2010, 09:06:16 pm by guy6020665 »

Offline DJ Omnimaga

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Re: WabbitStudio Software Suite
« Reply #95 on: December 13, 2010, 10:20:39 pm »
Strange, could it have been your Windows install being broken?


Offline guy6020665

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Re: WabbitStudio Software Suite
« Reply #96 on: December 14, 2010, 12:10:58 am »
I don't think that the install was broken, I only updated it, there's something called a service pack that I downloaded and it seemed to fix the problem. (Thank you paint.net for inadvertently making wabbitemu work again!) :w00t:

Offline DJ Omnimaga

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Re: WabbitStudio Software Suite
« Reply #97 on: December 14, 2010, 03:23:32 am »
Actually Paint.net isn't by Windows, it's a third-party app.


Offline FinaleTI

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Re: WabbitStudio Software Suite
« Reply #98 on: December 14, 2010, 06:02:51 am »
I recently had a new hard drive installed in my computer because the old one was failing (don't worry, all my project stuff is on my flash drive) and now Wabbit doesn't want to work properly for me. The newest build currently won't let me turn the calculator on, the skin died on the build with TI-Boy, and the only version I could get to work right now is a really old build I got off TI-BASIC Developer.


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My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

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Offline FinaleTI

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Re: WabbitStudio Software Suite
« Reply #99 on: December 14, 2010, 07:54:55 pm »
I fixed my above problem by going through regedit and removing all references to wabbit, then re-downloading and running it. Wabbit works for me now!


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline DJ Omnimaga

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Re: WabbitStudio Software Suite
« Reply #100 on: December 15, 2010, 04:26:59 am »
Glad you got it fixed and glad your projects are all safe! :)



Offline BuckeyeDude

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Re: WabbitStudio Software Suite
« Reply #101 on: December 24, 2010, 06:08:25 am »
I've just put a new build of wabbitemu, there are tons of fixes (too many to list, if you care look here at the last two changesets) so of course I highly reccommend downloading.
http://wabbit.codeplex.com/releases/view/44625
Oh and I'm not dead, which is pretty cool

Offline jnesselr

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Re: WabbitStudio Software Suite
« Reply #102 on: December 24, 2010, 11:15:35 am »
I didn't even know that Wabbit had a mac version!

Can you make this support linking for USB calcs?

Offline calc84maniac

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Re: WabbitStudio Software Suite
« Reply #103 on: December 24, 2010, 11:40:15 am »
Can you make this support linking for USB calcs?

 :crazy:

You ask as if that's something simple...
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Offline jnesselr

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Re: WabbitStudio Software Suite
« Reply #104 on: December 24, 2010, 12:13:52 pm »
Can you make this support linking for USB calcs?

 :crazy:

You ask as if that's something simple...
Oh, I know it isn't easy, and I would love to help with it.  I know IOKit for the Mac stuff for talking to devices.  I'm trying to get USB to work for the calc being a peripheral, so I would essentially need to have it use the ports.

But what I'm more curious about is having virtual calc to physical calc game debugging and such. That being something that I can help with. Actually, if the calc even connected to/created a serial port, I could do it.