Omnimaga > Escheron: Twilight over Ragnoth

E:ToR ~ Alpha Test thread

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Welcome to the alpha testing thread for Escheron: Twilight over Ragnoth.

This is a closed alpha. What does that mean for you all? It means you need to be granted access to participate. Sadly there are also a limited number of slots due to a request by Zera to keep story exposure to a minimum. No reason to spoil the story to the whole community before the game is out

To be granted access to participate in this beta you must send me a private message detailing why you are good candidate for the alpha, and how much time you are willing to dedicate to the project. What we are asking for is below in the read me included in this post.

--- Quote ---
/---------Escheron: Twilight Over Ragnoth ~ Alpha--------------
|                  Rodger "Iambian" Weisman
|                 Tim 'Geekboy1011' Keller
|                           Zera
/----------- All these dots must fit on one line. -------------
|  This is the initial, and first official, semi public release
|     Of E:ToR. Welcome to the world of Escheron!
|  In this alpha test we are looking for you to run around and
|     try to break all of the things. No seriously I mean it
|     We want to know all of the bugs you can find. So we can
|     fix them and make this a better game for everyone.
|  On top of all of that we want your opinion, yes you have
|     one. We want you to let us know what you think of the
|     maps, user interface, Dialog display issues and well
|     anything.
/----------------Known Issues And Incomplete areas-------------
|   I: Why is there no fancy title screen, Those are the best.
|   S: Because that is a project killer! Would not just want
|          "Another Fancy Title Screen Demo v9001" again do
|          we?
|   I: Fey Wood is not a puzzle yet.
|   S: We know it will be implemented in beta
|   I: While using NoClip X.....
|   S: Yeah anything abnormal in noclip mode will be ignored
|          Or marked as wontfix. Seriously its for debug use
|   I: Why is it not smooth scrolling?
|   S: Pepperidge Farms rememebers we tried that once.....
|   I: Using DevBlock while on the (air)ship makes me fly/sail
|          indoors.
|   S: Yeah we know. Its fun right? Call it a feature.
|          (Its a debug item people....)
|   I: I can't take items/delete spells on the Guest NPC's
|   S: We know, it's coded that way to save you from deleting
|          important items as we do not track their inventory
|  2nd = Comfirm
|  Mode = Back
|  D-Pad = move
/----------------------Debug Controls--------------------------
|  Y= Debug info, Toggle Noclip mode
|  Del = Generate and spawn in a random Underdeep map

/-----------------------Debug Items----------------------------
|  Devblock = Use it to return to the debug map from anywhere
/---------------------Additional Notes-------------------------
|  The battle engine is not completed. Instead you get a popup
|     saying what you would have encountered. You can figure
|     out what you encountered in Src/Data/EnemyFormations.z80

|  We want to know what you think of the flow of maps. Do they
|     feel appropriatly sized and spaced, Not confusing etc.
|  The underdeep is 8 floors deep. Using Del will reset you to
|     floor 1

/--------------------Thank you for testing!--------------------
|Coffee Coffee Coffee Coffee Coffee Coffee Coffee Coffee Coffee
|      Rrrrrraaaaaawwwwwwwwwwwwwwwwwrrrrrrrrrrrrrr!~~~~~~

--- End quote ---

Those of you accepted into the alpha will be granted access to "supported" Alpha dev builds. After the alpha period is over we will gladly send you a new build to continue testing as we add new feature and what not. All you need to do is ask. Hopefully that is some good incentive for you all to apply!

Seriously everyone if you have the time apply. We are not looking for any specific skill set in this. We are just looking for some people with the time and inclination to scour the game for bad/messed up content, because quite frankly we have been staring at this for way to long and have a long time to go. So some fresh eyes are really welcome!

I will add a list of accepted alpha testers upon me making that decision. Currently I have received 3 request for participation.

The alpha testers have been decided!

They are
They have been sent the alpha, Thank you all for your applications. Now lets get bug hunting! Hopefully this thread will get active now :P


* Equipping armor / armlets does not apply relevant Agility adjustments.

* Equipping armor / armlets does not apply relevant Intellect adjustments.

* Magic shops claim that characters have no room left, even though they do.

* Spells cost 0 MP to cast.

* Poison status has no effect.

* Stat-up items have no effect if a character is dead. Shouldn't they be usable either way?

* Essentially every (weapon) shop inventory has incorrect listings. For example: Ragnoth's weapon shop (in the village) offers Collosus claws, Ebony armor and Spartan clothes. Its inventory should be Staff, Clothes and Fairy armlet. The erroneous listings actually have the same buy values as the items that are supposed to be there.

* The flame in the Tristran lighthouse cannot be extinguished. (At least, not by Edmund?)

* Why isn't the aforementioned flame animated?

* The guy in Ragnoth's root cellar has a line that should end with a quote: [have to use swords."]

* Floor 6 of the Underdeep dropped me into a room filled with random tiles. (See screenshot)

* On the airship / party swap, Maya should be facing up, not right.


* The item properties string "Has no spell charges." should perhaps be without a period to appear more consistent with other menu strings.

* The Emergency Exit tile in the Underdeep doesn't enclose the period inside the quotation marks. This is inconsistent with my style of grammar.

* The encounter rate in the Underdeep is still fairly high. Considering the length of each floor, the encounter rate should probably be closer to half of what it is now.

* When navigating to the equipment or magic screens, the cursor retains its position depending on which character you selected. In the case of the equipment screen, this results in the first item highlighted being the shield slot or armor slot. Shouldn't the cursor position be reset each time you enter a new menu or sub-menu?

* For ease of navigation, should pressing a directional button while on the status screen switch to another party member's status?


Bug fixes pushed in revision 427 (c3730ade74ee)

 Magic shop display bugs
 Mana costs
 Airship: Maya should face up
 Lighthouse event fixed. Yes/No event repaired.
 Underdeep warp location moved
 Walking around while poisoned should hurt.
 Ragnoth root cellar, typo (missing quote)
 Item description consistency fix
 Item shop description scrollability
 AGI and INT should update in status screen wrt equipment

Note: Underdeep and shop bugs were not reproduceable due to Escheron using a non-clean build.

Alpha branch updated. Zip was updated to reflect the new alpha.



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