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[HTML5/javascript] Platformer game

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TIfanx1999:
I've played through the first level of the game and I like it! I think the check points are well spaced and the enemy placement and speed seems good. It does indeed remind me of the world's hardest game except in platform style, but that's not a bad thing. It also kind of reminds me of VVVVVV in that your goal is to evade enemies since you have no way to kill them. I wondered initially if a variable height jump might be good, but after playing it some I think it's fine how it is. Things I'd like to see: Joystick support if possible. Using the arrow keys is ok, but a joystick would be awesome. :D Also perhaps a calc  version for the new CE model?  :angel: *nudge nudge wink wink*. I know that one is a bit of a long shot, but it'd be cool to see and a nice fit for the platform I think. ;) So yea, great job so far!

*Edit* Also maybe make it so the player can't move immediately after dying and perhaps add in where the player flashs for a few moments (to indicate death). Sometimes I find myself dying multiple times in a row after respawn simply because I'm still holding the arrow key after dying. And oh yea!, perhaps a simplistic death animation.

*Edit2* Another thought: IIRC, red green color blindness is the most common. I think red is good and universal for danger, but perhaps make it a darker red to help differentiate between enemies/ things that kill you and the player/exit.

Unicorn:

--- Quote from: Art_of_camelot on July 16, 2015, 12:06:01 am ---*Edit2* Another thought: IIRC, red green color blindness is the most common. I think red is good and universal for danger, but perhaps make it a darker red to help differentiate between enemies/ things that kill you and the player/exit.

--- End quote ---
Maybe ben_g could add a color picker? That would be nice to have :)

Eeems:
ಠ_ಠ


Also, why is the game all inline?

ben_g:

--- Quote from: Art_of_camelot on July 16, 2015, 12:06:01 am ---I've played through the first level of the game and I like it! I think the check points are well spaced and the enemy placement and speed seems good. It does indeed remind me of the world's hardest game except in platform style, but that's not a bad thing. It also kind of reminds me of VVVVVV in that your goal is to evade enemies since you have no way to kill them. I wondered initially if a variable height jump might be good, but after playing it some I think it's fine how it is. Things I'd like to see: Joystick support if possible. Using the arrow keys is ok, but a joystick would be awesome. :D Also perhaps a calc  version for the new CE model?  :angel: *nudge nudge wink wink*. I know that one is a bit of a long shot, but it'd be cool to see and a nice fit for the platform I think. ;) So yea, great job so far!

*Edit* Also maybe make it so the player can't move immediately after dying and perhaps add in where the player flashs for a few moments (to indicate death). Sometimes I find myself dying multiple times in a row after respawn simply because I'm still holding the arrow key after dying. And oh yea!, perhaps a simplistic death animation.

*Edit2* Another thought: IIRC, red green color blindness is the most common. I think red is good and universal for danger, but perhaps make it a darker red to help differentiate between enemies/ things that kill you and the player/exit.

--- End quote ---
I'll add joystick support if I can figure out how. A calc version for the CE would be hard since I don't know ez80 asm, but Alexgt from Codewalrus is planning a version for the HP Prime.
As for the colour blindness: I thought it was okay since it's bright red and (relatively) dark green. I'm not sure how to check for visibility though. Would simply converting a screenshot to greyscale a good way, or should I try to merge the red and green channels?


--- Quote from: Eeems on July 20, 2015, 11:34:12 pm ---ಠ_ಠ


Also, why is the game all inline?

--- End quote ---
I guess that happens because not everything is according to the standards. Does it mess up for you, or is it just showing a warning?
The game is inline because that way it was easy to distribute (single file), and I only started using seperate files in the dev version. It'll be changed in the next update.

TIfanx1999:
I'm not sure how to check the red/greens, but I thought they were both fairly bright. Also, not sure how many levels total you have so far, but I think I got to the 3rd or 4th one.

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