Author Topic: Zarmina  (Read 27214 times)

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Offline DJ Omnimaga

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Re: Zarmina
« Reply #45 on: March 06, 2013, 03:24:04 pm »
There are definitively some exceptions, because Crystal Towers 2 came out on Desura and it's Windows-only. http://www.desura.com/games/crystaltowers2
« Last Edit: March 06, 2013, 03:25:08 pm by DJ_O »

Offline pimathbrainiac

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Re: Zarmina
« Reply #46 on: March 06, 2013, 03:27:02 pm »
Just saying that most are...

I think that if it is good, you should release it online as a free alpha/beta, then move to Steam once you have a base (then charge $$$ for people who want "in" when you go to greenlight)
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Offline DJ Omnimaga

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Re: Zarmina
« Reply #47 on: March 06, 2013, 03:38:47 pm »
I wonder if Greenlight rules allow you to advertise your game on other sites so that people vote for your game or if it's like Google Adsense where telling people to click ads can get you banned or something? If they allow him, then maybe once it comes out there he could post the link in his sig so that people here can vote for the game.

That said I hope that the game is finished at least, as it has been a while since the last updates :P

Offline Juju

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Re: Zarmina
« Reply #48 on: March 06, 2013, 05:21:03 pm »
The game is still in planning stage, there's still lots of time to change ideas about the style and programming language. And of course it will be multi-platform (and I'm not gonna change ideas about this because Linux FTW).

Of course, the ultimate goal is to submit it to Steam Greenlight, and I guess it needs some publicity or else there's no point.

For the $$$, I see a lot of people who does that, they put their project on Kickstarter, then try to get a fanbase with this, then they'll have enough money to submit it to Steam and to get the necessary SDKs to port it to various consoles and app stores.

And I think I should recruit a team because it's kinda hard doing all that alone. I already saw interested people on Facebook and stuff. :P

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Offline pimathbrainiac

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Re: Zarmina
« Reply #49 on: March 06, 2013, 10:13:29 pm »
You could code in Java and hire me!

* pimathbrainiac runs

In all seriousness, that's good to hear! I hope this comes to fruition!
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Offline aeTIos

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Re: Zarmina
« Reply #50 on: March 07, 2013, 07:21:35 am »
The game is still in planning stage, there's still lots of time to change ideas about the style and programming language. And of course it will be multi-platform (and I'm not gonna change ideas about this because Linux FTW).

Of course, the ultimate goal is to submit it to Steam Greenlight, and I guess it needs some publicity or else there's no point.

For the $$$, I see a lot of people who does that, they put their project on Kickstarter, then try to get a fanbase with this, then they'll have enough money to submit it to Steam and to get the necessary SDKs to port it to various consoles and app stores.

And I think I should recruit a team because it's kinda hard doing all that alone. I already saw interested people on Facebook and stuff. :P
what language are you doing this in?
Also isnt release on desura easier? Plus with a desura release you can get more Linux users to play it.
« Last Edit: March 07, 2013, 07:27:22 am by aeTIos »
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Offline pimathbrainiac

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Re: Zarmina
« Reply #51 on: March 07, 2013, 09:42:39 am »
The game is still in planning stage, there's still lots of time to change ideas about the style and programming language. And of course it will be multi-platform (and I'm not gonna change ideas about this because Linux FTW).

Of course, the ultimate goal is to submit it to Steam Greenlight, and I guess it needs some publicity or else there's no point.

For the $$$, I see a lot of people who does that, they put their project on Kickstarter, then try to get a fanbase with this, then they'll have enough money to submit it to Steam and to get the necessary SDKs to port it to various consoles and app stores.

And I think I should recruit a team because it's kinda hard doing all that alone. I already saw interested people on Facebook and stuff. :P
what language are you doing this in?
Also isnt release on desura easier? Plus with a desura release you can get more Linux users to play it.

But he's planning to use C#/XNA at this point, meaning no linux...

As I said, if he switched to C/C++ or Java...
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Offline Juju

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Re: Zarmina
« Reply #52 on: March 07, 2013, 11:07:17 am »
The game is still in planning stage, there's still lots of time to change ideas about the style and programming language. And of course it will be multi-platform (and I'm not gonna change ideas about this because Linux FTW).

Of course, the ultimate goal is to submit it to Steam Greenlight, and I guess it needs some publicity or else there's no point.

For the $$$, I see a lot of people who does that, they put their project on Kickstarter, then try to get a fanbase with this, then they'll have enough money to submit it to Steam and to get the necessary SDKs to port it to various consoles and app stores.

And I think I should recruit a team because it's kinda hard doing all that alone. I already saw interested people on Facebook and stuff. :P
what language are you doing this in?
Also isnt release on desura easier? Plus with a desura release you can get more Linux users to play it.

But he's planning to use C#/XNA at this point, meaning no linux...

As I said, if he switched to C/C++ or Java...
Of course I'll submit this on Desura.

And XNA is actually ported to Linux with Mono.

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Offline pimathbrainiac

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Re: Zarmina
« Reply #53 on: March 07, 2013, 11:45:25 am »
Of course I'll submit this on Desura.

And XNA is actually ported to Linux with Mono.

I didn't know that...

I still think it should be C/C++/Java due to easier use on different platforms.
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Offline DJ Omnimaga

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Re: Zarmina
« Reply #54 on: March 07, 2013, 01:48:39 pm »
The game is still in planning stage, there's still lots of time to change ideas about the style and programming language. And of course it will be multi-platform (and I'm not gonna change ideas about this because Linux FTW).

Of course, the ultimate goal is to submit it to Steam Greenlight, and I guess it needs some publicity or else there's no point.

For the $$$, I see a lot of people who does that, they put their project on Kickstarter, then try to get a fanbase with this, then they'll have enough money to submit it to Steam and to get the necessary SDKs to port it to various consoles and app stores.

And I think I should recruit a team because it's kinda hard doing all that alone. I already saw interested people on Facebook and stuff. :P

You have to pay to submit stuff to steam, even if it never gets accepted due to Crysis fanboys? O.O

Offline Juju

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Re: Zarmina
« Reply #55 on: March 07, 2013, 02:21:47 pm »
The game is still in planning stage, there's still lots of time to change ideas about the style and programming language. And of course it will be multi-platform (and I'm not gonna change ideas about this because Linux FTW).

Of course, the ultimate goal is to submit it to Steam Greenlight, and I guess it needs some publicity or else there's no point.

For the $$$, I see a lot of people who does that, they put their project on Kickstarter, then try to get a fanbase with this, then they'll have enough money to submit it to Steam and to get the necessary SDKs to port it to various consoles and app stores.

And I think I should recruit a team because it's kinda hard doing all that alone. I already saw interested people on Facebook and stuff. :P

You have to pay to submit stuff to steam, even if it never gets accepted due to Crysis fanboys? O.O
It's a one-time $100 fee.

Quote from: Steam
In order to keep spam and joke submissions out of the system, there’s a one-time submission fee that will enable your Steam account to submit games to Steam Greenlight. Once you’ve paid the fee, you can submit as many games as you want. All proceeds from the submission fee are donated to Child’s Play, a charity dedicated to improving the lives of children in over 70 hospitals worldwide.
« Last Edit: March 07, 2013, 02:22:54 pm by Juju »

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Offline pimathbrainiac

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Re: Zarmina
« Reply #56 on: March 07, 2013, 02:26:01 pm »
* pimathbrainiac wishes he knew C# (NOT)

Change to Java!

* pimathbrainiac wants to be a coder!!!
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Offline Juju

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Re: Zarmina
« Reply #57 on: March 07, 2013, 02:30:58 pm »
Would C++ do? Also not hiring programmers right now, sorry.
« Last Edit: March 07, 2013, 02:31:34 pm by Juju »

Remember the day the walrus started to fly...

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Offline pimathbrainiac

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Re: Zarmina
« Reply #58 on: March 07, 2013, 02:32:14 pm »
Not fluent in it yet... still learning...

There is (I think) such thing as Java that skips the JVM (but it's not official (I think))

Edit: There is! http://gcc.gnu.org/java/
« Last Edit: March 07, 2013, 02:33:09 pm by pimathbrainiac »
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Offline DJ Omnimaga

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Re: Zarmina
« Reply #59 on: March 07, 2013, 02:38:16 pm »
I don't recommend team projects. They always fail. Also Java is a good option for cross platform (and you can even play in a browser), but Juju dislikes java.
« Last Edit: March 07, 2013, 02:38:56 pm by DJ_O »