Calculator Community > Portal X
Portal control scheme
Builderboy:
That means that you lose fideliy in the air then tho right?
calcdude84se:
What do you mean? You can just keep the angle the same when falling through a portal.
(This (harder to aim) has annoyed me in the PC game, but then again, it's better more realistic to the original IMO)
nemo:
perhaps have a line emanating from the character constantly, showing where the next portal is going? the keypad would function as usual, so no matter where the line is pointing, if you press 8 the line jumps to 0 degrees, or pointing upwards. then you could press the addition button to make it move a little clockwise, and subtraction counterclockwise? or use the paranthesis buttons to control counter/clockwise.
new-ish idea:
you have a line that controls where your next portal goes.
( = move counterclockwise couple degrees
) = move clockwise couple degrees.
1-9 = move to corresponding angle and auto-fire a portal.
???? = fire portal
Builderboy:
I'm thinking more on difficult levels where you may need to shoot more than one portal within a short Mmount of time and while flying through the air ect... Also I would have to seenif I could even get variable degrees working in thenfirst place. I shall need to run some tests...
So really we are boiling down to either 22.5 accuracy, or 45 jumping with variable degrees with other keys.
DJ Omnimaga:
I think it is fine as it is, but it wouldn't hurt to try 22.5 accuracy
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version