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Omnimaga => News => Topic started by: DJ Omnimaga on May 15, 2011, 08:48:31 pm

Title: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
Post by: DJ Omnimaga on May 15, 2011, 08:48:31 pm
(http://www.omnimaga.org/index.php?action=dlattach;topic=8433.0;attach=7762;image)

Omnimaga is hosting its third Summer TI-83/84 Plus programming competition. However, this year it is split into 3 parts, meaning that there will be 3 Omnimaga contests this Summer. Part #1 starts now, while part #2 will start on June 15th and #3 on July 15th. Each part have a 2 month deadline (see rules below for part #1).

The first part of the contest is an Axe Parser one. For part #1 of the contest, you must create a puzzle or platformer game for the TI-83 Plus or TI-84 Plus, using Axe Parser programming language. The themes and platforms for part #2 and #3 will be announced later.


The reason why the deadline is so short compared to last year is because last year, most entries were rushed in at the very last minute, so we figured that it was useless to have a 3 months deadline. The trick is to just avoid extremely large projects such as a large platform RPG.


Here are the rules (LAST UPDATED: JUNE 1ST):

1: The only axioms allowed in the contest are those released before June 1st 2011. Newer axioms or versions will not be allowed. The allowed ones are available at this link (http://www.omnimaga.org/index.php?action=dlattach;topic=8433.0;attach=7985).

2: ASM code must not compose more than 10% of your program code and the only allowed way to use assembly is via the Asm() command. The remaining 90% must be Axe or Axiom code. (See previous rule for Axiom information). Other languages such as TI-BASIC are NOT allowed.


3: You must backup your project progress at least every 30 minutes. Telepathy will be used to detect if every contestant does so, and their calculator OS+Certificate will self-destruct themselves if they fail to prevent data losses like what hindered last year's contest. :P

4: The game must not contain adult material or extremely offensive content (such as racial slur).

5: Any Axe Parser version can be used, as long as it is available for download in this thread (http://ourl.ca/4060).

6: You are not allowed to enter a project that was started prior the start of the contest. You can use code, images and ideas from it, though.

7: You are allowed to announce updates and screenshots of your project anywhere, but you are NOT allowed to provide any download copies of it (or the entire source code) to anyone until the end of the contest.

8: Help is allowed, as long as you respect rule #7. Also keep in mind that usage of other people's code may affect your originality score considerably.

9: You must have a forum account to participate.

10: Only one entry per person is allowed for the Axe Parser contest. If somebody submits a game pack, his score will be the average of all games included. In other words, you better spend your time on one bigger game than many small ones.

11: Your entry must be submitted before July 16th 2011, 1:00 AM GMT-5. We will not be accepting anymore entry past this deadline.

12: You can participate in part #2 and/or #3 of the contest too, if you want, but keep in mind that if you participate in part #2, this will give you much less time to finish your entries, as part #2 overlaps on part #1 and #3.

13: Omnimaga has the right to change and modify the rules at any time.


Your entry must be sent attached via e-mail at  o m n i m a g a 2 0 1 1 c o n t e s t @ g m a i l . c o m  (remove the spaces) and your e-mail must include the following:

1: Your game source code in 8xp format (can be zipped). This is to make sure no one tries to pass ASM programs as Axe executables.

2: You must state which version of Axe Parser is required to compile your source code, as well as the format (nostub, DCS, Application, etc). We must know the version you used to compile your source, after all.

3: A link to your forum account


The Prize:

The winner of this portion of the contest will receive $100 in gift card(s) for Amazon, iTunes or Newegg stores. The winner can choose another store if he wants to, as long as it's secure.

Good luck to all who enter!

(NOTE: Due to the 3 contest announcements in a row, there will not be a CGPN for May and June. The next CGPN will be published at the end of July and include all 3 months, along with the Contest Part #1 results.)
Title: Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
Post by: FinaleTI on May 15, 2011, 08:52:51 pm
The trick is to just avoid extremely large projects such as a large platform RPG.
Amen to that. I learned my lesson with all the trouble Nostalgia caused me last year.
That said, I think I might sit out part one, since the UTI contest is getting down to crunch time, and I really need to focus on that.
Title: Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
Post by: Netham45 on May 15, 2011, 08:53:58 pm
inb4 someone submits WFRNG.

Good luck to all who enter! We need an OmnomIRC programming contest...
Title: Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
Post by: Juju on May 15, 2011, 08:54:51 pm
Yay a contest :D

And good luck to whoever enters :)

And yeah, a 3 months deadline is kinda useless. I prefer one month or something, so nobody goes at the last minute. In fact, that's just like a 3 months deadline when nobody does anything during the 2 first months.
Title: Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
Post by: DJ Omnimaga on May 15, 2011, 08:56:42 pm
Actually I think Nostalgia was doing quite well though, but IIRC you switched entries or lost data, so you had a major setback. But yeah I would also avoid games like Metroid, since they're so large (unless you make maps really fast)

Also the Axiom deadline thing was so people's source code doesn't look like this on July 14th... <_<

Code: [Select]
PRGM:CRYSIS84
.AXECRYSS
#Axiom(CRYSIS)
Title: Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
Post by: FinaleTI on May 15, 2011, 09:00:22 pm
Actually I think Nostalgia was doing quite well though, but IIRC you switched entries or lost data, so you had a major setback. But yeah I would also avoid games like Metroid, since they're so large (unless you make maps really fast)

Also the Axiom deadline thing was so people's source code doesn't look like this on July 14th... <_<

Code: [Select]
PRGM:CRYSIS84
.AXECRYSS
#Axiom(CRYSIS)
Well I switched entries because of the data loss, and Blur was just the end product of a combination of some code I'd been experimenting with and a simple menu. That was probably my fastest coded game that was actually semi-enjoyable to play.
Title: Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
Post by: Ashbad on May 15, 2011, 09:04:10 pm
Awesome.  I couldn't do last year's (I signed up just in time to show off SOLDAT, but I couldn't finish it in time :P)  So I can't wait for this years :D
Title: Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
Post by: Builderboy on May 15, 2011, 09:07:46 pm
I think i'll throw something together and enter ^^ And just a note to everybody who is thinking of not participating because there will be too much competition and you think you wont have a chance, enter anyway, its not the games that are crazy huge and impressive that win, because those rarely get completed.  Its the nice small games that just work and play well, and those can come from anywhere.  
Title: Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
Post by: squidgetx on May 15, 2011, 09:29:24 pm
I'm so in XD Too bad the theme is platformer/puzzle though, b/c I was contemplating making a tower-defense game. Oh well, I'll think of something else
Title: Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
Post by: TIfanx1999 on May 15, 2011, 09:40:33 pm
Hooray for new contests! Good luck to all who enter, and I can't wait to see what everyone comes up with!
Title: Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
Post by: Darl181 on May 15, 2011, 09:41:16 pm
I'm game this year.  And I have a few ideas of what I can do already...

btw, can someone clarify the difference between the three different contests.  Is it just different dates, are are they different categories or something? nvm

either the multi-layer tic-tac-toe or I might go nostalgic with a TWHG re-write...probebly the first
Title: Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
Post by: tloz128 on May 15, 2011, 09:50:08 pm
Hmmm... maybe I can actually finish that platformer on time.
(Would I be able to use that project, since I'm completely restarting it (other than sprites)?)
Title: Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
Post by: ralphdspam on May 15, 2011, 11:52:39 pm
Maybe I should try to throw something together.  Time to make an epic platformer!

Can we make a program that only runs on silver editions?

Guess who is going to buy all of Pink Floyd's albums. ^^
Title: Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
Post by: leafy on May 15, 2011, 11:55:04 pm
A platformer you say?

*leafiness0 cracks his knuckles

That gift card is MINE ^^
Title: Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
Post by: Deep Toaster on May 16, 2011, 12:11:03 am
"Puzzle or platform game" ... heaven :o
/me puts on his brass knuckles and gets ready to code

And awesome, we have three contests this year. Great idea for a summer of really high activity (knuckles off, knock on wood).
Title: Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
Post by: leafy on May 16, 2011, 12:12:59 am
How about...a puzzle platformer game? o.O
Title: Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
Post by: Deep Toaster on May 16, 2011, 12:13:41 am
:love:

Starting to see some competition already ^^
Title: Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
Post by: leafy on May 16, 2011, 12:25:51 am
Time to kick ass and drink beer.
And I'm all out of beer.
Title: Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
Post by: Builderboy on May 16, 2011, 12:46:45 am
Time to kick ass and make physics based puzzle platformers
And I'm all out of Ass
Title: Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
Post by: leafy on May 16, 2011, 12:47:23 am
BuilderBoy I will make better physics than you ^^
What am I saying D:
Title: Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
Post by: Builderboy on May 16, 2011, 12:48:03 am
Haha don't worry, I may be pretty good with physics, but cool and original game ideas I tend to be short on
Title: Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
Post by: leafy on May 16, 2011, 02:18:23 am
#8: Runer112 will be in high demand xD
Title: Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
Post by: Munchor on May 16, 2011, 02:55:51 am
Where's the rule where BuilderBoy can't participate? He'll make my entry look like  a quadratic solver.
Title: Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
Post by: z80man on May 16, 2011, 03:01:58 am
Where's the rule where BuilderBoy can't participate? He'll make my entry look like  a quadratic solver.
No don't worry BuilderBoy is making a quadratic solver. A quadratic solver platformer using grayscale and cellular automata ;)
Title: Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
Post by: shmibs on May 16, 2011, 05:22:22 am
you gots to be kidding. i've made nothing BUT puzzle and platformer stuff for the past two years x_x
i have a plan, though, so it's all good. may the best game win!
Title: Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
Post by: Netham45 on May 16, 2011, 06:49:04 am
I'll give the winner a perma-rainbow name on OmnomIRC if they give the prize to me! :D
Title: Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
Post by: Munchor on May 16, 2011, 07:20:47 am
I'll give the winner a perma-rainbow name on OmnomIRC if they give the prize to me! :D

Don't you try to make money out of OmnomIRC Netham45, that's really unfair!

PM me about it later
Title: Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
Post by: aeTIos on May 16, 2011, 09:23:18 am
Whao! I am going to participate and win! j/k I just hope for a nice contest and I hope I win!
Title: Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
Post by: yunhua98 on May 16, 2011, 12:50:38 pm
I'm not committing full time yet, but I'm probably entering.  ;)  I gotta get off my CX a little more though.  XD
Title: Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
Post by: BrownyTCat on May 16, 2011, 12:51:43 pm
I was working on a platformer, but I need a tilemap/scroller.
Title: Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
Post by: aeTIos on May 16, 2011, 12:59:59 pm
Are (non-calc puzzle) game clones okay?
Title: Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
Post by: Ashbad on May 16, 2011, 01:00:01 pm
well, I'm thinking a reboot of S.O.L.D.A.T. ;D

Awesome sidescrolling shooter is Awesome sidescrolling shooter.
Title: Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
Post by: aeTIos on May 16, 2011, 01:00:32 pm
Wow that was 2 secs. lol.
Title: Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
Post by: DJ Omnimaga on May 16, 2011, 01:27:36 pm
I hope we don't get a WFRNG clone like last year... <_< (there were even 2 in the works. Only one got finished, and it had bugs)

Clones are allowed, but I would recommend against just plain porting an entire console game to calcs, since you got 2 months.

Also tloz you can re-use it, but you would have to maybe change the main char sprite a bit and you can't reuse that map you used. A title would also be welcome.
Title: Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
Post by: aeTIos on May 16, 2011, 01:30:08 pm
I am planning to port an old LCD game from Game&Watch. (Mario's Cement Factory (http://www.gameandwatch.com/screen/widescreen/marioscement/index.html))
Title: Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
Post by: Aichi on May 16, 2011, 01:39:22 pm
Will this contest be the only one for Axe Parser of all three contests?
Title: Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
Post by: aeTIos on May 16, 2011, 01:39:46 pm
^^ I was wondering about that too
Title: Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
Post by: BrownyTCat on May 16, 2011, 01:41:14 pm
The possible contests could be:
Axe
BASIC
ASM
ARM-ndless
C-ndless
Lua
...I really hope there's a C or Lua one, since the nSpire could use some publicity.
Title: Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
Post by: aeTIos on May 16, 2011, 01:42:16 pm
I dont think a C contest is very plausible, cuz there are very little C developers on Omni.
Title: Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
Post by: Ashbad on May 16, 2011, 01:46:06 pm
I dont think a C contest is very plausible, cuz there are very little C developers on Omni.

... me?
Title: Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
Post by: aeTIos on May 16, 2011, 01:46:50 pm
You, and TsuzakaZX (Idk if the name is spelled right)
Title: Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
Post by: Ashbad on May 16, 2011, 01:47:43 pm
You, and TsuzakaZX (Idk if the name is spelled right)

It's Prizm C I'm talking about -- and there's more of them than that :P
Title: Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
Post by: Munchor on May 16, 2011, 01:48:02 pm
My project has been started and I'd say 40% is done, and since i have 2 months I'll try and make it awesome.
Title: Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
Post by: aeTIos on May 16, 2011, 01:48:26 pm
40%!? WOW.
Title: Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
Post by: Ashbad on May 16, 2011, 01:50:40 pm
mine is 5% right now -- got remote-rocket and wire physics working.
Title: Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
Post by: BrownyTCat on May 16, 2011, 02:06:30 pm
I have the collisions and rough layout, also 5% I'd say. Still need tilemapping.
Title: Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
Post by: critor on May 16, 2011, 02:14:13 pm
Shared on TI-Bank!
http://ti.bank.free.fr/index.php?mod=news&ac=commentaires&id=1100

Good luck! :)
Title: Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
Post by: z80man on May 16, 2011, 02:15:31 pm
You, and TsuzakaZX (Idk if the name is spelled right)

It's Prizm C I'm talking about -- and there's more of them than that :P
I can do prizm C and will use it if I have to do, but I normally prefer asm as I know practically every optimization possible on the Super H
Title: Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
Post by: DJ Omnimaga on May 16, 2011, 02:30:16 pm
There are plenty of C developers around here for the Nspire and PRIZM, but if contests happened for those platforms, every language would compete together for the following reasons:

-Not enough PRIZM and TI-Nspire developers to split such contest in categories. We would end up with one or two person per category, with default winners
-Financial reasons (Prizes).

EDIT: THanks critor for the news :D

Also for the 83+ category I felt I would do an Axe contest like last year again, since it kinda started here on Omni and it's very popular now, and UTI already had a BASIC/ASM contest going on (which is still under progress btw, for those who wants to participate). Eventually there could be a BASIC/ASM or even 68K contest here, but it would be after this Summer and only if finances allow us to do so.
Title: Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
Post by: aeTIos on May 16, 2011, 02:32:25 pm
ACtually, IF I win the contest, I want to use the prize for helping paying the hosting bill.
Title: Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
Post by: JoeyBelgier on May 16, 2011, 02:40:12 pm
Just found this in my mailbox. If I had only spent the past 2 years learning something, preferably a programming language.
Title: Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
Post by: squidgetx on May 16, 2011, 03:19:04 pm
Seems like the competition this year is going to be a lot more intense...it's gonna be a good contest.

Ashbad, wouldn't a side-scrolling space shooter not quite fit into the theme? lol

As for me, I think I might have to go...
Spoiler For *puts on sunglasses:
...3D

...8)

I'll start a thread once the character physics get done
Title: Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
Post by: Ashbad on May 16, 2011, 03:23:52 pm
It's not a space shooter :P more like Metroid mixed with Black Ops.
Title: Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
Post by: DJ Omnimaga on May 16, 2011, 03:28:36 pm
Or like a scrolling space shooter where the character jumps on platforms instead of being a flying ship?
Title: Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
Post by: squidgetx on May 16, 2011, 03:29:16 pm
Or like a scrolling space shooter where the character jumps on platforms instead of being a flying ship?
*cough Space Dash cough
...
Haha, anyway, sounds cool Ashbad, good luck
Title: Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
Post by: DJ Omnimaga on May 16, 2011, 03:38:19 pm
Lol yeah. But as squidgetx said, good luck :D
Title: Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
Post by: Binder News on May 16, 2011, 03:40:40 pm
I have decided on what I am going to make, and I already have the collision detection and movement for all the characters done! :)
Title: Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
Post by: yunhua98 on May 16, 2011, 04:27:41 pm
I'm at about -100% now, since I have no idea what I'm going to do yet.  :P
Title: Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
Post by: ztrumpet on May 16, 2011, 05:16:31 pm
Wow, some of the responses in this thread are funny.

I'm going to try and enter, but I wish this was Basic so I could make something that other's would say is impossible (like Exodus).  Oh well, I'm still going to try.

Personally, I doubt if I win, as I'm not that great with Axe, but I'll try to make something fun. :)
Title: Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
Post by: ralphdspam on May 16, 2011, 05:32:43 pm
Can we make a program that works on full mode, or does it have to be compatible with the 83 plus?
Title: Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
Post by: squidgetx on May 16, 2011, 05:35:41 pm
^^ You *can* make one on full mode, but then remember that you might lose votes from people who only have 83+s...But then you might gain votes because your game is so amazing because it needs 15mhz. Personally I'd try not to go into 15mhz unless there's extremely complex physics or stuff in 3D
Title: Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
Post by: DJ Omnimaga on May 16, 2011, 06:29:34 pm
Both 6 and 15 MHz games are allowed, but as Squidgetx pointed out, you might lose votes from people who don't have a 15 MHz calc. In any case, it's best to leave your game compatible with slower models, even if they will run slower. You might still manage to salvage some votes than if you just show an error message.
Title: Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
Post by: Michael_Lee on May 16, 2011, 10:20:56 pm
Aw, a platformer...
I never did manage to make a working platformer...
But I shall persevere!

I have rudimentary tilemapping, a rough story, and am currently working on physics.
Title: Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
Post by: Munchor on May 17, 2011, 02:46:55 am
Aw, a platformer...
I never did manage to make a working platformer...
But I shall persevere!

I have rudimentary tilemapping, a rough story, and am currently working on physics.

You can also make a puzzle :)
Title: Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
Post by: Deep Toaster on May 17, 2011, 09:45:00 am
Or both :D
Title: Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
Post by: BrownyTCat on May 17, 2011, 12:19:19 pm
I can't tilemap because polar functions hurt my head and make me leak brain fluids.
Title: Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
Post by: Stefan Bauwens on May 17, 2011, 01:09:10 pm
Good Luck to all the contestants! Let many great games be made. :)
Title: Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
Post by: Builderboy on May 17, 2011, 03:46:11 pm
I can't tilemap because polar functions hurt my head and make me leak brain fluids.

Why are you using Polar Functions with a tilemap? O.o
Title: Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
Post by: yunhua98 on May 17, 2011, 04:31:59 pm
You mean "polar"?

I got a pretty nice puzzle idea today, but designing levels will be pretty hard.  I made the first level and the entire basic engine.  I might add more functions later, but for now, I'm just making levels.  And I'm backing up often now.  ;)

EDIT:  2012 posts!
Title: Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
Post by: Ashbad on May 17, 2011, 04:35:08 pm
I actually think I'm getting far ^-^

got all physics worked out for the player and inanimate objects, and now I'm making rope physics :D
Title: Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
Post by: yunhua98 on May 17, 2011, 04:38:31 pm
wow, everyone is doing a physics platformer.../me hopes these all get done.  :P
Title: Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
Post by: Builderboy on May 17, 2011, 04:38:43 pm
You mean "polar"?

Ooops yeah XD Haha if only Portal Functions were that easy :P

I myself have springs set up but I might try to change them into rope if its not too hard or slow
Title: Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
Post by: Spyro543 on May 19, 2011, 06:46:02 am
Sooooooo will there be any Casio-Basic contests? Or Mlc contests?
Title: Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
Post by: Munchor on May 19, 2011, 01:35:19 pm
I'd like to know who the judges, besides DJ, are. Thanks
Title: Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
Post by: yunhua98 on May 19, 2011, 02:44:13 pm
Quigibo, some other staff who are thinking about it.  ;)
Title: Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
Post by: Freyaday on May 19, 2011, 10:51:10 pm
I'll get back to xy later:
I'm officially entering the contest
Title: Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
Post by: Builderboy on May 19, 2011, 11:15:25 pm
Yayay :D Do you know what kind of game you are going to make?
Title: Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
Post by: Deep Toaster on May 19, 2011, 11:51:43 pm
I'll get back to xy later:
I'm officially entering the contest

:w00t: This is gonna be a fun one :D
Title: Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
Post by: Freyaday on May 20, 2011, 12:17:31 am
Well, your character is a single point, followed by a trail so you can see. In one night, I've got wall jump and friction working. I just need a name.
Title: Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
Post by: DJ Omnimaga on May 20, 2011, 12:35:12 am
I hope everyone won't call their games "The Game", though.

Also awesome avatar Frey.

Good luck to everyone entering :D
Sooooooo will there be any Casio-Basic contests? Or Mlc contests?
A Casio contest is likely, but most likely Prizm-compatible stuff, meaning no MLC and no usage of non-ASCII tokens in the CHAR menu. Also BASIC will most likely compete against ASM/C, due to financial reasons (can only afford to offer one prize).
I'd like to know who the judges, besides DJ, are. Thanks
I don't know if there will be any others, but if there is, they'll be chosen after the deadline arrived, to ensure they still have the time to judge anymore. Someone who participated to the contest will not be allowed to judge.
Title: Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
Post by: ralphdspam on May 20, 2011, 12:40:23 am
/me lost. 
Anyway, I have to get my game on.  (No pun intended.)  I'm not even done with the physics yet.  D:

I don't know if there will be any others, but if there is, they'll be chosen after the deadline arrived, to ensure they still have the time to judge anymore. Someone who participated to the contest will not be allowed to judge.
Do small monetary bribes count?  J/K :P
Title: Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
Post by: DJ Omnimaga on May 20, 2011, 12:49:44 am
Lol :P

Also the judges might be different from a platform to another, or there might be fewer ones for a platform.
Title: Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
Post by: Freyaday on May 20, 2011, 01:05:05 am
It's not called the game, it's The Game With No Name
:P
And thanks, DJ!
Title: Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
Post by: DJ Omnimaga on May 20, 2011, 01:33:02 am
Lol ok.

Also yeah remember everyone to follow rules lol. Game must be an actual game, preferably where you can win/lose, and if you re-use code you wrote before, make sure the game is different enough so it's not just plain renaming an existing project with barely any changes. Also like last year, getting someone to do the levels for you or code stuff for you might hurt your originality score, maybe even more than if you do a clone of Mario with new sprites, for example.
Title: Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
Post by: Freyaday on May 20, 2011, 01:43:39 am
I'll just be using xy's physics engine w/friction added, that's it. I gotta figure out how I wanna handle corners, though.
Maybe you'll bounce off them... :)
or maybe Adam's Song will play...  :crazy:
Or maybe you'll just die; corners are sharp, after all....  :devil:
Title: Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
Post by: Darl181 on May 20, 2011, 03:06:10 am
You know, I can't help but wonder how many RAM clears will happen this year.  There are still some of those avatars out there...
EDIT: not to mention os 2.71 gets involved O.O
Title: Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
Post by: Builderboy on May 20, 2011, 03:06:56 am
I've already had a few ^^ I test under very strict environments though :) That way the RAM clear is my bitch, not the other way around
Title: Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
Post by: yunhua98 on May 20, 2011, 08:49:36 pm
Are we allowed to submit appvar levels packs along with our program?

EDIT:  nvm, asked DJ on IRC, we are.
Title: Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
Post by: Deep Toaster on May 21, 2011, 12:53:33 pm
I've already had a few ^^ I test under very strict environments though :) That way the RAM clear is my bitch, not the other way around

Same. I've learned a lot since last year :D
Title: Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
Post by: Binder News on May 21, 2011, 08:25:19 pm
Unfortunately, I think I am going to have to drop out, due to a lack of time, and the complexity of what I am doing (multiple characters all on the screen at once who can't run into each other, but need to be able to move boulders, and such).
Title: Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
Post by: Ashbad on May 21, 2011, 09:16:05 pm
I think I might have a decent shot this year :)
Title: Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
Post by: Deep Toaster on May 21, 2011, 09:57:52 pm
Good luck to everyone! You'll need it ;D

Except for you, Builderboy.
Title: Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
Post by: ztrumpet on May 21, 2011, 10:00:21 pm
Good luck to everyone, even Builderboy! (Except Deep :P</jk>) ;D
Title: Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
Post by: ruler501 on May 21, 2011, 10:04:39 pm
Your post was on ablue background so it was easy to see the hidden text. no highlighting required
Title: Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
Post by: ztrumpet on May 21, 2011, 10:09:07 pm
Your post was on ablue background so it was easy to see the hidden text. no highlighting required
I guess I should delete Deep's post to make mine on white then. :P </jk>
Title: Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
Post by: ruler501 on May 21, 2011, 10:09:56 pm
why not just recolor it as light blue?
Title: Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
Post by: Deep Toaster on May 21, 2011, 10:28:33 pm
'Cause the colors are different on different themes ;D

But since you're an admin, why not do [html]<span style="opacity: 0">? :D

EDIT: Or even better, [html]<span onload="window.location = http://goo.gl/QMET">.
Title: Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
Post by: Binder News on May 21, 2011, 11:18:58 pm
Argggg. Rickroll. :)
Title: Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
Post by: Freyaday on May 22, 2011, 12:24:48 am
/me rerolls and winds up with Rick Astley
Title: Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
Post by: Hot_Dog on May 24, 2011, 03:35:55 pm
IMPORTANT: DJ_O has graciously agreed that people can use the bug-fixed version of Crabcake, which I just uploaded in the "Axiom Requests" under Axe Parser.  I tested it as throughly as I could, but I have to abide by the rules, so if there are any more bugs, newer versions of Crabcake will not be allowed until the next contest.
Title: Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
Post by: DJ Omnimaga on May 24, 2011, 03:39:23 pm
Well to clarify the deadline for axioms is extended to June 1st. This should ensure that whatever came out before the previous deadline is stable enough to be used. There will be no further extension, though.

Hot Dog or another admin is free to edit the first post rules to change the Axioms deadline date, else I can maybe do it later, although I might forget. :P
Title: Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
Post by: Hot_Dog on May 24, 2011, 03:41:55 pm
Well to clarify the deadline for axioms is extended to June 1st. This should ensure that whatever came out before the previous deadline is stable enough to be used. There will be no further extension, though.

Hot Dog or another admin is free to edit the first post rules to change the Axioms deadline date, else I can maybe do it later, although I might forget. :P

Oh, okay, my mistakes.  Anyways, I'll edit the page.
Title: Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
Post by: Keoni29 on June 15, 2011, 01:39:12 pm
Are existing puzzle-games allowed(like bejeweld and majohng)?
Title: Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
Post by: Ashbad on June 15, 2011, 02:00:03 pm
Are existing puzzle-games allowed(like bejeweld and majohng)?

No rules against that, but you'll lose originality benefits, I'm sure.
Title: Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
Post by: Darl181 on June 15, 2011, 02:28:59 pm
One more month to go...
Title: Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
Post by: DJ Omnimaga on June 16, 2011, 01:08:45 am
Are existing puzzle-games allowed(like bejeweld and majohng)?

No rules against that, but you'll lose originality benefits, I'm sure.
^This.

ANd yeah, only one month left, so hurry up :D
Title: Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
Post by: Deep Toaster on June 17, 2011, 03:35:38 pm
Gaah, time to start x.x
Title: Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
Post by: Keoni29 on June 20, 2011, 09:11:48 am
I'm remaking an old puzzle game. Like most dos games it doesnt work on newer systems so I have to remake is based on my memory. I added some features. In the original version you wherent able to push rocks. This feature changes the game entirely. I will also add buttons that can be triggered by throwing a rock on it. This opens doors. The moss of the original game will be replaced by mushrooms and there won't be score. Only a time limit. The time left over at the end of the puzzle is your score.

You can check out my game topic here:
http://ourl.ca/11680
Title: Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
Post by: Munchor on July 07, 2011, 06:23:45 am
Keoni, just please be careful with what I answered here (http://ourl.ca/11680.new#new).
Title: Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
Post by: Darl181 on July 07, 2011, 07:57:20 am
Gaah, time to start x.x
indeed.

8 days left...so close
Title: Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
Post by: Deep Toaster on July 07, 2011, 01:15:28 pm
AAH I HAVEN'T STARTED YET D:

I'm cutting this closer than I cut my homework x.x
Title: Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
Post by: yunhua98 on July 07, 2011, 01:56:28 pm
AAH I HAVEN'T STARTED YET D:

I'm cutting this closer than I cut my homework x.x
/me glares at Deep.
Title: Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
Post by: Munchor on July 07, 2011, 01:57:41 pm
AAH I HAVEN'T STARTED YET D:

I'm cutting this closer than I cut my homework x.x

wow, you're participating in a contest which deadline finishes in 8 days? Good luck :D If you code fast I'm sure you'll succeed :)
Title: Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
Post by: Happybobjr on July 07, 2011, 01:59:05 pm
Unless I have a wonderful idea, I won't enter.
Too much to do.

Although..../me makes it seem like he is hiding something, but he is.
/me is hiding the fact that he isn't really hiding anything.
Title: Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
Post by: Munchor on July 07, 2011, 02:00:18 pm
Although..../me makes it seem like he is hiding something, but he is.
/me is hiding the fact that he isn't really hiding anything.
/me took a while to get it but got it.

I could code a very simple game in 8 days :P
Title: Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
Post by: leafy on July 07, 2011, 02:01:16 pm
I can eat a sandvich in 8 days.
Title: Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
Post by: DJ Omnimaga on July 07, 2011, 02:05:52 pm
REMINDER: If you finish your entry earlier, please do e-mail it immediately! I'M asking so on the last day if for example your computer die or you have to leave without internet access, you will already have uploaded it beforehand.

o m n i m a g a 2 0 1 1 c o n t e s t @ g m a i l . c o m  as always
Title: Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
Post by: Happybobjr on July 07, 2011, 02:08:41 pm
you may enter the same one multiple times as a kinda backup right?
Title: Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
Post by: DJ Omnimaga on July 07, 2011, 02:13:16 pm
Yes or if you need to update your entry, just re-submit it.

And do not forget to include the file
Title: Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
Post by: ztrumpet on July 07, 2011, 05:04:26 pm
AAH I HAVEN'T STARTED YET D:

I'm cutting this closer than I cut my homework x.x

wow, you're participating in a contest which deadline finishes in 8 days? Good luck :D If you code fast I'm sure you'll succeed :)
I started coding on Jump! less than 8 hours before the deadline last year and made it. ;)
Title: Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
Post by: Ashbad on July 07, 2011, 07:02:40 pm
I'm detestably going to have to drop out.  I'm sick in bed right now with a horrible headache and too hazy to work on this until it's too late, I just found my calculator the other day after someone stole it, and my sister has to use it 8 hours a day while she's taking a math class over the summer.  Sorry.
Title: Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
Post by: ralphdspam on July 07, 2011, 07:06:11 pm
It's too bad that so many people are dropping out of the contest.  :(
Title: Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
Post by: fb39ca4 on July 07, 2011, 07:36:45 pm
I'm detestably going to have to drop out.  I'm sick in bed right now with a horrible headache and too hazy to work on this until it's too late, I just found my calculator the other day after someone stole it, and my sister has to use it 8 hours a day while she's taking a math class over the summer.  Sorry.
Ouch. I hope you will continue the project afterwards anyways, even though the contest will be done.
Title: Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
Post by: Happybobjr on July 07, 2011, 08:53:32 pm
Might I point out that you are making this decision while sick?
If you feel better and decide to rejoin, don't hesitate just because you said you won't enter.
Title: Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
Post by: Ashbad on July 07, 2011, 08:55:40 pm
Might I point out that you are making this decision while sick?
If you feel better and decide to rejoin, don't hesitate just because you said you won't enter.

Good point.  I'll rethink my choice When I'm felling better.
Title: Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
Post by: BrownyTCat on July 09, 2011, 10:06:42 pm
I dropped out upon figuring out that tilemapping damages my brain.
Title: Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
Post by: Deep Toaster on July 09, 2011, 10:29:59 pm
Another one, too bad :-\

If you think you have time you can always create a help thread for your problem and see if someone else has the answer.
Title: Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
Post by: Munchor on July 10, 2011, 09:45:53 am
I'm detestably going to have to drop out.  I'm sick in bed right now with a horrible headache and too hazy to work on this until it's too late, I just found my calculator the other day after someone stole it, and my sister has to use it 8 hours a day while she's taking a math class over the summer.  Sorry.

I dropped out upon figuring out that tilemapping damages my brain.

I already expected a lot of people giving up, but I hope it's not too many.
Title: Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
Post by: tloz128 on July 15, 2011, 09:01:33 am
I'm detestably going to have to drop out.  I'm sick in bed right now with a horrible headache and too hazy to work on this until it's too late, I just found my calculator the other day after someone stole it, and my sister has to use it 8 hours a day while she's taking a math class over the summer.  Sorry.

I dropped out upon figuring out that tilemapping damages my brain.

I already expected a lot of people giving up, but I hope it's not too many.
My game is done! :)
Title: Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
Post by: ruler501 on July 15, 2011, 09:06:01 am
I'm detestably going to have to drop out.  I'm sick in bed right now with a horrible headache and too hazy to work on this until it's too late, I just found my calculator the other day after someone stole it, and my sister has to use it 8 hours a day while she's taking a math class over the summer.  Sorry.

I dropped out upon figuring out that tilemapping damages my brain.

I already expected a lot of people giving up, but I hope it's not too many.
I don't think its giving up for them. I think for some that may be it. Some people are being forced to stop it by real life concerns.
Insinuating that they just gave up makes it seem like they did much less than they did

Good Luck to all people who submit their game may the best game come out on top
Title: Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
Post by: LincolnB on July 15, 2011, 12:40:03 pm
Pardon my ignorance, but how are these games going to be judged? And will the rest of us be able to play the entries?
Title: Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
Post by: Juju on July 15, 2011, 12:50:13 pm
Will be announced this night, shortly after the end of the contest. You will indeed be able to play them :)
Title: Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
Post by: Freyaday on July 15, 2011, 01:47:16 pm
I-I'm sorry guys. I'm gonna have to hear the wooshing sound of the deadline going past. Turns out making an arbitrary-name appvar generator is harder than it looks.
TL;DR: I can't make it and now I'm all depressed.
Title: Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
Post by: Darl181 on July 15, 2011, 02:01:28 pm
What do you mean by arbitrary-name appvar generator?  Do you mean editing the string or something?
Title: Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
Post by: Juju on July 15, 2011, 02:04:00 pm
Oh, I nearly forgot, we need judges, PM me for application.

EDIT: Registrations closed for Part 1, still need people for Part 2 and 3.
Title: Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
Post by: yunhua98 on July 15, 2011, 02:42:53 pm
Is Quigibo going to judge again?
Title: Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
Post by: Deep Toaster on July 15, 2011, 02:43:13 pm
Yep. Him and a few others.
Title: Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
Post by: Freyaday on July 15, 2011, 02:58:08 pm
What do you mean by arbitrary-name appvar generator?  Do you mean editing the string or something?
I mean using input to get the name of the appvar.
Title: Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
Post by: leafy on July 15, 2011, 02:58:59 pm
You could just have like some scroll thingy to scroll through numbers, and press enter to choose a number to append to the appvar name. It doesn't have to be complicated like actual inputed appvar names.
Title: Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
Post by: TIfanx1999 on July 15, 2011, 03:07:47 pm
For those submitting entires: I don't know if it's been mentioned, but it would probably be a good idea to list in your readme if the game is intended for 6Mhz, 15Mhz, or either.
Title: Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
Post by: Juju on July 15, 2011, 03:09:08 pm
For those submitting entires: I don't know if it's been mentioned, but it would probably be a good idea to list in your readme if the game is intended for 6Mhz, 15Mhz, or either.
Good idea. In fact you must show the most info possible in your readme.
Title: Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
Post by: yunhua98 on July 15, 2011, 03:09:58 pm
Well, I don't actually have a readme.  I'm making one soon though.
Title: Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
Post by: Darl181 on July 15, 2011, 08:51:58 pm
So close...
http://www.timeanddate.com/counters/customcounter.html?msg=Axe+Contest+Ending&month=7&day=16&year=2011&hour=01&min=00&sec=00&p0=189

Sending in mine soon, just throwing together a few more levels :P
Title: Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
Post by: Freyaday on July 15, 2011, 10:31:26 pm
I made a readme and turned in the Nymless demo....
Several hours ago.
Title: Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
Post by: yunhua98 on July 15, 2011, 10:36:09 pm
I just finished my awesome readme
Title: Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
Post by: shmibs on July 15, 2011, 11:47:22 pm
i can't wait to see what everyone has made! i'll probably be up all night tonight.
Title: Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
Post by: Darl181 on July 15, 2011, 11:48:15 pm
This is going to be intense... x.x

I just finished my readme..not much but it's something :P

1 hour 10 mins to go...
Title: Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
Post by: leafy on July 15, 2011, 11:49:27 pm
2 hours and 10 minutes left o3o
Title: Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
Post by: Freyaday on July 16, 2011, 12:04:11 am
I think my readme has charm, but that may just be me.
Title: Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
Post by: ztrumpet on July 16, 2011, 12:28:33 am
30 minutes left.
I need to port two levels and write a readme.  Let's do this! O0