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Sprite Manipulator

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MathStuf:
http://nerdyproductions.sobertillnoon.com/programs/sprites.php will take data from a sprite and convert it to a format or shift/flip it. It will also interlace grayscale so that it works with the TileMap that comes with ExtGraph.

DJ Omnimaga:
nice :)

btw about the grayscale interlacing does it actually interlace it to reduce the flickering effect or just for other purposes? on the 83+ we have to interlace it to reduce the flickering effect

MathStuf:
The TileMap engine requires it to be interlaced. But sprites themselves need to be separate planes (unless ExtGraph expands to accomodate them). BTW, I had no idea that it had to be interlaced on the 83+...I made interlacing in the script for TileMap thinking that it was the only place it was going to be used...

DJ Omnimaga:
ah cool then. I wish I had a program that takes a grayscale sprite (3 level, 4 level, 5 level, etc) and make all the layers with checkered pattern I need for making grayscale in my BASIC games, that would save me lot of time for sprite making, which is the hardest part of making grayscale games in BASIC

necro:
QuoteBegin-Kevin+23 July 2005, 6:59-->QUOTE (Kevin @ 23 July 2005, 6:59) ah cool then. I wish I had a program that takes a grayscale sprite (3 level, 4 level, 5 level, etc) and make all the layers with checkered pattern I need for making grayscale in my BASIC games, that would save me lot of time for sprite making, which is the hardest part of making grayscale games in BASIC  
 could you make a demo of the grey scale effects showing how you interlaced the pics...maybe I could come up with some thing

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