Omnimaga

Calculator Community => Completed => Major Community Projects => Portal X => Topic started by: annoyingcalc on December 03, 2012, 02:28:02 pm

Title: Portal X (Prelude) Bugs
Post by: annoyingcalc on December 03, 2012, 02:28:02 pm
Well I found one on level 24
see screenie below



another glitch when I exit portal the cursor is on the bottom of my screen
Title: Re: Portal X (Prelude) Bugs
Post by: leafy on December 03, 2012, 03:05:29 pm
I've also found a more pressing one that crashes the game in level 17 or so. I'm unable to replicate it, but shooting a portal caused another level to load that was filled with random RLE junk.
Title: Re: Portal X (Prelude) Bugs
Post by: Builderboy on December 03, 2012, 04:05:19 pm
Ah good catch, I had thought that it was safe to shoot portals at the top of the screen but it looks like I will have to put a check in there.  Leafy where were you shooting the portal in level 17?  If it was up the elevator shaft it might be caused by the same bug that annoyincalc found, since behavior is likely going to be undefined as the portal beam is rampaging through memory.
Title: Re: Portal X (Prelude) Bugs
Post by: stevon8ter on December 03, 2012, 05:06:40 pm
If you place portal(s) and you go through a "person can move through but portal not" line, all portals disappear
Title: Re: Portal X (Prelude) Bugs
Post by: Xeda112358 on December 03, 2012, 05:10:59 pm
I think that is intentional, stevon8ter (at least it seemed intentional).
Title: Re: Portal X (Prelude) Bugs
Post by: annoyingcalc on December 03, 2012, 05:11:30 pm
That isnt a glitch, in portal they are imancipation grills
Title: Re: Portal X (Prelude) Bugs
Post by: Builderboy on December 03, 2012, 05:12:08 pm
Yes that is intentional game design
Title: Re: Portal X (Prelude) Bugs
Post by: stevon8ter on December 03, 2012, 05:13:22 pm
Ooooh ok sorry xp

Then idk how to do lvl 20 lol
Title: Re: Portal X (Prelude) Bugs
Post by: annoyingcalc on December 03, 2012, 05:15:05 pm
I can post a screenshot hang on

EDIT nvm sorry my computer doesnt have a numper keypad and it is very hard to controll

here

put 2 portals 1 before the dip one after,
keep jumping in to both untill you are high enough to get onto the platforms


sorry if this is confusing
Title: Re: Portal X (Prelude) Bugs
Post by: stevon8ter on December 03, 2012, 05:15:57 pm
Nvm got it

Edit: stuck at 21 xD
Title: Re: Portal X (Prelude) Bugs
Post by: Sorunome on December 03, 2012, 06:33:09 pm
In level 24 you can shoot all the way up more than the sealing and then suddenly wired lines appear on the screen.
Title: Re: Portal X (Prelude) Bugs
Post by: stevon8ter on December 04, 2012, 05:20:03 pm
Ok so the glitch i found: after level 24 (if you shoot on the right place up, a portal will appear in the left wall, if i go to it, all levels are screwed up
When i left the game, my ram cleared...

Can't duplicate it :o

And now after every bug in lvl 24 the lvls get screwed

And now i have to restart from 1 cause levels cleared... :o
Title: Re: Portal X (Prelude) Bugs
Post by: Sorunome on December 04, 2012, 05:22:44 pm
i had a wired bug with a custom made level but i accedently deleted it, the bug was something with deleting the lower row and then suddenly the player sank into the bottom. Maybe it was also just because the level pack was in archive?
Title: Re: Portal X (Prelude) Bugs
Post by: stevon8ter on December 04, 2012, 05:23:52 pm
i had a wired bug with a custom made level but i accedently deleted it, the bug was something with deleting the lower row and then suddenly the player sank into the bottom. Maybe it was also just because the level pack was in archive?
After my first try with lvl 24 lvl 25 i sank through the bottom, cause my maps were screwed
Title: Re: Portal X (Prelude) Bugs
Post by: jacobly on December 04, 2012, 05:47:54 pm
On Level 26, press up then 9.
Title: Re: Portal X (Prelude) Bugs
Post by: Happybobjr on December 04, 2012, 05:55:34 pm
Umm this is a pressing one.

Here is what I did:

Went into portal level maker (with zstart run from homescrene)
OS 2.53 MP (in classic)
New level pack named Boobies. (yes i am immature)
Went into level one and I don't think I changed anything.
I exited that, and then exited all together.


My screen turned bright blue.  I made sure to remove my batteries quickly of course.
I don't know if it was portal editor or not, but i figure its good to know its a possibility.
Title: Re: Portal X (Prelude) Bugs
Post by: Builderboy on December 04, 2012, 06:15:16 pm
Happy were you using the editor released in the game or the one I released a week or two ago?
Title: Re: Portal X (Prelude) Bugs
Post by: Happybobjr on December 04, 2012, 06:38:18 pm
*facepalm*  probably...
Title: Re: Portal X (Prelude) Bugs
Post by: Builderboy on December 04, 2012, 08:06:01 pm
Yeah the old editor had some small issues that were causing memory corruption, let me know if you have any issues on the new version!
Title: Re: Portal X (Prelude) Bugs
Post by: dinosteven on December 04, 2012, 08:40:43 pm
Yeah, the Lvl 24 portal glitch... When do you think you can fix it?
Title: Re: Portal X (Prelude) Bugs
Post by: Builderboy on December 04, 2012, 08:44:33 pm
Soon, but it shouldn't be that big of a deal, just don't go shooting portals up at the roof :P
Title: Re: Portal X (Prelude) Bugs
Post by: Wretchedlout on December 05, 2012, 07:07:50 pm
so i wasn't able to replicate it but on my calc, level 24 after you shoot a portal up a couple times and you may get stuck in the ground. restart, and went to this weird place with symbols everywhere. shot portals in  random directions and went to another weird place where i was standing on the slabs that you can't go through but portals can, and it was all glitched out. i touched the ground, it froze, and cleared ram. :D

there are other glitches in that same room where you can end the level early. sorry no screenies, my calc doesn't like my computer and won't give it portalpk
Title: Re: Portal X (Prelude) Bugs
Post by: Builderboy on December 05, 2012, 07:21:02 pm
Yeah that level in particular has been reported several times for that glitch, a new version will be uploaded soon :)
Title: Re: Portal X (Prelude) Bugs
Post by: stevon8ter on December 06, 2012, 04:35:11 pm
Ok builderboy, i don't know if it's on purpose but i have it every time...
In the level where the elevator breaks... You get a dialog... You can do next sentence with [2nd] but on a given moment if i press it, it doesn't do next but turns on the [2nd] lock
And i can also turn on [alpha] lock...
And then i can skip it with [enter] and the next one is skipable with [2nd] and then the one after that it's the same story... I can only do it 2times in that dialog (sorry no screenie)
Title: Re: Portal X (Prelude) Bugs
Post by: Spenceboy98 on December 06, 2012, 04:36:15 pm
Ok builderboy, i don't know if it's on purpose but i have it every time...
In the level where the elevator breaks... You get a dialog... You can do next sentence with [2nd] but on a given moment if i press it, it doesn't do next but turns on the [2nd] lock
And i can also turn on [alpha] lock...
And then i can skip it with [enter] and the next one is skipable with [2nd] and then the one after that it's the same story... I can only do it 2times in that dialog (sorry no screenie)

That happens with me too.
Title: Re: Portal X (Prelude) Bugs
Post by: Xeda112358 on December 06, 2012, 04:36:53 pm
I got that as well. I should have tested if I could press [2nd][ON] >.>
Title: Re: Portal X (Prelude) Bugs
Post by: stevon8ter on December 06, 2012, 04:38:26 pm
I'll test it...

Edit: nop, everything else then [2nd] or [alpha] does the next part... Even if [2nd] is already selected
Title: Re: Portal X (Prelude) Bugs
Post by: Builderboy on December 06, 2012, 04:40:31 pm
Oh yeah, I just realized I use getkeyr for waiting for a keypress, and that also adds in the 2nd and Alpha keys as modifiers D:
Title: Re: Portal X (Prelude) Bugs
Post by: stevon8ter on December 06, 2012, 04:42:31 pm
But why does it go the one moment and the 2nd moment it doesn't work?
Title: Re: Portal X (Prelude) Bugs
Post by: Sorunome on December 06, 2012, 06:53:15 pm
I got three bug reports! Two are duplicatable, one isn't
One of the duplicateables will crach the game and result in a ram clear.
First the not-duplicatable (i think it is a axe bug):
In level 25 my calc screen randomly turned off after shooting some protals around so i hit the on button, it went back on and there was then with shooting up the same bug as in level 24. I also sank into the ground. When i exited to main menu only levels 1-10 were selectable to play. I exected the game and it froze when saving and i had to pull the batteries.

Ok, next is a duplicated one: Make a level with tons of movable elements like boxes and gates, not all will render then when playing and it will be buggy and when going into next level it will be random (assuming your campaign has only one level), then if you exit the game it'll freeze again on saving -> crach.

And last i can make the box in level 25 disappear, will post a screenie soon :D
Title: Re: Portal X (Prelude) Bugs
Post by: Builderboy on December 06, 2012, 07:23:50 pm
The first bug probably is just leftover from level 24 being silly.  If you can reproduce the bug after starting level 25 directly without going through level 24 make sure to let me know.

The second bug is with the level editor, not Portal.  Portal has a certain max number of objects it can support, and the editor doesn't respect this value.  There are plenty of ways using the editor to make the game messed up or crash though, so my best answer for right now is to not do that :P
Title: Re: Portal X (Prelude) Bugs
Post by: Sorunome on December 06, 2012, 07:24:57 pm
then modify the editor :P
Title: Re: Portal X (Prelude) Bugs
Post by: Builderboy on December 06, 2012, 07:36:40 pm
There are a large number of things that you can do to create a buggy level, and I am already near the execution limit in terms of size.  Until I get a large amount of free time to optimize the editor significantly, there really isn't much I can do.  I definitely don't want to make it an app, as that would be wasting 8K of extra space.
Title: Re: Portal X (Prelude) Bugs
Post by: Sorunome on December 06, 2012, 09:22:22 pm
Ok, made now scrienies, and i forgot to report another bug: in that different dialog sometimes you can't hit 2nd to contine:
(http://img.removedfromgame.com/imgs/bug1.gif)
and now the one where the box vanishs:
(http://img.removedfromgame.com/imgs/bug2.gif)
Title: Re: Portal X (Prelude) Bugs
Post by: Rhombicuboctahedron on December 07, 2012, 04:37:01 pm
That level 24 glitch is actually pretty bad. I did it again, and upon exiting portal, I got some weird symbols on the screen, and couldn’t use it or even turn it off. I took all the batteries out, put them in again, and it still was frozen.
Anyway, I left the batteries out while I was at school today and it worked again, but that glitch is pretty bad.
Title: Re: Portal X (Prelude) Bugs
Post by: stevon8ter on December 07, 2012, 04:39:19 pm
Yeah that's the main glitch he has to work out of it... Beside that glitch, there are only a few non-bothering glitches so i guess he's mainly focussing on removing the lvl 24 glitch (maybe just place a roof on it builderboy? So they can't shoot out of the level?)
Title: Re: Portal X (Prelude) Bugs
Post by: Xeda112358 on December 07, 2012, 04:40:31 pm
If he puts a roof over it, that will make the level super easy XD (I still haven't gotten past it o.o)
Title: Re: Portal X (Prelude) Bugs
Post by: stevon8ter on December 07, 2012, 04:41:30 pm
Me neither, but if he puts a "you can't shoot a portal here" roof over it...?
Title: Re: Portal X (Prelude) Bugs
Post by: Rhombicuboctahedron on December 07, 2012, 04:41:44 pm
Not if he makes the roof non portal blocks
Title: Re: Portal X (Prelude) Bugs
Post by: squidgetx on December 07, 2012, 04:42:26 pm
New glitch, that is sort of seriousish; sometimes upon starting the level you can hit downleft portal and a portal will appear on the left side of the block you're standing on, facing the edge of the screen. Warping into this portal wraps you into the rightmost column of the level, allowing you to just skip to the next level hehe. At work atm so no screenie, but it's easy to duplicate. Try it on level 19. It's probably caused by the portal code note bothering to check for shooting offscreen or something (?)
Title: Re: Portal X (Prelude) Bugs
Post by: Happybobjr on December 07, 2012, 05:35:32 pm
^ Darn. I don't want this fixed. thats how I beat it :P
Title: Re: Portal X (Prelude) Bugs
Post by: dinosteven on December 07, 2012, 07:19:10 pm
Wish this glitch worked for level 24...
Title: Re: Portal X (Prelude) Bugs
Post by: Sorunome on December 08, 2012, 02:11:39 am
I got more now random screens turning off and entering random levels then, but when exiting it didn't crash at all.
Title: Re: Portal X (Prelude) Bugs
Post by: Rhombicuboctahedron on December 14, 2012, 07:45:56 pm
I don’t know if anyone else found this, but at the end of most levels, if you shoot up, you get a glitch similar to the level 24 glitch, except what happens after it is pretty cool. I think it displays all the code for game, but it looks like that matrix thing you get after clearing a bunch of numbers, but with less work and for much longer.
(http://i.imgur.com/MkYMB.gif)
Title: Re: Portal X (Prelude) Bugs
Post by: leafy on December 14, 2012, 07:52:53 pm
Don't worry, it's not the code for the game :P It's probably just converting a bunch of junk data to tokens.
Title: Re: Portal X (Prelude) Bugs
Post by: dinosteven on January 30, 2013, 11:23:03 pm
idk why and how, but lvl 26 - I dropped the cube through a portal to the button. Then my calc went blank. I pressed on and everything seemed normal again, but when I finished the level, weird things happened. The first line of text was random stuff. Then it behaved as if I had completed the last level, with all that jazz, and I went back to the main menu.
No after effects noticed so far, and everything seems normal, but I'd like that to be reported. zStart and Omnicalc and DoorsCS installed (yes, I know DCS screws zStart up).
Title: Re: Portal X (Prelude) Bugs
Post by: annoyingcalc on February 01, 2013, 05:43:02 pm
FINALLY, someone recreated this!!!!!! My friend found this, but couldn't replicate it
Title: Re: Portal X (Prelude) Bugs
Post by: annoyingcalc on November 09, 2013, 08:49:01 pm
Found a bug, if you create a level pack with 38 (or any number, I have not tried >38 yet) levels, then complete it every level in the regular game up to that level will be accessable, even if you have not beat the game yet.
Title: Re: Portal X (Prelude) Bugs
Post by: Aaron Roth on April 11, 2014, 12:06:32 pm
Bump:

Not sure how many of these bugs have been reported, but here are the ones I have found.
There are a few that involve multiple key presses:
     up + right + 6 = jump, right, portal in the 9 direction
     up + right + 4 = jump, right, portal in the 7 direction
     up + left + 7 or 1 = jump, left, portal in the 4 direction
     up + left + 9 or 3 = jump, left, portal in the 6 direction
     up + left + 8 or 2 = jump, left, no portal shot
     you can't change the fast/slow portal while any other key is pressed


Simple glitches:
     When portal shot through top of screen, it appears as a solid line to the right, It also crashes it on exit
     If you drop a box on where the lift is on the right, it is eaten by the lift...
     If you drop a box in the left where the elevator is, you can't pick it up again.
     If you jump to jump on a block, to the right or to the left, with a block not right above your head, but one above that, you can't make it onto the block you want to get on.
     You can't place a portal on blocks above a box dropper.
     I you are walking through a portal with a box, and before it draws the box on the other side while your holding it, and you drop it, that box is gone...

Level editing glitches:
     Fortunately, none in the editor itself.

     For each individual level:
          >6 blocks doesn't work *
          >10 buttons cause crash on exit *
          >29 buttons cause ingame crash *

     You can get stuck in any one block wide column.
     If you put a portal on the floor in a one block tall area, you can't get out of it there.
     If you put an energy ball emitter on the right hand wall, the energy ball travels diagonally.
     If you shoot a portal up or down on the blocks above and below you when you first start the level, it will sometimes glitch, placing the portal facing out of the calc screen on the left hand wall.
 
Couple other things you might want to add, that are minor annoyances:
     In your own pack, text between levels     Make it so you can go to specific levels in the pack, like on the main one. 
 
Edit: Also, because of a few crashes because of bugs, I created this program. It also has a small help section for editing levels.  (Requires DCS7) Just make sure there is something stored in str1 before executing.
https://www.cemetech.net/programs/index.php?mode=file&id=1019 (https://www.cemetech.net/programs/index.php?mode=file&id=1019)
Title: Re: Portal X (Prelude) Bugs
Post by: Aaron Roth on April 15, 2014, 11:53:18 am
One other bug, you can get your head stuck in the ceiling... Screen captures coming later.
Title: Re: Portal X (Prelude) Bugs
Post by: ClrDraw on April 15, 2014, 12:10:10 pm
Wow... That is a lot of bugs, I don't think I noticed any of those when I played.
Title: Re: Portal X (Prelude) Bugs
Post by: Aaron Roth on April 15, 2014, 12:26:22 pm
Wow... That is a lot of bugs, I don't think I noticed any of those when I played.

Well, You haven't played as much as I have. I can beat the entire game (all 38 levels) without flying in almost under 10 minutes. (its like 11 min something... can't remember now).
You probably haven't made as many levels as I have either...

I have seen pretty much all the bugs possible...
 
A lot of the less hazardous "bugs" (I argue they aren't "bugs" because they don't affect the calculator in a way other than normal, my friend calls them "unintended game mechanics") I have used in levels... You'll have to see my packs to see what I'm talking about. I still haven't figured out a good use of the head stuck bug :P
 
Title: Re: Portal X (Prelude) Bugs
Post by: Aaron Roth on April 15, 2014, 09:33:18 pm
One other bug, you can get your head stuck in the ceiling... Screen captures coming later.
Screencaps here :P Kinda humorous.


(http://i.imgur.com/wrxl7B2.gif)(http://i.imgur.com/Sy6HpbN.gif)
As far as I can tell, It dosen't matter what blocks it is, you can get your head stuck in anything solid that doesn't kill you.
Title: Re: Portal X (Prelude) Bugs
Post by: Streetwalrus on April 16, 2014, 05:57:28 am
LOL is it just temporary or do you get stuck indefinitely ?
Title: Re: Portal X (Prelude) Bugs
Post by: Aaron Roth on April 16, 2014, 04:21:06 pm
LOL is it just temporary or do you get stuck indefinitely ?
Just untell you stop holding [alpha]...
Title: Re: Portal X (Prelude) Bugs
Post by: DJ Omnimaga on April 17, 2014, 03:31:52 am
If those are not fixed, someone could almost make a set of levels that requires abusing the game glitches in every way possible like those Kaizoo Mario World level. :P
Title: Re: Portal X (Prelude) Bugs
Post by: Streetwalrus on April 17, 2014, 03:58:03 am
That would be quite awesome actually. :P
Title: Re: Portal X (Prelude) Bugs
Post by: ClrDraw on April 17, 2014, 09:48:37 am
Haha XD that would be so cool.
Title: Re: Portal X (Prelude) Bugs
Post by: Aaron Roth on April 17, 2014, 11:16:23 am
If those are not fixed, someone could almost make a set of levels that requires abusing the game glitches in every way possible like those Kaizoo Mario World level. :P

I have use some of the smaller bugs, ones that don't crash the calculator in some of my packs...
There is a glitch where if you shoot a portal through the ceiling in the left 1/3 of the room, or something like that, you can teleport through anything to the elevator...
I would also use the glitch where placing a portal emitter on the right hand side of the screen making the pellet travel in a diagonal path...
The problem is that there aren't many bugs that don't crash the calculator in-game or on exit.
Title: Re: Portal X (Prelude) Bugs
Post by: Princetonlion.tibd on June 10, 2014, 04:31:30 pm
Spam alpha to fly (in a possibly old version).
My friend got a version 1 week before me on a TI-84+SE and the glitch didn't work on my 83+.
I'm not sure if this is fixed
Title: Re: Portal X (Prelude) Bugs
Post by: bb010g on June 10, 2014, 09:14:09 pm
Spam alpha to fly (in a possibly old version).
My friend got a version 1 week before me on a TI-84+SE and the glitch didn't work on my 83+.
I'm not sure if this is fixed
sssshhhhhhhhh
(http://www.secrettoeverybody.com/images/secret.png)
Title: Re: Portal X (Prelude) Bugs
Post by: Aaron Roth on June 11, 2014, 04:12:49 pm
Spam alpha to fly (in a possibly old version).
My friend got a version 1 week before me on a TI-84+SE and the glitch didn't work on my 83+.
I'm not sure if this is fixed

Flying is not a glitch. You earn it by completing all the levels included in the game itself.
Title: Re: Portal X (Prelude) Bugs
Post by: Princetonlion.tibd on June 11, 2014, 04:15:41 pm
Oh... That explains it. Thanks.
That explains how y friend got it.
Title: Re: Portal X (Prelude) Bugs
Post by: Streetwalrus on June 11, 2014, 05:01:29 pm
Oh lol I didn't know about that.
Title: Re: Portal X (Prelude) Bugs
Post by: Princetonlion.tibd on June 11, 2014, 05:02:54 pm
My friend was bragging to me about it and it didn't work on mine so I thought it was a glitch
Title: Re: Portal X (Prelude) Bugs
Post by: bb010g on June 11, 2014, 09:56:36 pm
I thought it was on all the time, as I only found it after beating the game. Hmm.
Title: Re: Portal X (Prelude) Bugs
Post by: DJ Omnimaga on June 11, 2014, 10:01:04 pm
That's an interesting way to increase the game replay value :P
Title: Re: Portal X (Prelude) Bugs
Post by: Princetonlion.tibd on June 12, 2014, 10:18:46 am
And now I try to get the flying feature  :P

(and got stuck on 38)