Author Topic: Zarmina  (Read 14363 times)

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Offline aeTIos

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Re: Zarmina
« Reply #75 on: March 21, 2013, 03:57:44 am »
That "someone" was me, FYI :)
Also can't wait for first screenies :D
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Offline Juju

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Re: Zarmina
« Reply #76 on: May 01, 2013, 12:03:41 pm »
Quick update here. We now have a fair amount of pages of script and we're waiting after art so programming begins... And now we're on a little pause because it's end of semester exams and everything.

But the Julosoft server is expiring real soon, plus we would like to get the game on Steam Greenlight and port this to Xbox 360, but I can't afford none of them alone right now, so you might want to donate. Plus you get the game for free with a Steam key (if it gets greenlighted) when it gets out!

Blog post explaining why you should donate.

EDIT: Early birds will alpha test!
« Last Edit: May 01, 2013, 05:31:58 pm by Juju »

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Offline DJ Omnimaga

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Re: Zarmina
« Reply #77 on: June 12, 2013, 07:35:44 pm »
I think you should forget about Greenlight and try to get it on Desura instead. Crystal Towers 2 was put on Greenlight before and it was met with lukewarm critics, because it was a retro game and people on Steam are tired of seeing new retro games over and over. It seems the community there only care about 3D graphics and stuff x.x

Has the server issues been solved yet btw? I can't donate atm because most of my donating budget was spent on Omni already, but I could maybe help in the future I guess.
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF


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Offline Juju

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Re: Zarmina
« Reply #78 on: June 13, 2013, 12:05:26 am »
Yeah, server issues solved. And now we're in a complete lack of artists. We need artists so it can continue.

Remember the day the walrus started to fly...

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Offline DJ Omnimaga

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Re: Zarmina
« Reply #79 on: June 13, 2013, 11:56:56 pm »
You could ask in the art section or separate thread here (with what you want and criterias maybe, in a separate thread so it gets noticed). :P
« Last Edit: June 13, 2013, 11:57:10 pm by DJ Omnimaga »
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF


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Offline pimathbrainiac

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Re: Zarmina
« Reply #80 on: June 21, 2014, 03:07:49 pm »
Bumpity Bumpity Bump!

* pimathbrainiac prods Juju with a progress update request.
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Offline Streetwalrus

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Re: Zarmina
« Reply #81 on: June 21, 2014, 03:16:42 pm »
Yeah that'd be great. :)
send it

Offline Juju

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Re: Zarmina
« Reply #82 on: June 21, 2014, 10:50:43 pm »
Sorry, nope.

Actually I thought about it while I wrote about cancelling Project Thundercloud: The Game and/or if something happens to that franchise like a C&D from Hasbro. The idea of Zarmina is still on the backburner, ready to be developed on when the time will come. (Yeah, I realized it was kinda too big for me when I came up with this, so I decided to pause it and get back to it later when I'm ready.)

Meanwhile, some design notes: I liked how I did the 2D/3D mix in the Project Thundercloud game demo (which is the same concept Playerdotexe used in the movies), so I might want to do the same in Zarmina, some sort of 2D characters/3D backgrounds mix (or vice-versa). I'd also need to expand some more on the universe. I already have quite a few characters: Miyuki, the main character, Daisuke, the childhood friend, the old wizard/priest, Neil and Edwin, the first pair of astronauts from Earth who came on Zarmina via warp drives, crashing into Miyuki's backyard... Yeah, I'd probably rewrite the premise and write about it...

Also if you wanna help, please do so. I'll need some 2D/3D animators/artists and maybe some ideas too! (I feel like I'm on a writer's block since years. But artists will definitely be useful.)

EDIT: Yeah it's totally what I'm doing right now, I'm (re)writing a pitch bible for Zarmina with a few new ideas I just came up with.
« Last Edit: June 21, 2014, 10:56:48 pm by Juju »

Remember the day the walrus started to fly...

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Offline DJ Omnimaga

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Re: Zarmina
« Reply #83 on: June 21, 2014, 11:44:53 pm »
Wait, Project Thundercloud as in the game you were working on recently? O.O Aren,t you sure you could develop a different game from it that has some inspiration from ponies but aren't necessarily them?

I also hope you don't cancel Zarmina (although you might want to be careful to not have a C&D from Dans une Galaxie Près de Chez vous :P).
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF


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Offline pimathbrainiac

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Re: Zarmina
« Reply #84 on: June 21, 2014, 11:46:53 pm »
EDIT: Yeah it's totally what I'm doing right now, I'm (re)writing a pitch bible for Zarmina with a few new ideas I just came up with.

YAY! I'd be glad to help with spriting, and I might be able to get XiiDraco to do the 3D, if he's interested.
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Offline Juju

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Re: Zarmina
« Reply #85 on: July 13, 2014, 12:26:34 pm »
So that pitch bible is going into a fully-fledged novel I guess... Of course I can adapt it later into something else such a RPG.

Remember the day the walrus started to fly...

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This signature is ridiculously large you've been warned.

The cute mare that used to be in my avatar is Yuki Kagayaki, you can follow her on Facebook and Tumblr.

Offline Juju

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Re: Zarmina
« Reply #86 on: July 30, 2014, 01:44:00 pm »
So I'm currently at what is currently the Chapter 2 of that book, and I thought of that, this should be released with a soundtrack, so if you're good at art and/or music, you should be able to help.

Remember the day the walrus started to fly...

I finally cleared my sig after 4 years you're happy now?
THEGAME
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The cute mare that used to be in my avatar is Yuki Kagayaki, you can follow her on Facebook and Tumblr.

Offline pimathbrainiac

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Re: Zarmina
« Reply #87 on: July 30, 2014, 01:47:42 pm »
Yay a progress! How do I help with the soundtrack?
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Offline Juju

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Re: Zarmina
« Reply #88 on: July 30, 2014, 01:56:55 pm »
My idea is that each chapter or so would be accompanied with its theme song. Don't think you can help yet, since I only wrote the beginning, but the basic idea is that you would write a song based on the story, kinda like if you were to write for a videogame soundtrack. Or the Homestuck soundtrack, if you know what I mean.

In short, Homestuck, which is a webcomic book or something, has a soundtrack and it's kind of the same principle.

Remember the day the walrus started to fly...

I finally cleared my sig after 4 years you're happy now?
THEGAME
This signature is ridiculously large you've been warned.

The cute mare that used to be in my avatar is Yuki Kagayaki, you can follow her on Facebook and Tumblr.

Offline DJ Omnimaga

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Re: Zarmina
« Reply #89 on: August 07, 2014, 04:01:31 pm »
A game based on the novel would be nice as well, such as one that would use the engine for the cancelled Project ThunderCloud game
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF


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