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Tips for designing FPS levels?

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Hot_Dog:

--- Quote from: boot2490 on October 06, 2011, 11:08:36 am ---Is there a specific format I could make a map in? I want to help.

--- End quote ---

Oh, didn't you get my PM?  Maybe I didn't send it, my bad.  Please feel free to look at the topic below for more details :)

http://ourl.ca/12998

TIfanx1999:
I think it's going to be a lot of trial and error to find a good balance. I doubt even professional developers just knock levels together that are perfect. I'd try not to overcomplicate the level designs, simplicity is often the best route to go. In easier levels the player should have more ammo than necessary and ammo and health should be plainly visible. In later levels there should be less ammo and health and it should be more widely scattered throughout the level. In harder levels you can even have enemies guarding health or some of the more powerful weapons. Make the player earn their items.

boot2490:
But don't make it so that you have to fight a cyberdemon on 10 health to get a medpack :P
(cyberdemons are a really hard monster in doom)

DJ Omnimaga:

--- Quote from: Art_of_camelot on October 12, 2011, 12:30:33 am ---I think it's going to be a lot of trial and error to find a good balance. I doubt even professional developers just knock levels together that are perfect. I'd try not to overcomplicate the level designs, simplicity is often the best route to go. In easier levels the player should have more ammo than necessary and ammo and health should be plainly visible. In later levels there should be less ammo and health and it should be more widely scattered throughout the level. In harder levels you can even have enemies guarding health or some of the more powerful weapons. Make the player earn their items.

--- End quote ---
I agree. In Starcraft 2 some maps were removed months after release, because people found them unbalanced, and that's an even bigger example considering it's multiplayer rather than single player vs AI and most maps were  tested by pros.

LincolnB:
Lol doom was especially hard for me with stuff like cyberdemons, because I played it on a Sansa Fuze with rockbox.

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