Calculator Community > Metroid: Chozo Mission

Metroid Chozo Mission

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Ti-DkS:
This game is coded with Axe Parser (easier to learn than ASM with same power)
I'm so sorry for Ashbad_Alvin and Shmibs ::) but sprites are always 48x48 but the view follows your looking then you can see more things than if view was centred around samus. I know it isn't visible on the screenshot but it's because I havn't coded it yet :)
@MRide: sorry but I've an issue with animated gif on wabbit : it makes me gif 3 times slower than the real game :( but if you really want it I can post one here

Munchor:
Ahhhh, I want gif so much!

ASHBAD_ALVIN:
wait -- I thought you said that smoothscrolling was 80% done but you Haven't coded it yet ???

nice idea, though with sprites that large I'd say forget the jumping and such, and just make it a sidescolling shootem up :)

Munchor:
SO THAT'S NOT CODED?

Ti-DkS:
It is coded ! But I meant that view is currently centred around samus :) But I'm thinking about making the sprites smaller ...

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