Author Topic: A·Map - Online Tilemap Editor  (Read 19347 times)

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Offline Aichi

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Re: A·Map - Online Tilemap Editor
« Reply #15 on: May 15, 2011, 12:45:00 pm »
looks really nice fixed the logo for you as well sadly localhost only works on the person actually has the image locally :P
Damn, I've linked to the wrong source.  ;D Thank you for fixing it.

Offline DJ Omnimaga

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Re: A·Map - Online Tilemap Editor
« Reply #16 on: May 22, 2011, 12:51:11 am »
Awesome Aichi. It would be nice to be able to use our own sprites, though.

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Re: A·Map - Online Tilemap Editor
« Reply #17 on: May 22, 2011, 12:55:57 am »
^ That, but it's looking great so far!

And as a suggestion if you ever want to take it, drag-and-drop.




Offline DJ Omnimaga

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Re: A·Map - Online Tilemap Editor
« Reply #18 on: May 22, 2011, 12:56:59 am »
I agree, also it would be nice to be able to change sprites simply by holding down the mouse button and hovering on the appropriate squares, so no need to click over and over. Not sure how this is possible in JS, though.

Offline Aichi

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Re: A·Map - Online Tilemap Editor
« Reply #19 on: May 22, 2011, 03:14:36 am »
Awesome Aichi. It would be nice to be able to use our own sprites, though.
It's already possible. :) Click on the third button (this 8x8 character) to import a backup code from Asprite as Tilesheet.

And as a suggestion if you ever want to take it, drag-and-drop.
For what would you need Drag&Drop? Isn't Shift / Strg faster than that would be?

I agree, also it would be nice to be able to change sprites simply by holding down the mouse button and hovering on the appropriate squares, so no need to click over and over. Not sure how this is possible in JS, though.
You already can do that. Press Shift to paint the left tile and Strg for the right tile.

Offline Munchor

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Re: A·Map - Online Tilemap Editor
« Reply #20 on: May 22, 2011, 06:04:12 am »
So this means we can draw a sprite and then use it in the tilemapper, both online, that's GREAT Aichi!

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Re: A·Map - Online Tilemap Editor
« Reply #21 on: May 22, 2011, 09:09:12 am »
looks awesome :D can't wait until it gets even further along, if it supports up to 8 level grayscale I'll use it instead of calcGS :)

Offline DJ Omnimaga

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Re: A·Map - Online Tilemap Editor
« Reply #22 on: May 25, 2011, 03:49:24 am »
Awesome Aichi. It would be nice to be able to use our own sprites, though.
It's already possible. :) Click on the third button (this 8x8 character) to import a backup code from Asprite as Tilesheet.
Hmm it doesn't work. I tried entering 0123456789ABCDEF (the normal 8x8 sprite data lenght is 16 hex chars) and it only showed a blank tile ??? (I tested in Opera 11.11)


I agree, also it would be nice to be able to change sprites simply by holding down the mouse button and hovering on the appropriate squares, so no need to click over and over. Not sure how this is possible in JS, though.
You already can do that. Press Shift to paint the left tile and Strg for the right tile.
Ok thanks for the info, it works :D
« Last Edit: May 25, 2011, 03:51:05 am by DJ_O »

Offline Aichi

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Re: A·Map - Online Tilemap Editor
« Reply #23 on: May 25, 2011, 04:31:24 am »
Hmm it doesn't work. I tried entering 0123456789ABCDEF (the normal 8x8 sprite data lenght is 16 hex chars) and it only showed a blank tile ??? (I tested in Opera 11.11)

You have to use the Backup format from Asprite.^^



( http://xeverion.com/Tools/Asprite )
Click on a, paste 0123456789ABCDEF in, then click on b to get an Asprite Backup Code. You can import this code in Amap.

Offline DJ Omnimaga

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Re: A·Map - Online Tilemap Editor
« Reply #24 on: May 25, 2011, 04:33:59 am »
Oh ok, thanks for clarifying. You definitively need to include those steps/instructions on the site directly, and links to the map editor (with text, not just images, else it can be hard to figure out), so we don't need to read through the first forum post everytime X.x

EDIT: Bug report:

After importing the sprite, all other sprites already present gets deleted :(
« Last Edit: May 25, 2011, 04:37:26 am by DJ_O »

Offline Aichi

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Re: A·Map - Online Tilemap Editor
« Reply #25 on: May 25, 2011, 04:50:49 am »
EDIT: Bug report:

After importing the sprite, all other sprites already present gets deleted :(
Using an own tilesheet overwrites the default tilesheet of course, otherwhise you would be forced to use the default tiles in your games.
You would get wrong tilemaps through just mixing different tilesheets.
However, here's the Asprite Backup code of the preset tiles.
Code: [Select]
ÿÿÿÿÿÿÿÿÿĀǾǾǾǾǾǾǾǾÿǾǚƤǚǚƤǚǾĀĎďğĿǾƇǾơąǾÿÿÿǾƇǾġĆǾĂĄĈǰƐǰİćǾƇǾơǾƇǾơÿǾƇǾġǾƇǾġĉǰƐǰİǰƐǰİĊǾƇǾơǾƇǾÿċǾƇǾġǾƇǾÿČǰƐǰıdzƗǯÿčĻŁƀƄƠƀƈŁĀĻīijīijīijĻĀğāÿÿĿÿāÿĀĘĥÿÿţƗÿÿĀćƇƣģÿđƑſĀ

Also, I'm currently working on Asprite, Amap and a new tool again.
After releasing the updates I will upload a video that shows how to use these tools correctly. :)

Offline DJ Omnimaga

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Re: A·Map - Online Tilemap Editor
« Reply #26 on: May 25, 2011, 04:57:26 am »
oh ok so basically I just need to store the codes somewhere else while making new tiles then later merge them all and when ready I load that code?
* DJ_O wonders what's the maximum lenght, because there are games with like 30-60 tiles per map :P

Also nice to hear. A video would be nice.

Offline Aichi

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Re: A·Map - Online Tilemap Editor
« Reply #27 on: May 25, 2011, 05:03:26 pm »
* DJ_O wonders what's the maximum lenght, because there are games with like 30-60 tiles per map :P
There isn't any limit. :)

Update!
- I have rewritten the whole document and changed the interface
- Some little things and things i can't remember of
- Map rendering is finally possible. ^.^ I created the attachment just with Asprite and Amap.

Planned:
- Convert maps directly into 8xp's
- The ability to save several maps in one backup code

Offline Munchor

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Re: A·Map - Online Tilemap Editor
« Reply #28 on: May 25, 2011, 05:26:27 pm »
This is so awesome, awesome awesome Aichi, very well =D

Offline DJ Omnimaga

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Re: A·Map - Online Tilemap Editor
« Reply #29 on: May 25, 2011, 05:37:04 pm »
Woah nice, glad it's possible to render larger maps!

Personally I loved to make maps on the calc before but at one point it was getting boring cuz of the small screen. I would like if we could create larger maps on the computer then export to Axe format. :D

Another bug report:

In Opera, the first time we open the amap editor page, an error pop ups.

Another problem is that the ability to draw tiles without clicking over and over is extremly slow with the Alt G key. Shift works fine but the other one causes extreme CPU usage O.O

« Last Edit: May 25, 2011, 05:41:27 pm by DJ_O »