Omnimaga > Escheron: Twilight over Ragnoth

E:ToR ~ Alpha Test thread

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pimathbrainiac:
I shall be taking a look today! Thanks!

calcdude84se:
This is all with respect to revision 428. If any of this warrants reporting on Bitbucket, let me know.

* The Window, Zoom, Trace, and Graph buttons act like the direction arrows. Presumably it's because of how you're scanning the keys.
* When you can't obtain an item from a chest because your pack is full, the item stays in the chest but the chest appears open. If you come back to the map later, the chest is closed.
* It'd be nice if scrolling wrapped top to bottom, since it would make it quicker to access later items / spells.
* Exiting a map back to the overworld sometimes puts you on the space corresponding to the map, and other times one square in some direction which varies per map. It'd be nice if you consistently came out the same way.
* Exiting the boat onto the airship leaves you standing on top of the airship, while exiting a submap that moves you onto the airship makes you start riding it. This feels inconsistent.
* The speech boxes sometimes have little arrows in the bottom corner to indicate continuation. However, it's not a reliable indicator of that, since a good amount of multi-screen dialog doesn't always use them.
* Selecting a spell to display its description shifts the upper border down by 1 pixel, which I find distracting
* Using "equip" to change out equipment works differently from selecting an item from "items". It doesn't describe the item you're about to equip.
* It would be nice to be able to view the descriptions of equipped items without having to unequip them.
* If you can't equip something, an error message explaining why would be helpful

Geekboy1011:
Most of this I think could be on the bitbucket. Would allow us to track it a little nicer :P if you have the time. That aside Can you clarify on point 4 please, Zera would like to know which towns so it can be updated.

As for most of the other things Iambian will look into some of them and see what can be done. Ill explain in more detail in a bit. If he does not get to it first.

Escheron:

--- Quote from: calcdude84se on November 07, 2015, 10:13:49 pm ---
* Exiting a map back to the overworld sometimes puts you on the space corresponding to the map, and other times one square in some direction which varies per map. It'd be nice if you consistently came out the same way.
--- End quote ---

Do you want the player to appear directly on top of the warp? Since you can enter some areas from multiple directions, I can't place the character one tile away from whatever direction they entered from. IMO, I just didn't think placing the player directly on top of the warp felt right.


--- Quote ---
* The speech boxes sometimes have little arrows in the bottom corner to indicate continuation. However, it's not a reliable indicator of that, since a good amount of multi-screen dialog doesn't always use them.
--- End quote ---

This is intentional. The arrow indicates a thought / sentence that exceeds the length of the window. When a thought / sentence is completed, any subsequent dialogs spawn new windows instead of being directed by arrows.

I hope that explanation made sense.


--- Quote ---
* Selecting a spell to display its description shifts the upper border down by 1 pixel, which I find distracting
--- End quote ---

Ditto. I also have my gripes with the small amount of black space in shopkeeper's inventories. I think Iambian says the menu layouts involve a bit of compromise.


--- Quote ---
* If you can't equip something, an error message explaining why would be helpful
--- End quote ---

I think this has been in planning.[/list]

----

Do you have any thoughts on the game's aesthetics? e.g. World size, dungeon layouts, etc. Map designs are subject to change as well.

Iambian:

--- Quote from: calcdude84se on November 07, 2015, 10:13:49 pm ---This is all with respect to revision 428. If any of this warrants reporting on Bitbucket, let me know.

* The Window, Zoom, Trace, and Graph buttons act like the direction arrows. Presumably it's because of how you're scanning the keys.
* When you can't obtain an item from a chest because your pack is full, the item stays in the chest but the chest appears open. If you come back to the map later, the chest is closed.
* It'd be nice if scrolling wrapped top to bottom, since it would make it quicker to access later items / spells.
* Exiting a map back to the overworld sometimes puts you on the space corresponding to the map, and other times one square in some direction which varies per map. It'd be nice if you consistently came out the same way.
* Exiting the boat onto the airship leaves you standing on top of the airship, while exiting a submap that moves you onto the airship makes you start riding it. This feels inconsistent.
* The speech boxes sometimes have little arrows in the bottom corner to indicate continuation. However, it's not a reliable indicator of that, since a good amount of multi-screen dialog doesn't always use them.
* Selecting a spell to display its description shifts the upper border down by 1 pixel, which I find distracting
* Using "equip" to change out equipment works differently from selecting an item from "items". It doesn't describe the item you're about to equip.
* It would be nice to be able to view the descriptions of equipped items without having to unequip them.
* If you can't equip something, an error message explaining why would be helpful
--- End quote ---
Good call. Many of these will be noted on the TODO list to be worked on, which will happen after I get a more automated selective sprite masking system in place.

1. That is indeed the manner in which the keys are scanned. Unless it becomes a major issue, I don't see myself splitting the keygroups.
2. Treasure chest behavior is by design, though everyone else on the dev team is against me on this so... yeah. I'll fix it. On TODO list.
3. Scrolling. Sure, will check on it. On TODO list.
4. I'm a bit late on responding to that. Oops.
5. Haven't noticed that behavior before. Will look into it. On TODO list.
6. This is by design. It was also explained in a post while I wasn't looking. Yay Omni and its warning about other postings.
7. Spell descriptor window. Noted. On TODO list.
8,9,10. Rolled into the TODO list item: "General equip system overhaul to be more helpful."

-------------------------------
Update to revision 438 (9cd9e394d813) default branch. Its commit message is terribly nondescript. Here's some meat.

NOT FIXED:
 General equip system overhaul to be more helpful.
 Magic formulae need to use derived INT, not base.

FIXED:
 sprite automasking
 Inns now checks for empty slots instead of corrupting memory.
 Treasure chests should not be open if you can't get item from it
 Item/magic scrolling should wrap top to bottom
 Spell descriptor is incongruent with spell list by 1 pixel. Fix it.
 Exit locations to overworld and badlands are on top of submap entrance

WONTFIX:
 Exit location to on top of airship autoboards airship. This behavior is critical for Asnoth and Arcanian Summit exit.

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