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The game is still in planning stage, there's still lots of time to change ideas about the style and programming language. And of course it will be multi-platform (and I'm not gonna change ideas about this because Linux FTW).Of course, the ultimate goal is to submit it to Steam Greenlight, and I guess it needs some publicity or else there's no point.For the $$$, I see a lot of people who does that, they put their project on Kickstarter, then try to get a fanbase with this, then they'll have enough money to submit it to Steam and to get the necessary SDKs to port it to various consoles and app stores.And I think I should recruit a team because it's kinda hard doing all that alone. I already saw interested people on Facebook and stuff.
Quote from: Juju on March 06, 2013, 05:21:03 pmThe game is still in planning stage, there's still lots of time to change ideas about the style and programming language. And of course it will be multi-platform (and I'm not gonna change ideas about this because Linux FTW).Of course, the ultimate goal is to submit it to Steam Greenlight, and I guess it needs some publicity or else there's no point.For the $$$, I see a lot of people who does that, they put their project on Kickstarter, then try to get a fanbase with this, then they'll have enough money to submit it to Steam and to get the necessary SDKs to port it to various consoles and app stores.And I think I should recruit a team because it's kinda hard doing all that alone. I already saw interested people on Facebook and stuff. what language are you doing this in?Also isnt release on desura easier? Plus with a desura release you can get more Linux users to play it.
Quote from: aeTIos on March 07, 2013, 07:21:35 amQuote from: Juju on March 06, 2013, 05:21:03 pmThe game is still in planning stage, there's still lots of time to change ideas about the style and programming language. And of course it will be multi-platform (and I'm not gonna change ideas about this because Linux FTW).Of course, the ultimate goal is to submit it to Steam Greenlight, and I guess it needs some publicity or else there's no point.For the $$$, I see a lot of people who does that, they put their project on Kickstarter, then try to get a fanbase with this, then they'll have enough money to submit it to Steam and to get the necessary SDKs to port it to various consoles and app stores.And I think I should recruit a team because it's kinda hard doing all that alone. I already saw interested people on Facebook and stuff. what language are you doing this in?Also isnt release on desura easier? Plus with a desura release you can get more Linux users to play it.But he's planning to use C#/XNA at this point, meaning no linux...As I said, if he switched to C/C++ or Java...
Of course I'll submit this on Desura.And XNA is actually ported to Linux with Mono.
Quote from: Juju on March 06, 2013, 05:21:03 pmThe game is still in planning stage, there's still lots of time to change ideas about the style and programming language. And of course it will be multi-platform (and I'm not gonna change ideas about this because Linux FTW).Of course, the ultimate goal is to submit it to Steam Greenlight, and I guess it needs some publicity or else there's no point.For the $$$, I see a lot of people who does that, they put their project on Kickstarter, then try to get a fanbase with this, then they'll have enough money to submit it to Steam and to get the necessary SDKs to port it to various consoles and app stores.And I think I should recruit a team because it's kinda hard doing all that alone. I already saw interested people on Facebook and stuff. You have to pay to submit stuff to steam, even if it never gets accepted due to Crysis fanboys?
In order to keep spam and joke submissions out of the system, there’s a one-time submission fee that will enable your Steam account to submit games to Steam Greenlight. Once you’ve paid the fee, you can submit as many games as you want. All proceeds from the submission fee are donated to Child’s Play, a charity dedicated to improving the lives of children in over 70 hospitals worldwide.