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General Discussion => Other Discussions => Miscellaneous => Topic started by: ordelore on March 22, 2014, 06:24:20 pm

Title: Calc Wars
Post by: ordelore on March 22, 2014, 06:24:20 pm
Quote
[Crossposted from Cemetech]
Well, I started this little project on cemetech and I think it is only fair to also post it here. Calcc Wars is a personal project of mine to spoof Star Wars and turn it into a movie with TI, Casio, and HP calculators. The Nspires are pure evil though. The preview is here: https://sites.google.com/site/ordelore8x/blog/tiwarspreview (https://sites.google.com/site/ordelore8x/blog/tiwarspreview). I need help on deciding what sort of 3D animation software to use. My one sticking point is that the sotware must be 1) Free and 2) Not Blender.
Title: Re: Calc Wars
Post by: DJ Omnimaga on March 23, 2014, 12:04:01 am
Lol interesting, but will it be a game or a movie?
Title: Re: Calc Wars
Post by: ordelore on March 24, 2014, 11:25:46 am
Lol interesting, but will it be a game or a movie?
Movie, and maybe a game as flyingfisch mentiond on Cemetech.
Title: Re: Calc Wars
Post by: ben_g on March 24, 2014, 12:43:07 pm
I need help on deciding what sort of 3D animation software to use. My one sticking point is that the sotware must be 1) Free and 2) Not Blender.
Well, as far as I know, Blender is the best (or at least most popular) free animation software. If you really dn't want it, you could try a product from DAZ 3D. They released their software for free ('for a limited time', but as far as I know, they still do that). I'm not sure if they can render annimations though.
There's also a software called 'annim8or', but I found it quite limited.

If none of these are what you want, then you might want to check out if you can get a free student lisence for Maya or 3DS MAX. I know Maya can render annimations well, and 3DS max is the editor most commonly used in professional game design. Again, I'm not fully sure on how well 3DS Max can render annimations.
Title: Re: Calc Wars
Post by: ordelore on July 24, 2014, 01:20:32 pm
Woah an update from a galaxy pretty far away!
The opening crawl is in the process of being rendered in Blender!
Edit:

https://drive.google.com/file/d/0B7Xh_cpT9xSTVi1rZ1dVNTlxRUE/edit?usp=sharing (https://drive.google.com/file/d/0B7Xh_cpT9xSTVi1rZ1dVNTlxRUE/edit?usp=sharing)
Swag!
https://www.blendswap.com/blends/view/68194
^I used ideas from this guy.
Title: Re: Calc Wars
Post by: ordelore on July 25, 2014, 03:02:14 pm
BUMP!
Since i couldn't post an update yet 'cause it was under 24 hours :P
Title: Re: Calc Wars
Post by: Streetwalrus on July 26, 2014, 04:53:29 am
BUMP!
Since i couldn't post an update yet 'cause it was under 24 hours :P
Well it's permitted to double post for a project update under 24 hours here.
Title: Re: Calc Wars
Post by: ordelore on July 28, 2014, 03:49:45 pm
I need top, bottom, and side views of these calculators. Also, I need an idea for the Millennium Falcon. These names are a mix of both actual Star Wars and the Calc Wars movie.

Current Roles:
People

Ben Kenobi: TI-86
Chewbacca/Masio Prizc: Casio Prizm
Luke Skywalker: TI 84 Plus Silver Edition
Darth Vader: Ultimate Calculator 1
Stormtroopers: TI 15
Luke Programmer: TI-84+ Silver
Han Goto: TI-73 Explorer
Princess Label Organa: TI-84+
Grand Moff Tarkin: TI-Nspire CAS
C-3PO: BAII PLUS Professional
R2-D2: BAII PLUS
Rebel Star Fighters: TI 15 Explorer (Some Blue, Some Red)
Imperial Fighters: TI 108

Spaceships

Rebel Spaceships: TI-36X Pro
Imperial Star Destroyers: TI 92+
Death Star: TI-84+ CSE
Millenium Falcon: ?
X-Wing: TI-30XS
Y-Wing: TI-30 X iis
TIE Fighter: TI-1795 SV
Title: Re: Calc Wars
Post by: Hayleia on July 28, 2014, 03:54:59 pm
I'd suggest the CP400 for the Death Star, not the CSE.
And in my opinion the V200 could play the Millenium Falcon with the shape it has.
Title: Re: Calc Wars
Post by: ordelore on July 28, 2014, 04:19:14 pm
I had the CSE because it is the latest evil TI has thrown at us.
I may do the V200, but then I'll have that be a Star Destroyer and the Falcon a 92. And what about potential sequels? :P
Title: Re: Calc Wars
Post by: Hayleia on July 28, 2014, 04:24:16 pm
I had the CSE because it is the latest evil TI has thrown at us.
I don't see what's evil. It's not powerful, true, but the reason why they did that is to keep some compatibility. Not with programs, but with programmers at least. So I'd say that even if it's not a "good thing", it is not a "bad thing" as in "it was meant to be bad".
Title: Re: Calc Wars
Post by: ordelore on July 28, 2014, 04:26:00 pm
The point of this project is to be funny and if I turn out to be wrong in the long run, then I still will look back on this project fondly.
Title: Re: Calc Wars
Post by: Princetonlion.tibd on August 02, 2014, 10:33:07 am
you could use a non-ti calc like the HP Prime for something, though the pictures part might be a bit hard
Title: Re: Calc Wars
Post by: ordelore on August 15, 2014, 09:38:32 pm
Structuring clue: Han shoots first.
Title: Re: Calc Wars
Post by: Princetonlion.tibd on August 15, 2014, 10:13:43 pm
Structuring clue?
Title: Re: Calc Wars
Post by: ordelore on August 16, 2014, 02:50:20 pm
A clue on how the movie will be based upon. Note that there are 4 different versions of Episode IV.
Title: Re: Calc Wars
Post by: Princetonlion.tibd on August 16, 2014, 04:55:41 pm
4 versions O.O
My star wars knowledge is out of date :D
Title: Re: Calc Wars
Post by: DJ Omnimaga on August 27, 2014, 11:44:37 pm
Yeah there is the original version that wasn't Episode 4, because Episode 1, 2 and 3 came out about 20-30 years after Episode 4, 5 and 6. Then there is the 1997 version with graphical updates then the one adding Episode IV to the title. I think the 4th version released in blu ray had extra modifications or something. Most hardcore Star Wars fans prefer the original version with no edit.
Title: Re: Calc Wars
Post by: Princetonlion.tibd on August 27, 2014, 11:50:53 pm
I'm not a hardcore fan :P
I know almost nothing :P
Title: Re: Calc Wars
Post by: ordelore on October 18, 2015, 04:09:08 pm
New idea from my idealess head:
Put the calculator models into Kerbal Space Program and use that as a sort of rendering engine.