General Discussion > Art

NES graphics without restrictions

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Keoni29:
I read this article today about nes graphics without palette restrictions. I thought it was cool, so I made a mockup of what metroid could have looked like without 3+1 color palette restrictions. It still uses the nes colors though.


Streetwalrus:
That does look pretty cool. :D
Edit : Well, that's an interesting fact I didn't know about. Did the GBC have this restriction too ?

Eiyeron:
Yes, sprites are more or less limited in colors, yet some devs were genius enough to give us 16-bit visual orgy.

EDIT : Realized that a alone screenshot doens't give justice: learn that the game does uses a clock to track if you're at day or at night (game time, not yours) and change smoothly the palette to give us a neat blue sky, then orange evening and a dark night.

Streetwalrus:
Wow this one does look totally awesome too. :D

Eiyeron:
Yup, but it suffered of a poor reputation: it came after the GBA, so it was quite hidden by it. Quite the fun game it is.

Edit : to get back progressively on the topic's rail, the GBC is restricted but it's capable of a lot of colors (virtually 65k if you use double image).

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