Author Topic: Zarmina  (Read 14805 times)

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Offline Juju

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Zarmina
« on: May 06, 2012, 02:11:43 am »
I'm attempting to write an RPG engine in LÖVE. Eventually I can port one of DJ_O's excellent RPGs to it.

Here's some really early demo to keep you waiting :P

EDIT: Can't upload the win-x64 version for some reason... Maybe because it's >2MB?­ Anyway you can always download the executable on http://love2d.org or from your favorite Linux distro's package manager and drag the .love file on it to run it.

EDIT2: Project officially named Zarmina. I guess a ROL2 port using the same engine might be doable.
« Last Edit: May 20, 2012, 05:45:02 pm by Juju »

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Offline DJ Omnimaga

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Re: Juju's Yet Unnamed RPG
« Reply #1 on: May 06, 2012, 02:16:06 am »
I don't think you can upload more than 4 MB of attachments in one single post. You should upload the other in your next post and put a link to each version in the first.

Btw do I have to run the .love file first or something?
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF


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Offline Juju

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Re: Juju's Yet Unnamed RPG
« Reply #2 on: May 06, 2012, 02:16:53 am »
No, the .zip is just the .love packaged into love.exe and the readme, so you don't have to download it from the site. Later I'll release for all the OSes, only x86 for now.

EDIT: Nope, uploading it alone in a post doesn't work either.
« Last Edit: May 06, 2012, 02:32:14 am by Juju »

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Offline DJ Omnimaga

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Re: Juju's Yet Unnamed RPG
« Reply #3 on: May 06, 2012, 02:38:17 am »
Strange. Netham45 must have messed up somewhere and set the max upload size limit to 2 MB on the server. That might explain why my song doesn,t upload either.
« Last Edit: May 06, 2012, 02:44:04 am by DJ_O »
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF


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Offline Juju

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Re: Juju's Yet Unnamed RPG
« Reply #4 on: May 06, 2012, 02:42:42 am »
Yeah, Netham, you might want to check php.ini. Anyway, did you lost played the game?
« Last Edit: May 06, 2012, 02:42:58 am by Juju »

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Offline DJ Omnimaga

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Re: Juju's Yet Unnamed RPG
« Reply #5 on: May 06, 2012, 02:44:16 am »
Btw x86 version works on the 64 bit Windows 7 it seems. Also looks nice so far. Hopefully you can add tilemaps soon. Also you might want to increase the walking animation speed because it seems out of sync with how the char walks. It should probably be about 1.5x faster.

Btw I see you used my ROL2 characters (for a never-made PC port) ;D

I also lost <_<
« Last Edit: May 06, 2012, 02:44:22 am by DJ_O »
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF


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Offline Juju

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Re: Juju's Yet Unnamed RPG
« Reply #6 on: May 06, 2012, 02:50:04 am »
Yeah, that's why I didn't bothered uploading the x64 version somewhere else. And yeah, next thing I have to do on my roadmap is to do the tilemaps and collision detections. Also to fix the walking speed.

Fun fact: you can open the .love and the .exe like a .zip file so you can look at the source.

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Offline jsj795

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Re: Juju's Yet Unnamed RPG
« Reply #7 on: May 06, 2012, 07:35:34 am »
:o walking and changing characters!


Spoiler For funny life mathematics:
1. ROMANCE MATHEMATICS
Smart man + smart woman = romance
Smart man + dumb woman = affair
Dumb man + smart woman = marriage
Dumb man + dumb woman = pregnancy
2. OFFICE ARITHMETIC
Smart boss + smart employee = profit
Smart boss + dumb employee = production
Dumb boss + smart employee = promotion
Dumb boss + dumb employee = overtime
3. SHOPPING MATH
A man will pay $2 for a $1 item he needs.
A woman will pay $1 for a $2 item that she doesn't need.
4. GENERAL EQUATIONS & STATISTICS
A woman worries about the future until she gets a husband.
A man never worries about the future until he gets a wife.
A successful man is one who makes more money than his wife can spend.
A successful woman is one who can find such a man.
5. HAPPINESS
To be happy with a man, you must understand him a lot and love him a little.
To be happy with a woman, you must love her a lot and not try to understand her at all.
6. LONGEVITY
Married men live longer than single men do, but married men are a lot more willing to die.
7. PROPENSITY TO CHANGE
A woman marries a man expecting he will change, but he doesn't.
A man marries a woman expecting that she won't change, and she does.
8. DISCUSSION TECHNIQUE
A woman has the last word in any argument.
Anything a man says after that is the beginning of a new argument.

Girls = Time * Money (Girls are a combination of time and money)
Time = Money (Time is money)
Girls = Money squared (So, girls are money squared)
Money = sqrt(Evil) (Money is also the root of all evil)
Girls = sqrt(Evil) squared (So, girls are the root of all evil squared)
Girls = Evil (Thus, girls are evil)
*Girls=Evil credit goes to Compynerd255*

Offline Eiyeron

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Re: Juju's Yet Unnamed RPG
« Reply #8 on: May 06, 2012, 07:45:43 am »
I lost, proof that I'm testing the engine :-°
WHen we press two opposites arroxs, the character walks, but don't move.

Offline Jim Bauwens

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Re: Juju's Yet Unnamed RPG
« Reply #9 on: May 06, 2012, 07:55:18 am »
Looks nice :)
Also, yay that you are using Love :D
The Nspire Lua api is pretty similar btw, so maybe in the future it can be ported :)

Offline Juju

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Re: Juju's Yet Unnamed RPG
« Reply #10 on: May 06, 2012, 11:06:50 am »
Yup, I have portability in mind. Nice to know the Nspire Lua API is similar. Plus I'm making it so it looks like a NES game, so the resolution (256x224, scaled x2) will fit on the Nspire.

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Offline shmibs

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Re: Juju's Yet Unnamed RPG
« Reply #11 on: May 06, 2012, 12:41:57 pm »
ooh! i love the sprite!
the guy's beard makes his head look a bit like an octopus, though :P

Offline DJ Omnimaga

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Re: Juju's Yet Unnamed RPG
« Reply #12 on: May 06, 2012, 02:40:47 pm »
Note that those chars were made using a charset generator for RPG Maker 2003 called Charas.EX, though, not all by hand. I made them in 2007 or 2008 I think. Thanks though.

I hope if those are used that they're for an ROL2 remake, though, so if one day someone makes a remake of the game, the sprites can be used for it :P
« Last Edit: May 06, 2012, 02:41:35 pm by DJ_O »
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF


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Offline Juju

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Re: Juju's Yet Unnamed RPG
« Reply #13 on: May 18, 2012, 11:55:20 am »
I just developed an early original storyline on my deviantArt account, that would be interesting to use with my RPG engine in development.

Read it all about Zarmina on http://juju2143.deviantart.com/journal/
« Last Edit: May 18, 2012, 11:58:19 am by Juju »

Remember the day the walrus started to fly...

I finally cleared my sig after 4 years you're happy now?
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The cute mare that used to be in my avatar is Yuki Kagayaki, you can follow her on Facebook and Tumblr.

Offline Juju

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Re: Juju's Yet Unnamed RPG
« Reply #14 on: May 20, 2012, 03:27:45 am »
I now have some sort of tilemap working while I described a basic setting of what it will look like.

http://juju2143.deviantart.com/art/Zarmina-Around-the-Red-Dwarf-Sun-303213858

Remember the day the walrus started to fly...

I finally cleared my sig after 4 years you're happy now?
THEGAME
This signature is ridiculously large you've been warned.

The cute mare that used to be in my avatar is Yuki Kagayaki, you can follow her on Facebook and Tumblr.