Calculator Community > Portal X

Portal Prelude

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DJ Omnimaga:
WOW! Now I know what was that collision detection thing you worked on the other week! Awesome stuff Buildeboy, and look at the speed it runs!

Do you think I should add a sub-forum for this or do you think it's close to done? It's friggin awesome! That Axe parser is sure gonna trigger a lot of releases in the TI community, yet it' still only 10% complete, according to version number. Just one thing: backup backup backup backup! In case, and if you're on a Nspire, backup your archive too.

btw does this supports multi keypresses? I haven't messed with Axe Getkey yet

Builderboy:
Well the engine still has a lot to add to it, including lasers, buttons, doors, and plasma balls.  (I'm trying to make it a lot more like the original portal) so its not *that* close to being done.  The portal gun isnt even bug free yet :P.  I think you can add PortalX and remove Castle Storm (its not calc, and i'm kinda stuck anyway, if i get unstuck i'll let you know ;) )

Yep it supports multiple keypresses, and the traditional numpad portal shooting.  It also runs in 8Mgz right now, and it getting awesome speed so i am very happy :)  And don't worry, i have many backups already.  Whenever you see a screenshot, you can be content that i had to backup to my comp to make the shot ;)

* Builderboy wonders if TiCalc will create an Axe section in the archives when Axe is released officially *

meishe91:
I don't think they will until there is a wider variety. Which won't take to long though (especially with people like you lol)

DJ Omnimaga:
I'll add PortalX and keep Castle Storm, since we allow calc, PC and rom hack projects anyway :P, Project M is inactive atm and I left the forum anyway since I know it's not really dead unlike for example Nyaar.

I doubt they will add an axe section on ticalc.org for the following reason: programs are compiled in ASM. All Axe games will be released in TI-83/84 Plus Assembly Games, either no-stub, mirage or ion, depending what you compile for. If you notice, all TI-89 C, GFA BASIC and  ETP Studio stuff is released under ASM section, anyway. For 83+, the EZAsm games are loaded in ASM section too. If it was interpreted language, then it would be a different story, but as for now, these games are compiled into ASM code.

I think Quigibo should release a build on Ticalc, though. Even if he doesn't update frequently there, it might interest many people, because it alerady does in #ti and United-TI :P

If you guys make games and release them on ticalc, I would recommend putting Axe in the title (like "Portal X (Axe Parser)") or the description and readme with link to download, so it might make it more known.

Builderboy:
Alright, although the projects section is getting kinda crowded! ;D

And yeah thats a very good point.  Some people might even choose to release their Axe games under the guise of asm without even revealing that it wasn't written in asm originally O.O.  I'll be sure to give tons of credit when i release any Axe game though ^^

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