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Metroid Chozo Mission

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Ti-DkS:




After defeating Mother Brain on planet Zebes, Samus resumed her quest for answers about mysterious Chozo's disappearance. When she was arrived at the limits of the galaxy, she received a distress signal coming from a disused pirates' station orbiting around an unknown planet...



Main menu :

In-game :


The newest In-Game :

(in the real game, bullets are shooted 1by1)



¤ tilemapper : coded
¤ samus' movements : coded, but issues with jump
¤ shooting systen : coded (currently no missiles)
¤ Items : I will code that when my shooting system will work
¤ Bosses : later
¤ Ennemies : Tests done but issues with tile detection for these walking on the walls
¤ Menus : Near completly coded.
¤ Maps : currently using a test map
¤ Sprites : first sprites added

Don't hesitate to post your comments, your impressions or your advices  ;D

(last update: 11th of February, 2011)

MRide:
Uhhhhh....wow?
That looks awesome!  What language is it?
Also, do you have an animated screenie of it?

Munchor:
AWESOME SPRITEs, really, looking wow, Asm?

shmibs:
it looks a little cramped...
awesome sprite work, though!

ASHBAD_ALVIN:
I hope that the sprite isn't always 48x48, that's a bit much...

great spriting work otherwise though.  Looking good so far.

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