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Zarmina
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Zarmina
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Topic: Zarmina (Read 38183 times)
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Juju
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Re: Zarmina
«
Reply #15 on:
May 20, 2012, 06:32:04 pm »
Oh god, triple posting. What the hell I'm doing.
Anyway, there we go. Another tech demo with tilemaps, basic collision and flashlights. Still using the ROL2 chars as placeholders. (Request if you want it shipped in a binary
)
Feedback is, as usual, welcome.
«
Last Edit: May 20, 2012, 06:33:14 pm by Juju
»
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Builderboy
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Would you kindly?
Re: Zarmina
«
Reply #16 on:
May 20, 2012, 06:50:49 pm »
A binary would be nice, as I don't have any of the software to run .love files
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Juju
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Re: Zarmina
«
Reply #17 on:
May 20, 2012, 07:00:22 pm »
You can download the software on
http://love2d.org
, it's only a standalone file you can drag the .love file on. I can always package the game for Win-x86 tho.
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Builderboy
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Would you kindly?
Re: Zarmina
«
Reply #18 on:
May 20, 2012, 07:04:51 pm »
Woot, I like it! I think you should implement some sort of framerate limitation though, since it's running way too fast for me lol
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Juju
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Re: Zarmina
«
Reply #19 on:
May 20, 2012, 08:31:02 pm »
I think there's already a limitation at 60 FPS. Anyway, glad you liked ^_^
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Builderboy
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Would you kindly?
Re: Zarmina
«
Reply #20 on:
May 20, 2012, 08:31:42 pm »
Really? Because in the top left there is a framerate counter and it was going way over 400 FPS
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Juju
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Re: Zarmina
«
Reply #21 on:
May 20, 2012, 08:58:58 pm »
Oh? On both of my computers it never went higher than 60 FPS, as if there was a frame limiter. I guess it depends of your video card.
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aeTIos
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Re: Zarmina
«
Reply #22 on:
May 21, 2012, 06:53:22 am »
:O pretty cool1o
for me indeed the fps is way over 400 (about 512)
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DJ Omnimaga
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Re: Zarmina
«
Reply #23 on:
May 21, 2012, 02:06:05 pm »
This looks great so far juju. A few suggestions, however:
-Make it so the character cannot stand this close to walls from the bottom of them. Maybe a few pixels below, so it's more realistic with the character width
-Do not use that Seiken Densetsu-style camera. Use Super Mario World's instead, which is inverted, so that you see more stuff in front of you, or you can make the character centered when possible. Otherwise it's hard to see what's ahead of you.
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Juju
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Re: Zarmina
«
Reply #24 on:
May 21, 2012, 02:10:51 pm »
Yeah those stuff aren't finetuned yet, it's pretty much a work in progress. I agree the camera could be better. Thanks for the feedback though ^_^
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Juju
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Re: Zarmina
«
Reply #25 on:
May 26, 2012, 01:08:53 pm »
I was able to reproduce the framerate problem at school, so this should cap the FPS at 60. Also press L to desactivate night mode.
Now on working on more cool features, such as the map editor and finding a way for the camera. (Also notice new subforum ^_^)
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Remember the day the walrus started to fly...
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Juju
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Re: Zarmina
«
Reply #26 on:
June 25, 2012, 11:43:16 pm »
And there we go, it now uses the
Tiled
TMX tilemap file format
And some misc changes such as new character, grass changed to snow, etc.
You can always download the latest dev version on
GitHub
. (Tip: Download the zip and rename it to .love
)
Next will be teleports and actions, which will be defined in the tmx file (and a supporting lua file for actions), then make decent maps.
«
Last Edit: June 26, 2012, 12:00:58 am by Juju
»
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Remember the day the walrus started to fly...
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shmibs
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try to be ok, ok?
Re: Zarmina
«
Reply #27 on:
June 26, 2012, 02:16:04 am »
ooh =D
the latest zip doesn't want to execute, for some reason, but the last demo you posted looks pretty great. i like the night effect quite a bit.
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DJ Omnimaga
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Re: Zarmina
«
Reply #28 on:
June 26, 2012, 03:22:11 am »
I'll have to try the current version soon. Also glad you found a map format with a map editor. No map editor makes it a major PITA to make maps (unless you use strings for map data like the original version of ROL0).
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Juju
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Re: Zarmina
«
Reply #29 on:
June 26, 2012, 10:06:38 am »
Yeah, with this one it's really easy to do pretty advanced rectangular or isometric maps.
Edit: Oh yeah I know what's wrong, GitHub puts everything in a folder then zip that folder instead of just putting all the files directly in the zip. You may want to unzip it, then rezip it correctly so the main.lua file is in the root.
«
Last Edit: June 26, 2012, 10:25:35 am by Juju
»
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Remember the day the walrus started to fly...
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Zarmina