Omnimaga
General Discussion => Technology and Development => Web Programming and Design => Topic started by: Sorunome on July 11, 2012, 04:54:38 am
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Hello everypony,
I started making a MLP browsergame some time ago :)
The result I have so far is this: http://www.sorunome.de/browsergames/fsfrogrescue.html
Hint: Collect the frogs, lol
And I'm always open for suggestions :)
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Not bad, things that could be added/changed:
-The addition of a running animation for Fluttershy
-Decrease the number of frogs generated more gradually as waves increase.
-For added diffuculty: have frogs add more to the bar in lower levels and less in higher levels.
-Show text on the screen that indicates when you complete each wave.
-Increase Fluttershy's movement speed gradually per level.
-Gameover screen with highscores.
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Not bad, things that could be added/changed:
-The addition of a running animation for Fluttershy
I'm bad at graphics D:
-Decrease the number of frogs generated more gradually as waves increase.
-For added diffuculty: have frogs add more to the bar in lower levels and less in higher levels.
It is already in ^^
-Show text on the screen that indicates when you complete each wave.
Good idea, wouldn't be too hard :D
-Increase Fluttershy's movement speed gradually per level.
why make her faster? That would only make it easier
-Gameover screen with highscores.
That is one part that I didn't make yet :P
And thanks for the suggestions :)
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If you increase fluttershy's speed you can also increase the rate that the frogs fall. ;)
Although there are less frogs per wave, I found it very hard to collect frogs on wave 6 or 7 (I think), but on wave 1 i could just stay still. I'd make it so it still decreases per level, but not as much as it does right now.
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(there aren't levels beyond level 6 currently, lol (starting at level 0))
what variables I can change VERY easily are:
-frog falling speed
-frog spawn probability
-score per frog (top bar)
-how much score gets subtracted from the timer (top bar)
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Looks nice so far. Maybe you could implement, that for every frog NOT catched the timer grows in big steps or something.
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So ponies don't like frogs? Whaha.
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Looks nice so far. Maybe you could implement, that for every frog NOT catched the timer grows in big steps or something.
That would make it nearly impossible as the bored is so wide, lol
So ponies don't like frogs? Whaha.
No, that doesn't mean it. Fluttershy loves in face every living thing (except grown-up dragons, lol)
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Ok, I added now a better next level animation and a animation if you lose the game :D
btw, it is also relocated and can be now found here: http://www.sorunome.de/browsergames/?game=fsfrogrescue
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I lost D:
Nice though. I wonder how far it goes, because I reached level 8.
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It goes infinity, there are values programmed in until level 6, the ones afterwards should be exactly the same.
EDIT: added now a menu and some other nice animations, only the menu option play is working so far
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Now the browsergame has fluttershys yay whenever you catch a frog :D
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I gets teh 404 error!
Edit: Found the game on the site, but theres no yaay!
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which browser are you using? (and maybe you should turn up your volume)
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IE :P
I had my volume on pretty high, I didn't hear anything.
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Yay! Tested and it works fine on Firefox. Fluttershy has a soft voice though and the "yay" is pretty quiet.
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IE :P
I had my volume on pretty high, I didn't hear anything.
That isnt a browser :P