Calculator Community > ASM

Graphics demo

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E37:
(Sorry for the double post, I forgot yesterday)

Many units are animated when they are moving and some when they are not. Flying units can cross over liquids and are easy to tell apart as when they aren't moving they shift around in their square.

Eeems:
This is looking pretty cool. Keep it up :)

E37:
Hitbars are pretty simple. They scale to the unit's size and show how much health they have. There will be an option to turn them off in the graphics settings eventually. Thanks to @Xeda112358  the fast 32 bit division routine (to 5 bits) the hitbars have almost no impact on performance.
Actually there isn't anything animated to see this time, the screenshot shows it all.

E37:
I covered this a little in my original post. Buildings consume power and require it to work. If there isnt enough power, all buildings will stop working. There is an option to turn a building off so it doesnt consume power. Buildings also must be connected to the power network to function. Roads light up when they are powered and can transmit power. One building lets you store excess power and releases it when you need it.

E37:
Icons sometimes show up along the left side. They give important information when you hover over them such as low power, units are in combat, units have been destroyed, there are enemies nearby, enemy wave incoming, tech available for research etc. When I finish adding in the tutorial, I will add the ability to click on the icon to get more detailed information.

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