Omnimaga
General Discussion => Technology and Development => Web Programming and Design => Topic started by: Aichi on April 22, 2011, 09:33:11 pm
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(http://xeverion.com//Tools/Amap/Graphics/Logo.png) (http://xeverion.com/Tools/Amap)
(Click on it)
You can scroll through the map by pressing WASD, just make sure if the page has the focus.
Buttons from left to right:
Render - Not implemented yet
Refresh Hex - Refreshes the representation of the map in hex
Change tile sheet - Imports a Asprite Backup Code as a new tile sheet
Export Map - Exports the map in hex
Import Map - Imports the map in hex
Edit to fix image [geekboy1011]
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Looks really good! I can't wait to give it a go!
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Wow awesome!!
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I love online utilities, great Aishi!
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When is this going to be online? also scout, it's Aichi ;D
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I can't even promise that I this will be bugfree online someday.
Changing the size of maps with A-Map will destroy the map data right now, I don't know why.
Furthermore, the cause why I've started creating this map editor is that I need it for the maps of a current AxeParser project with which I also have some trouble.
Sorry. =/
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Okay, Amap can now be used. :)
Click on the logo in the first post.
New screenshot:
(http://img861.imageshack.us/img861/8002/amap.th.png) (http://imageshack.us/photo/my-images/861/amap.png/)
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Oh my this is great! I changed the size to 20*20 but the image didn't change, only the code below :(
If I used tilemaps in Axe, I'm sure I'd use this, great job.
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Oh my this is great! I changed the size to 20*20 but the image didn't change, only the code below :(
The size of the area you can see won't grow up, it's still 12x8, representing a TI screen. You can move the camera with the keys W, A, S and D. ^^
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Oh my this is great! I changed the size to 20*20 but the image didn't change, only the code below :(
The size of the area you can see won't grow up, it's still 12x8, representing a TI screen. You can move the camera with the keys W, A, S and D. ^^
Ooh I get it, it works, thanks.
EDIT: Oh my god, so awesome, so if I learn tilemapping in Axe I can make huge RPG maps with no difficulty.
Thanks a lot! I sure think this deserves a new post.
I also want Shift+Mouse-Hover to draw And Control+Mouse-Hover to delete.
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Ooh I get it, it works, thanks.
EDIT: Oh my god, so awesome, so if I learn tilemapping in Axe I can make huge RPG maps with no difficulty.
Yeah, programming in Axe Parser gets much easier through working with Asprite and Amap. :)
I also want Shift+Mouse-Hover to draw And Control+Mouse-Hover to delete.
I will add these functions soon.
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Great to know :D
I have no more ideas for now, but those two really make it better.
What about allowing ARROWS to move like WASD too? Or does it already do that?
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The ability to use CTRL, Shift and the Array keys has been added.
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I couldn't find a logo D:
it's http://xeverion.com/Tools/Amap/ , right?
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looks really nice fixed the logo for you as well sadly localhost only works on the person actually has the image locally :P
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looks really nice fixed the logo for you as well sadly localhost only works on the person actually has the image locally :P
Damn, I've linked to the wrong source. ;D Thank you for fixing it.
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Awesome Aichi. It would be nice to be able to use our own sprites, though.
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^ That, but it's looking great so far!
And as a suggestion if you ever want to take it, drag-and-drop.
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I agree, also it would be nice to be able to change sprites simply by holding down the mouse button and hovering on the appropriate squares, so no need to click over and over. Not sure how this is possible in JS, though.
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Awesome Aichi. It would be nice to be able to use our own sprites, though.
It's already possible. :) Click on the third button (this 8x8 character) to import a backup code from Asprite as Tilesheet.
And as a suggestion if you ever want to take it, drag-and-drop.
For what would you need Drag&Drop? Isn't Shift / Strg faster than that would be?
I agree, also it would be nice to be able to change sprites simply by holding down the mouse button and hovering on the appropriate squares, so no need to click over and over. Not sure how this is possible in JS, though.
You already can do that. Press Shift to paint the left tile and Strg for the right tile.
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So this means we can draw a sprite and then use it in the tilemapper, both online, that's GREAT Aichi!
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looks awesome :D can't wait until it gets even further along, if it supports up to 8 level grayscale I'll use it instead of calcGS :)
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Awesome Aichi. It would be nice to be able to use our own sprites, though.
It's already possible. :) Click on the third button (this 8x8 character) to import a backup code from Asprite as Tilesheet.
Hmm it doesn't work. I tried entering 0123456789ABCDEF (the normal 8x8 sprite data lenght is 16 hex chars) and it only showed a blank tile ??? (I tested in Opera 11.11)
I agree, also it would be nice to be able to change sprites simply by holding down the mouse button and hovering on the appropriate squares, so no need to click over and over. Not sure how this is possible in JS, though.
You already can do that. Press Shift to paint the left tile and Strg for the right tile.
Ok thanks for the info, it works :D
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Hmm it doesn't work. I tried entering 0123456789ABCDEF (the normal 8x8 sprite data lenght is 16 hex chars) and it only showed a blank tile ??? (I tested in Opera 11.11)
You have to use the Backup format from Asprite.^^
(http://img694.imageshack.us/img694/360/amaptilesheet.png)
( http://xeverion.com/Tools/Asprite )
Click on a, paste 0123456789ABCDEF in, then click on b to get an Asprite Backup Code. You can import this code in Amap.
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Oh ok, thanks for clarifying. You definitively need to include those steps/instructions on the site directly, and links to the map editor (with text, not just images, else it can be hard to figure out), so we don't need to read through the first forum post everytime X.x
EDIT: Bug report:
After importing the sprite, all other sprites already present gets deleted :(
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EDIT: Bug report:
After importing the sprite, all other sprites already present gets deleted :(
Using an own tilesheet overwrites the default tilesheet of course, otherwhise you would be forced to use the default tiles in your games.
You would get wrong tilemaps through just mixing different tilesheets.
However, here's the Asprite Backup code of the preset tiles.
ÿÿÿÿÿÿÿÿÿĀǾǾǾǾǾǾǾǾÿǾǚƤǚǚƤǚǾĀĎďğĿǾƇǾơąǾÿÿÿǾƇǾġĆǾĂĄĈǰƐǰİćǾƇǾơǾƇǾơÿǾƇǾġǾƇǾġĉǰƐǰİǰƐǰİĊǾƇǾơǾƇǾÿċǾƇǾġǾƇǾÿČǰƐǰıdzƗǯÿčĻŁƀƄƠƀƈŁĀĻīijīijīijĻĀğāÿÿĿÿāÿĀĘĥÿÿţƗÿÿĀćƇƣģÿđƑſĀ
Also, I'm currently working on Asprite, Amap and a new tool again.
After releasing the updates I will upload a video that shows how to use these tools correctly. :)
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oh ok so basically I just need to store the codes somewhere else while making new tiles then later merge them all and when ready I load that code?
/me wonders what's the maximum lenght, because there are games with like 30-60 tiles per map :P
Also nice to hear. A video would be nice.
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/me wonders what's the maximum lenght, because there are games with like 30-60 tiles per map :P
There isn't any limit. :)
Update!
- I have rewritten the whole document and changed the interface
- Some little things and things i can't remember of
- Map rendering is finally possible. ^.^ I created the attachment just with Asprite and Amap.
Planned:
- Convert maps directly into 8xp's
- The ability to save several maps in one backup code
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This is so awesome, awesome awesome Aichi, very well =D
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Woah nice, glad it's possible to render larger maps!
Personally I loved to make maps on the calc before but at one point it was getting boring cuz of the small screen. I would like if we could create larger maps on the computer then export to Axe format. :D
Another bug report:
In Opera, the first time we open the amap editor page, an error pop ups.
Another problem is that the ability to draw tiles without clicking over and over is extremly slow with the Alt G key. Shift works fine but the other one causes extreme CPU usage O.O
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In Opera, the first time we open the amap editor page, an error pop ups.
Another problem is that the ability to draw tiles without clicking over and over is extremly slow with the Alt G key. Shift works fine but the other one causes extreme CPU usage O.O
Ah, I forgot to fix this error. :D This error doesn't cause any problems though.
And yeah, currently changing a tile refreshes all 96 tiles. I will minimize the cpu usage by shrinking the refreshing to only necessary things with the next update.
Thanks for these bug reports.
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Well, the thing I am concerned about is that when I use Shift, it's really fast. I can change plenty of tiles in a second or two. It's when I use the 2nd sprite key that is the problem. Is it because both use a different routine?
Anyway there's a news now :D http://ourl.ca/11238/212702
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Well, the thing I am concerned about is that when I use Shift, it's really fast. I can change plenty of tiles in a second or two. It's when I use the 2nd sprite key that is the problem. Is it because both use a different routine?
Anyway there's a news now :D http://ourl.ca/11238/212702
The news article is totally fair :D It was also added in the Misc page :D
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Well, the thing I am concerned about is that when I use Shift, it's really fast. I can change plenty of tiles in a second or two. It's when I use the 2nd sprite key that is the problem. Is it because both use a different routine?
Anyway there's a news now :D http://ourl.ca/11238/212702
Both keys work by exactly the same way. The key for painting the second tile is CTRL. I falsely wrote STRG, that's the german name. Using CTRL should be as fast as using Shift, at least on Firefox.
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I saw this from the news, article looks promising. In A-map when I try selecting the default tiles it seems the tile selection is broken. It often gives me a different tile from what I select. This is using Fire Fox 3.6.17 A sprite seems quite nice. The only issue I had with it was that I couldn't get the preview window to close. I may test in IE and chrome later and give more feedback. I'll also try with a fresh Fire Fox session later.
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I don't have to use this but I was just trying the spriter out: http://xeverion.com/Tools/Asprite/
But everywhere I click nothing happens(it stays white). Am I doing something wrong?
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I don't have to use this but I was just trying the spriter out: http://xeverion.com/Tools/Asprite/
But everywhere I click nothing happens(it stays white). Am I doing something wrong?
Using the left mouse button should color the pixels black.
Which browser did you use?
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I don't have to use this but I was just trying the spriter out: http://xeverion.com/Tools/Asprite/
But everywhere I click nothing happens(it stays white). Am I doing something wrong?
Using the left mouse button should color the pixels black.
Which browser did you use?
I'm using Safari Version 5.0.3(Mac)
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I'm using Safari Version 5.0.3(Mac)
I installed Safari to try Asprite on it,
and it is actually not working, sorry.
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I'm using Safari Version 5.0.3(Mac)
I installed Safari to try Asprite on it,
and it is actually not working, sorry.
I don't need to use this(yet) because I'm just a 68k basic programmer ATM, so it doesn't bother me.
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The Safari Bug will be fixed soon.
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A-Map updated!
New Features:
- Map packages that contains multiple maps
- Directly exporting as 8xp
- Bugfixes, improvements
Edit:
- Importing / Exporting the map package plus the used tilesheet as backup code
- Bugfixes, improvements