Calculator Community > Portal X

Portal control scheme

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Builderboy:
So I currently have the portal gun set up so that you shoot relative to the 5 key at intervals of 45. But I wanted to get other peoples oppinions and ideas about this, should I keep it at 45?  Should I try to get 22.5 degrees by using multiple keys?  Is there any other ideas you guys can think of?

calcdude84se:
It may be worth it if it doesn't slow it down to much. An alternate control scheme would be to be able to rotate the direction in which you fire, like the PC game (with the ability to quickly jump to any multiple of 45 degrees for convenience)

nemo:
i think you should do it if it's fairly easy to implement. would it be possibly to have the user press a button, and you go into a mode where you can shoot at any angle? so you press a button, then a line appears above the characters head, and when you press the right arrow key it moves a couple degrees clockwise, and the left key makes it go counterclockwise. then the user presses a button and a portal is fired in that direction? if you can't do that/feel it's unnecessary, i'd definitely go for trying 22.5 degree angles.

Builderboy:
The only problem I can think of with muli key press is that either there would have to be a delay in the portal shoot (since both keys might not be pressed at *exactly* the same time) or launch the portal upon release of a key, not a launch

and as for the variable angle idea, the reason I am hesitent is because you often times need to be able to shoot portals quickly in mid air and indont want there to be too long of an aiming time

calcdude84se:
^ I suggested having variable angles but a way to quickly aim to any multiple of 45 degrees, which hybridizes those approaches. :P

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