Omnimaga

Omnimaga => Discontinued => Our Projects => The Blue Platform => Topic started by: Eeems on December 27, 2010, 12:14:19 am

Title: The Blue Platform Rebooted, Revamped, and just plain better!
Post by: Eeems on December 27, 2010, 12:14:19 am
So in case you haven't noticed, I've rebooted TBP, so here are a few screenshots and a download of it's epicness  ._.
(http://img.removedfromgame.com/imgs/wabbitemu9.gif)(http://img.removedfromgame.com/imgs/0-wabbitemu10.gif)(http://img.removedfromgame.com/imgs/wabbitemu11.gif)
Let me know what you think :)

Current achievements are:
Title: Re: The Blue Platform Rebooted, Revamped, and just plain better!
Post by: Runer112 on December 27, 2010, 12:15:51 am
Wow that's one sexy looking tilemapper, where did you get that from?
Title: Re: The Blue Platform Rebooted, Revamped, and just plain better!
Post by: Eeems on December 27, 2010, 12:16:41 am
Wow that's one sexy looking tilemapper, where did you get that from?
Why you I believe :P
Title: Re: The Blue Platform Rebooted, Revamped, and just plain better!
Post by: Michael_Lee on December 27, 2010, 12:22:25 am
I like the face of your character.
It has... surprising personality for (what I'm assuming is) an 8x8 monochrome sprite.
Title: Re: The Blue Platform Rebooted, Revamped, and just plain better!
Post by: Eeems on December 27, 2010, 12:35:43 am
Thanks, the character is 8*16 but yes the head is 8*8 and the body is 8*8, but it's all one sprite :)
Title: Re: The Blue Platform Rebooted, Revamped, and just plain better!
Post by: DJ Omnimaga on December 27, 2010, 04:18:26 pm
Nice Eeems. I also like how the character isn't 8x8 or 16x16.
Title: Re: The Blue Platform Rebooted, Revamped, and just plain better!
Post by: Eeems on December 27, 2010, 09:23:28 pm
Thanks :)
yeah I decided to do something a little different
Title: Re: The Blue Platform Rebooted, Revamped, and just plain better!
Post by: yunhua98 on December 27, 2010, 10:26:18 pm
Great!  That character looks like your avatar.  :P
Title: Re: The Blue Platform Rebooted, Revamped, and just plain better!
Post by: Eeems on December 27, 2010, 11:07:22 pm
Haha, not intentionally :P I really should update my avatar to have a more up to date image of me :P
Title: Re: The Blue Platform Rebooted, Revamped, and just plain better!
Post by: yunhua98 on December 27, 2010, 11:18:14 pm
although somehow I can't connect your current avatar with the one you had around April, with half you face.
Title: Re: The Blue Platform Rebooted, Revamped, and just plain better!
Post by: Eeems on December 27, 2010, 11:46:24 pm
Lol, well they were both me :P
Title: Re: The Blue Platform Rebooted, Revamped, and just plain better!
Post by: yunhua98 on December 27, 2010, 11:48:08 pm
lol.  Is the main character in this game supposed to be emo-ish?
and also, did you have a haircut or something in the old avatar?
Title: Re: The Blue Platform Rebooted, Revamped, and just plain better!
Post by: Eeems on December 27, 2010, 11:54:26 pm
Erm...I guess his hair is a little emo-ish, and he is the black mage :P

I might have had shorter hair in that one, can't remember.
Title: Re: The Blue Platform Rebooted, Revamped, and just plain better!
Post by: Eeems on December 28, 2010, 12:57:28 am
update! scripting language for the cut-scenes is coming along nicely :)
(http://img.removedfromgame.com/imgs/wabbitemu011.gif)
Also, you can play as the civilian!
You will only need to for one scene though but I wont ruin the surprise of that scene till I get the alpha/demo out of it :)
Title: Re: The Blue Platform Rebooted, Revamped, and just plain better!
Post by: Builderboy on December 28, 2010, 01:27:55 am
Wow thats awesome!  How exactly does the scripting work?  What are its features and limitations?
Title: Re: The Blue Platform Rebooted, Revamped, and just plain better!
Post by: Eeems on December 28, 2010, 01:46:07 am
The scripting for that scene there looks like this:
Code: [Select]
intro_scene:
Pbackground(MapData,tileData)
Psprite(8,16,BlackMage+(32*5),P8x16m)
Psprite(25,16,Civilian,P8x16m)
Pupdatescreen
Pwait(1)
Pbackground(MapData,tileData)
Psprite(11,16,BlackMage+(32*6),P8x16m)
Psprite(25,16,Civilian,P8x16m)
Pupdatescreen
Pwait(1)
Pbackground(MapData,tileData)
Psprite(13,16,BlackMage,P8x16m)
Psprite(25,16,Civilian,P8x16m)
Pupdatescreen
Ptext(0,0,"This is a cutscene\nPress a key")
Pupdatescreen
Ppause
Ptext(0,0,"This is some more text")
Ppause
Pend
Currently I have 10 commands that are as follows:
Code: [Select]
Pend = end of the cutscene
Pclearscreen = clears the screen buffer
Pupdatescreen = updates the screen from the buffer
Ptext(x,y,text) = displays text on the screen
Psprite(x,y,sprite pointer,type) = displays a sprite on the screen
 sprite types:
 #P8x8 = 8*8 or
 #P8x16 = 8*16 or
 #P8x16m = 8*16 masked
Ppause = waits for a key to be pressed and then depressed (updates screen too) displays a small filled circle to alert users
Pwait(wait time) = waits n quarter seconds
Prect(x1,y1,x2,y2,color) = draws a rectangle on the screen
Pnull = do nothing, waste a few cycles
Pbackground(pointer,spriteset) = draws the tilemap at the location pointed to by pointer, using the spriteset pointed to by spriteset
Limitations of this scripting is, it has no logic operators, just basic display and timing.
It is pretty fast, thus Pwait() which can slow it down a little too slow, so I might tweak that command a little.
Scripting with it is pretty simple as the initial script shows.

EDIT: oh, and I forgot to mention, I just finished adding in the beginnings of an in game menu :)
Title: Re: The Blue Platform Rebooted, Revamped, and just plain better!
Post by: DJ Omnimaga on December 28, 2010, 02:04:38 am
Nice, is the scripting system some sort of macro system you can use in the assembler/IDE?
Title: Re: The Blue Platform Rebooted, Revamped, and just plain better!
Post by: Eeems on December 28, 2010, 03:20:35 am
Actually it's more like basic, the correct value is stored for the command, followed by the arguments. So Pclearscreen is replaced with .db 1 while Psprite(0,0,BlackMage,P8x16m) would be replaced by .db 4,0,0 \ dw BlackMage \ .db P8x16m so the parses reads the first value, and runs the right subroutines and grabs the arguments accordingly. This cuts down on size, especially how big macros would make it, and with large amounts of cutscenes this makes it much more efficient, and easier to code.
I can also expand my script set to include more commands later on, which I probably will when I'm done, I will probably be releasing this as a tool for others wanting to code cutscenes but not wanting to go through the work of making a parsing engine.
Title: Re: The Blue Platform Rebooted, Revamped, and just plain better!
Post by: DJ Omnimaga on December 28, 2010, 07:22:47 pm
Mhmm I see. Thanks for the info. Seems like a great idea as it makes things much easier.
Title: Re: The Blue Platform Rebooted, Revamped, and just plain better!
Post by: Eeems on December 28, 2010, 07:37:49 pm
Np :)
yeah, I did something like that for my Hybrid one too, it would take up more room then this one though :P
Title: Re: The Blue Platform Rebooted, Revamped, and just plain better!
Post by: Eeems on December 29, 2010, 01:03:26 am
Ok, I've got saving/loading working! Same with setting the contrast while in game! While in the game press [clear] or [graph] or [mode] to open the in game menu, open settings, contrast and use [up]/[down] or [right]/[left] or [+]/[-] to change the contrast :) this contrast is also saved for when you exit the game.
Title: Re: The Blue Platform Rebooted, Revamped, and just plain better!
Post by: _player1537 on December 29, 2010, 03:50:41 pm
Very cool Eeems :)  It took me a minute to realize the the spikes were the triangles on a stick, and not the ceiling >.>  Other than that, very very nice :D
Title: Re: The Blue Platform Rebooted, Revamped, and just plain better!
Post by: Eeems on December 29, 2010, 04:30:03 pm
Lol :P Well I should probably include a help section after I'm done, explaining what tiles are what and how they effect you, or maybe just show it in the game's first level
Title: Re: The Blue Platform Rebooted, Revamped, and just plain better!
Post by: DJ Omnimaga on December 30, 2010, 12:00:34 pm
For the contrast, is it because the game uses fade-in/out effects? In that case it's a good idea to let the user choose a default contrast, as I did the mistake of not doing so a few years ago and on certain calc models, the game would be nearly unplayable because it is too light and on some others it is too dark.
Title: Re: The Blue Platform Rebooted, Revamped, and just plain better!
Post by: Eeems on December 31, 2010, 01:39:36 am
Yeah it is because of the fading. I have the contrast option working now so people can edit the contrast, I'll make a settings menu on the main menu too so people can change the contrast before going into a game.
Title: Re: The Blue Platform Rebooted, Revamped, and just plain better!
Post by: Builderboy on December 31, 2010, 01:50:40 am
Maybe it can read the contrast when the game starts and use that as a reference?
Title: Re: The Blue Platform Rebooted, Revamped, and just plain better!
Post by: Eeems on December 31, 2010, 01:59:31 am
It does actually, I'm just letting the users change it if they want. This also is saved for when you exit the game.
Title: Re: The Blue Platform Rebooted, Revamped, and just plain better!
Post by: Builderboy on December 31, 2010, 01:59:47 am
ah i see :) Good work then! :D
Title: Re: The Blue Platform Rebooted, Revamped, and just plain better!
Post by: Eeems on December 31, 2010, 02:03:38 am
Thanks :)
Btw, if you want to take a peek at the source just let me know I'll email you the current one :)
Title: Re: The Blue Platform Rebooted, Revamped, and just plain better!
Post by: Eeems on December 31, 2010, 07:52:33 pm
(http://img.removedfromgame.com/imgs/wabbitemu013.gif)
Settings menu on the main menu now :)
Title: Re: The Blue Platform Rebooted, Revamped, and just plain better!
Post by: DJ Omnimaga on December 31, 2010, 08:15:04 pm
Cool, cursor movement seems a bit fast, though, is there a key delay when you start holding down the arrow key?
Title: Re: The Blue Platform Rebooted, Revamped, and just plain better!
Post by: Eeems on December 31, 2010, 08:17:27 pm
Yes there is, I just overshot it from pressing too many times x.x
Title: Re: The Blue Platform Rebooted, Revamped, and just plain better!
Post by: DJ Omnimaga on December 31, 2010, 08:23:22 pm
Oh ok :P, because the sensitive key problem plagues a lot of Axe games it seems. X.x
Title: Re: The Blue Platform Rebooted, Revamped, and just plain better!
Post by: Munchor on December 31, 2010, 08:29:26 pm
Eeems, the menu looks nice :)
Title: Re: The Blue Platform Rebooted, Revamped, and just plain better!
Post by: Eeems on December 31, 2010, 09:19:14 pm
Thanks Scout :)

Oh ok :P, because the sensitive key problem plagues a lot of Axe games it seems. X.x
Yeah I know x.x For my menu's I'm using b_call _getCSC which has that slight delay after a keypress before it starts quickly repeating so it's usually pretty safe to use for menus.
Title: Re: The Blue Platform Rebooted, Revamped, and just plain better!
Post by: Eeems on January 01, 2011, 07:38:17 pm
(http://img.removedfromgame.com/imgs/0-wabbitemu2.gif)
:)

EDIT: yes I know it says 5 char limit, it should say 8
Title: Re: The Blue Platform Rebooted, Revamped, and just plain better!
Post by: DJ Omnimaga on January 01, 2011, 07:53:31 pm
Nice, but why are there no space between char 4 and 5? ???
Title: Re: The Blue Platform Rebooted, Revamped, and just plain better!
Post by: Eeems on January 01, 2011, 08:26:57 pm
It's monospaced, so m takes up more space. each character is 6 spaces and m takes up the full amount so it gives the illusion of no space between 4 and 5 even though there is the same amount of space between them. Most characters only take up 3 pixels.
Title: Re: The Blue Platform Rebooted, Revamped, and just plain better!
Post by: DJ Omnimaga on January 02, 2011, 01:11:15 am
Oh I didn't notice that part, I always forget some chars are wider. My bad.

(This is why I never used small font lowercases on graph screen)
Title: Re: The Blue Platform Rebooted, Revamped, and just plain better!
Post by: Eeems on January 02, 2011, 01:40:16 am
Hey that's no problem :)
Yeah I know it can be annoying :/

EDIT: oh and before I forget;
(http://img.removedfromgame.com/imgs/0-wabbitemu3.gif)
:) 11 character limit :)
Title: Re: The Blue Platform Rebooted, Revamped, and just plain better!
Post by: Eeems on January 03, 2011, 12:49:11 am
(http://img.removedfromgame.com/imgs/0-wabbitemu0.gif)
:)
Title: Re: The Blue Platform Rebooted, Revamped, and just plain better!
Post by: Builderboy on January 03, 2011, 01:44:34 am
WOW now that is a fancy looking overlay if i do say so myself! Is that going to be used ingame or in a menu or what? :D
Title: Re: The Blue Platform Rebooted, Revamped, and just plain better!
Post by: Eeems on January 03, 2011, 02:52:00 am
Thanks :)
Battle screen :) bottom left will have the black Mage and top right the enemy. The stuff that fades off is also the bars shijg how much is left of stuff. It's hard to describe but I'll show it to you when I'm done making the display routine :)
Title: Re: The Blue Platform Rebooted, Revamped, and just plain better!
Post by: shmibs on January 03, 2011, 07:47:00 am
dang, you've made quite a bit of progress while i was out of town. very shiny!
Title: Re: The Blue Platform Rebooted, Revamped, and just plain better!
Post by: Eeems on January 03, 2011, 10:52:33 am
:) thanks :)
I'm intending to get a lot of work done soon, hopefully I'll be able to release a playable demo during this month

EDIT: some good news, I'll be able to work on this during my first block (computers) for marks :D so I might get a lot more done then initially thought during the school weeks.
Title: Re: The Blue Platform Rebooted, Revamped, and just plain better!
Post by: Eeems on January 04, 2011, 01:53:30 am
Due to my breach of 8kb of code I've been forced to switch to using DCS, so I've switched over my code, made an icon, got rid of redundant routines and we will see where it goes from here :) tomorrow I'm going to try to get my battlescreen mockup done for you all :)
Title: Re: The Blue Platform Rebooted, Revamped, and just plain better!
Post by: Builderboy on January 04, 2011, 01:57:05 am
Yayy :D can't wait to see everything  ^^
Title: Re: The Blue Platform Rebooted, Revamped, and just plain better!
Post by: DJ Omnimaga on January 04, 2011, 02:37:30 am
Nice Eeems, I like the new screenshot so far. Can't wait to see the battle screen mockups. :)
Title: Re: The Blue Platform Rebooted, Revamped, and just plain better!
Post by: Eeems on January 04, 2011, 11:38:25 pm
(http://img.removedfromgame.com/imgs/0-wabbitemu1.gif)
All generated on calc :)
stats are as followsNo battles don't work yet, but rendering stats and the screen work so far :) Although all the enemy images are statically generated, but I'll add in dynamic loading of enemies soon.

EDIT: Did a little more pixel work :)
(http://img.removedfromgame.com/imgs/1-wabbitemu3.gif)
Title: Re: The Blue Platform Rebooted, Revamped, and just plain better!
Post by: Builderboy on January 05, 2011, 12:10:30 am
Wow that looks awesome!  Although are you going to have the main player facing the other way so it looks light they are facing eachother?  The representation of both mana and health is simply stunning!
Title: Re: The Blue Platform Rebooted, Revamped, and just plain better!
Post by: Eeems on January 05, 2011, 12:14:40 am
Thanks :D I got a few pointers from DJ Omnimaga on how to make it look better so props to him :)
I am thinking about making him face the enemy, but I'm not sure how it will turn out due to less detail being on the back, but we will find out I guess.
Thanks, you are probably going to love what I do with it next :P
Title: Re: The Blue Platform Rebooted, Revamped, and just plain better!
Post by: Builderboy on January 05, 2011, 12:15:42 am
Heh i can't wait to see! ^^
Title: Re: The Blue Platform Rebooted, Revamped, and just plain better!
Post by: Hot_Dog on January 05, 2011, 12:15:52 am
Eeems, awesome job!
Title: Re: The Blue Platform Rebooted, Revamped, and just plain better!
Post by: Eeems on January 05, 2011, 12:17:03 am
Thanks Hot Dog! :D

Heh i can't wait to see! ^^
me either and I haven't done it yet! :O

EDIT: :)
(http://img.removedfromgame.com/imgs/0-wabbitemu4.gif)

EDIT2: :D from behind! and he has a sword!
(http://img.removedfromgame.com/imgs/0-wabbitemu5.gif)
Title: Re: The Blue Platform Rebooted, Revamped, and just plain better!
Post by: guy6020665 on January 05, 2011, 01:27:49 am
Could he maybe have a small emblem on his back? This is assuming he's wearing a cape. Might be a logo or something that you could use for the title screen.
Title: Re: The Blue Platform Rebooted, Revamped, and just plain better!
Post by: Eeems on January 05, 2011, 01:30:16 am
Erm...no I'm trying to keep him logo-less. Thanks for the input though. Also, I took your input about the hair, how does this look?
(http://img.removedfromgame.com/imgs/2-wabbitemu0.gif)
Title: Re: The Blue Platform Rebooted, Revamped, and just plain better!
Post by: guy6020665 on January 05, 2011, 01:33:21 am
Ah ok then. I think it looks better than before, a little like dangling strands of hair, seems to me more realistic.
Title: Re: The Blue Platform Rebooted, Revamped, and just plain better!
Post by: Eeems on January 05, 2011, 03:01:53 am
That's exactly what I was aiming for :)
Title: Re: The Blue Platform Rebooted, Revamped, and just plain better!
Post by: DJ Omnimaga on January 05, 2011, 04:29:36 am
Nice this gets better and better :)
Title: Re: The Blue Platform Rebooted, Revamped, and just plain better!
Post by: TIfanx1999 on January 05, 2011, 07:00:33 am
Wow, looking good! =)
Title: Re: The Blue Platform Rebooted, Revamped, and just plain better!
Post by: Eeems on January 05, 2011, 10:53:47 am
Thanks guys! I'm going to start working on animations now :) Probably start with mana/health changes.

EDIT: Ok, health change animations :)
(http://img.removedfromgame.com/imgs/TBP0.gif)(http://img.removedfromgame.com/imgs/TBP1.gif)
It's really fast the lower your health amount is, but overall it looks good :) Lower health still is visible, just not at 9FPS like this screenshot
Title: Re: The Blue Platform Rebooted, Revamped, and just plain better!
Post by: DJ Omnimaga on January 05, 2011, 07:42:34 pm
Oh looks great. I think the mana should be represented by an asterisk instead of a losange, though, else it might look a bit confusing. Also does the bar changes to a checkered pattern when HP gets low?
Title: Re: The Blue Platform Rebooted, Revamped, and just plain better!
Post by: Eeems on January 05, 2011, 07:44:38 pm
Losange D: it's suppose to be a lodestone! (well a crystal)
Yes it does when it is >50% :)
Title: Re: The Blue Platform Rebooted, Revamped, and just plain better!
Post by: TIfanx1999 on January 05, 2011, 09:42:58 pm
The interface looks really nice Eeems. Somehow I missed that those bars were actually going to be used for health and mp.  :-[ Very nice usage of space! =)
Title: Re: The Blue Platform Rebooted, Revamped, and just plain better!
Post by: Eeems on January 05, 2011, 09:46:39 pm
Lol :P
Thanks! I'm also thinking of adding a small meter to the heart and lodestone symbols, but that would probably be too much, and I like it the way it is anyways.
Title: Re: The Blue Platform Rebooted, Revamped, and just plain better!
Post by: Eeems on January 06, 2011, 02:05:43 am
I have added the ability to save during battle sequences now, so you can save anywhere but cut-scenes :P
I'll work on the battle engine itself more tomorrow. I'll probably have some arrow key shortcuts for all the menu's like in Reuben Quest, although stylized with my type of pixel art :P
Making the AI is going to be a PITA but that wont be for a while yet.
Title: Re: The Blue Platform Rebooted, Revamped, and just plain better!
Post by: DJ Omnimaga on January 06, 2011, 02:07:49 am
Losange D: it's suppose to be a lodestone! (well a crystal)
Yes it does when it is >50% :)
Oh ok lol. As for saving during battles will it also keep in memory your stats before the battle, in case you screw up very badly and have to restart the entire game from scratch? As for the AI an RPG doesn't really need a very smart one. Most enemies will do random attacks, counter to certain attacks, start using new moves at a certain HP level or morph halfway through battle.
Title: Re: The Blue Platform Rebooted, Revamped, and just plain better!
Post by: Eeems on January 06, 2011, 02:40:01 am
I hadn't thought of that :/ I'll probably remove saving in a battle then. Thanks.
That's what I was thinking, Random, and I'd have to figure out how to do mana management for it too.
Title: Re: The Blue Platform Rebooted, Revamped, and just plain better!
Post by: DJ Omnimaga on January 06, 2011, 02:56:48 am
Ok. Yeah I wanted to make sure. You could always do like in Final Fantasy Mystic Quest, though, where you can retry if you die, or restart from where you last saved.

As for mana management I can't help for enemies, though, because in my games, enemies had infinite MP. :P
Title: Re: The Blue Platform Rebooted, Revamped, and just plain better!
Post by: Eeems on January 06, 2011, 11:13:20 am
Yeah, thanks for that, I didn't think about it at all.
x.x infinite MP...well I have an mana bar for them so I'll figure something out, maybe have it randomly move down the attack list until it finds something that works.
Title: Re: The Blue Platform Rebooted, Revamped, and just plain better!
Post by: Munchor on January 06, 2011, 02:32:51 pm
Eeems, your last screenshot look fantastic, once again.
Title: Re: The Blue Platform Rebooted, Revamped, and just plain better!
Post by: DJ Omnimaga on January 06, 2011, 02:35:12 pm
By the way will the mana/HP be percentage-based and rely on defense like Illusiat 10 or will it increase?
Title: Re: The Blue Platform Rebooted, Revamped, and just plain better!
Post by: Eeems on January 06, 2011, 07:38:46 pm
It will increase independently. Currently my stats define layout looks like this:
Code: [Select]
BlackMageStats equ Name+12 ;9bytes
EnemyStats equ BlackMageStats+7 ;7bytes (loc -2 for lack of jump/hover)
EnemyName equ EnemyStats+7 ;12bytes
jump equ 0 ;jump height
hover equ 1 ;hover length
health equ 2 ;current heath
mhealth equ 3 ;max health
mana equ 4 ;current mana
mmana equ 5 ;max mana
strength equ 6 ;attk modifier
resistance equ 7 ;defence modifier
agility equ 8 ;dodge modifier
So basically, to get a stat you would do: ld a,(BlackMageStats+health) This example loads the black mage's current health into a.
Health is self explainable, same with mana. Strength is basically how much damage your standard attack can do (before applying the enemies resistance stat's and some random chance). Resistance is how much of the enemies attack will be taken off, so basically your defence. Agility affects how easy it is for you to dodge an attack.

@Scout: Thanks :)

EDIT: new screenshot :) battle menu:
(http://img.removedfromgame.com/imgs/2-wabbitemu2.gif)

EDIT2: got escaping working, and depending on the enemy your chances could be better or worse, or if it's a boss you could just not be able to escape at all!
(http://img.removedfromgame.com/imgs/2-wabbitemu3.gif)
Title: Re: The Blue Platform Rebooted, Revamped, and just plain better!
Post by: TIfanx1999 on January 07, 2011, 09:26:43 am
The battle menu reminds me of Lufia or Super Mario RPG. =)
Title: Re: The Blue Platform Rebooted, Revamped, and just plain better!
Post by: Eeems on January 07, 2011, 10:49:24 am
Haha :P Is that a good thing?
Title: Re: The Blue Platform Rebooted, Revamped, and just plain better!
Post by: TIfanx1999 on January 08, 2011, 08:22:57 am
Indeed it is. It was a good design. =)
Title: Re: The Blue Platform Rebooted, Revamped, and just plain better!
Post by: Eeems on January 08, 2011, 01:05:00 pm
Ah ok good :)
Title: Re: The Blue Platform Rebooted, Revamped, and just plain better!
Post by: Ashbad on January 08, 2011, 01:07:34 pm
I like it a lot, very well done!
Title: Re: The Blue Platform Rebooted, Revamped, and just plain better!
Post by: Eeems on January 08, 2011, 02:56:47 pm
Thank you Ashbad :D
I'm hoping to get some more work done this weekend, but I have a few other things I am going to work on first (*cough* Minecraft *cough*) as well as I am assisting one of my classmates (who's dad is a teacher so he kinda looks after the school website) with some work on the school website so I might not get more (or anything) done in the next two days, but thankfully I have every day during the week to work on it :)
Title: Re: The Blue Platform Rebooted, Revamped, and just plain better!
Post by: Binder News on January 08, 2011, 02:58:05 pm
Yay for Minecraft! I actually just got my server up and running.
Title: Re: The Blue Platform Rebooted, Revamped, and just plain better!
Post by: DJ Omnimaga on January 09, 2011, 08:38:10 pm
Looks nice Eeems! I like the Lufia-style battle menu :D

Btw about Minecraft do you eventually plan to come to play on Juju2143 server Eeems? It would be nice to play there since this is also where Geekboy1011 and a few others play.
Title: Re: The Blue Platform Rebooted, Revamped, and just plain better!
Post by: Eeems on January 09, 2011, 08:50:07 pm
Thanks :D

Actually I have, but it's a little hard due to my laggy connection ( It's hard to get a great signal from my room, and I share the bandwidth with my family :( )
Title: Re: The Blue Platform Rebooted, Revamped, and just plain better!
Post by: Binder News on January 09, 2011, 09:15:42 pm
Sad for you Eeems. I'm an only child with high-speed internet.  :evillaugh:

Example:
Title: Re: The Blue Platform Rebooted, Revamped, and just plain better!
Post by: Eeems on January 09, 2011, 09:20:08 pm
Oh, we have super high speed internet at our house :) I just have to share it, so it works out to around high speed, but when I'm in my room I have a bad signal to our wireless router, so my speed drops more :/
Title: Re: The Blue Platform Rebooted, Revamped, and just plain better!
Post by: Binder News on January 09, 2011, 09:56:01 pm
Yeah, it's like that in my basement. But my room is right next to the office, with the router.
Title: Re: The Blue Platform Rebooted, Revamped, and just plain better!
Post by: Eeems on January 09, 2011, 09:57:06 pm
Lucky you, my room is pretty much on the opposite side of the house, and at the top floor, while my router is in the basement, and I live in a 4-level split >.<
[/offtopic]
Title: Re: The Blue Platform Rebooted, Revamped, and just plain better!
Post by: DJ Omnimaga on January 10, 2011, 08:50:49 pm
Fortunately our appartment is very small so when I get a wireless router it shouldn't be a big problem for my brother's bedroom. It's not too far from the living room, at least (where's located the router/modem). I don't think I'll use wireless to play SC, though, because I don't want to get disconnected from games randomly.
Title: Re: The Blue Platform Rebooted, Revamped, and just plain better!
Post by: Eeems on January 11, 2011, 11:29:57 am
(http://img.removedfromgame.com/imgs/TBP2.gif)
:)
Title: Re: The Blue Platform Rebooted, Revamped, and just plain better!
Post by: c.sprinkle on January 11, 2011, 11:43:29 am
This looks great!
Edit:  ;D
Title: Re: The Blue Platform Rebooted, Revamped, and just plain better!
Post by: Eeems on January 11, 2011, 12:05:20 pm
Thanks :)
Here are the formulas that I'm using: https://docs.google.com/document/pub?id=1cWOzYAnap3F014nSynNE_abnUWbpofQ6GxVk4ot6jIk
Title: Re: The Blue Platform Rebooted, Revamped, and just plain better!
Post by: DJ Omnimaga on January 11, 2011, 06:50:17 pm
Nice, but I think the text should probably appear in a window in the middle of the screen or something. Maybe a translucent one with grayscale?
Title: Re: The Blue Platform Rebooted, Revamped, and just plain better!
Post by: Eeems on January 11, 2011, 07:32:04 pm
I was planning on having a text popup thing, I just haven't implemented/written it yet.
Title: Re: The Blue Platform Rebooted, Revamped, and just plain better!
Post by: shmibs on January 11, 2011, 07:46:11 pm
orly?
well then it should look delicious all around(although gray might look a little weird)!

i really love the health/mp/whatever they are bars.
Title: Re: The Blue Platform Rebooted, Revamped, and just plain better!
Post by: Eeems on January 11, 2011, 07:47:32 pm
Probably not grey, I'm going to stick to monochrome for now.

Health and mana :) Thanks Shmibs!
Title: Re: The Blue Platform Rebooted, Revamped, and just plain better!
Post by: Eeems on January 11, 2011, 11:15:36 pm
(http://img.removedfromgame.com/imgs/0-wabbitemu11.gif)
Finally got around to making that text routine :) Hope everybody likes it!
Title: Re: The Blue Platform Rebooted, Revamped, and just plain better!
Post by: TIfanx1999 on January 11, 2011, 11:16:55 pm
I think I might actually slow down the speed at which it scrolls. It does look very nice though. :)
Title: Re: The Blue Platform Rebooted, Revamped, and just plain better!
Post by: Eeems on January 11, 2011, 11:31:59 pm
(http://img.removedfromgame.com/imgs/wabbitemu120.gif)
how's this? :D
Title: Re: The Blue Platform Rebooted, Revamped, and just plain better!
Post by: TIfanx1999 on January 11, 2011, 11:32:32 pm
Looks great! :)
Title: Re: The Blue Platform Rebooted, Revamped, and just plain better!
Post by: Builderboy on January 12, 2011, 01:17:56 am
Wow this is looking epic! :D I love the text routine ^^ It would seem it has word wrapping yes?
Title: Re: The Blue Platform Rebooted, Revamped, and just plain better!
Post by: Eeems on January 12, 2011, 01:20:46 am
Thanks :D
Why, yes it does :P letter based, not word based though.
Title: Re: The Blue Platform Rebooted, Revamped, and just plain better!
Post by: Builderboy on January 12, 2011, 01:23:27 am
Ahh so it was just a coincidence that it wrapped correctly in the screenshot?
Title: Re: The Blue Platform Rebooted, Revamped, and just plain better!
Post by: Eeems on January 12, 2011, 01:24:30 am
No, I used a \n to do that :P
Title: Re: The Blue Platform Rebooted, Revamped, and just plain better!
Post by: Builderboy on January 12, 2011, 01:28:07 am
Oh :D Clever solution :) I like the handy and simple fix!
Title: Re: The Blue Platform Rebooted, Revamped, and just plain better!
Post by: Eeems on January 12, 2011, 01:30:44 am
Yep :)
I actually have the original text wrapping routine posted in the assembly subforum, but this is extremely modified for displaying the text area, and the slowdown for the typewriter effect.
Title: Re: The Blue Platform Rebooted, Revamped, and just plain better!
Post by: Binder News on January 12, 2011, 04:28:43 am
Epic. Epic. Epic.
Title: Re: The Blue Platform Rebooted, Revamped, and just plain better!
Post by: Eeems on January 12, 2011, 12:07:36 pm
(http://img.removedfromgame.com/imgs/TBP3.gif)
Title: Re: The Blue Platform Rebooted, Revamped, and just plain better!
Post by: c.sprinkle on January 12, 2011, 12:13:46 pm
Nice battle system. This is both fast and aesthetically pleasing.  :)
Title: Re: The Blue Platform Rebooted, Revamped, and just plain better!
Post by: Munchor on January 12, 2011, 01:16:27 pm
I really like the battle System Eeems, that Gif is very pleasant!
Title: Re: The Blue Platform Rebooted, Revamped, and just plain better!
Post by: Eeems on January 12, 2011, 07:09:24 pm
Thanks :) I can't wait to start working on the magic routines, animations are going to be fun with them :P
Title: Re: The Blue Platform Rebooted, Revamped, and just plain better!
Post by: Eeems on January 14, 2011, 12:56:00 am
(http://img.removedfromgame.com/imgs/wabbitemu121.gif)
I just did a little touch up to my text routine, and made my about/thanks page more descriptive :P
Enjoy :)
Title: Re: The Blue Platform Rebooted, Revamped, and just plain better!
Post by: Binder News on January 14, 2011, 08:46:51 am
Go Eeems!!! Awesome so far!:)
Title: Re: The Blue Platform Rebooted, Revamped, and just plain better!
Post by: Eeems on January 14, 2011, 10:41:12 am
Thanks binder!
Title: Re: The Blue Platform Rebooted, Revamped, and just plain better!
Post by: Munchor on January 14, 2011, 01:14:24 pm
there are a lot of thanks there, will we need to see all of them everytime we play?

The menu looks really cool ;D
Title: Re: The Blue Platform Rebooted, Revamped, and just plain better!
Post by: Eeems on January 14, 2011, 06:44:02 pm
No you wont, it's under the about menu option on the home screen if you watch closely enough at the start of the screenshot you will notice ;P
So you only see it if you want to.
I'm also thinking of making the background have little graphical representations of each person while you read about them :P

Thanks!
Title: Re: The Blue Platform Rebooted, Revamped, and just plain better!
Post by: Munchor on January 14, 2011, 06:52:17 pm
No you wont, it's under the about menu option on the home screen if you watch closely enough at the start of the screenshot you will notice ;P
So you only see it if you want to.
I'm also thinking of making the background have little graphical representations of each person while you read about them :P

Thanks!

What about them walking like this:

http://www.youtube.com/watch?v=av1yjrGD0SI (http://www.youtube.com/watch?v=av1yjrGD0SI)

Driving or walking, whatever.
Title: Re: The Blue Platform Rebooted, Revamped, and just plain better!
Post by: Eeems on January 14, 2011, 08:00:49 pm
That would be too hard, it would require interrupts, which are harder in assembly then in axe, by a lot.
I already have an idea though :)
Title: Re: The Blue Platform Rebooted, Revamped, and just plain better!
Post by: Builderboy on January 15, 2011, 02:14:34 am
It might not need interrupts.  All you need is to have each piece of code run one after the other.  Interrupts should only really be needed where one piece of code needs to be run at extremely specific speed right?  Or where one of the pieces of code can have highly variable runtimes.
Title: Re: The Blue Platform Rebooted, Revamped, and just plain better!
Post by: Eeems on January 15, 2011, 03:03:17 am
I'm using a standard routine for my text, so doing anything like that would mess up displaying text everywhere else in the same manner, so, interrupts would be needed unfortunately.
Title: Re: The Blue Platform Rebooted, Revamped, and just plain better!
Post by: Builderboy on January 15, 2011, 03:07:14 am
ah i see, it can't be avoided in that case i guess.  Well its awesome anyway ^^
Title: Re: The Blue Platform Rebooted, Revamped, and just plain better!
Post by: Eeems on January 15, 2011, 01:29:57 pm
Yeah :/
Thanks!
Oh and I've thought up an awesome stirrings twist that you will have to play the game to find out ;p
Title: Re: The Blue Platform Rebooted, Revamped, and just plain better!
Post by: Eeems on January 17, 2011, 11:21:21 am
Ok, I've finally fixed that ladder bug x.x
Title: Re: The Blue Platform Rebooted, Revamped, and just plain better!
Post by: DJ Omnimaga on January 18, 2011, 04:23:36 pm
Nice and I like that text routine. The only thing is that I would avoid doing things like separating a word on two lines such as "he" at the end of a line and "lp" at the start of the next. Otherwise it might be hard to read.
Title: Re: The Blue Platform Rebooted, Revamped, and just plain better!
Post by: Eeems on January 18, 2011, 06:03:42 pm
Yeah, Iambian has offered to make a word wrapping routine (as opposed to my current text wrapping one) that will solve this, but he hasn't finished (or started) it yet.
Title: Re: The Blue Platform Rebooted, Revamped, and just plain better!
Post by: Eeems on April 06, 2011, 04:24:58 pm
(http://forums.civfanatics.com/images/smilies/mischief.gif)
bugfixes and stuff
Title: Re: The Blue Platform Rebooted, Revamped, and just plain better!
Post by: Munchor on April 06, 2011, 04:25:44 pm
(http://forums.civfanatics.com/images/smilies/mischief.gif)
bugfixes and stuff

So, what has been happening with this project? :P
Title: Re: The Blue Platform Rebooted, Revamped, and just plain better!
Post by: Eeems on April 06, 2011, 04:26:16 pm
Did I not just say? :P
Title: Re: The Blue Platform Rebooted, Revamped, and just plain better!
Post by: Munchor on April 06, 2011, 04:28:22 pm
(http://forums.civfanatics.com/images/smilies/mischief.gif)
bugfixes and stuff

bufixes and stuff, ahh nice :D
Title: Re: The Blue Platform Rebooted, Revamped, and just plain better!
Post by: Eeems on April 06, 2011, 04:29:11 pm
Yep :)
Still trying to get back into the code :P It's been a while
Title: Re: The Blue Platform Rebooted, Revamped, and just plain better!
Post by: Eeems on April 09, 2011, 01:20:08 am
currently having issues with http://pastebin.com/3EKPHWuZ line 31 to the end...don't know what it is...
Title: Re: The Blue Platform Rebooted, Revamped, and just plain better!
Post by: shmibs on April 09, 2011, 01:37:09 am
welp, i'm sure you'll get it eventually, and people in the irc are definitely being helpful. good luck on getting back into the swing of things here, eeems!
Title: Re: The Blue Platform Rebooted, Revamped, and just plain better!
Post by: Builderboy on April 09, 2011, 02:14:07 am
Nice that this is seeing progress again!  Can't wait for some more updates :)
Title: Re: The Blue Platform Rebooted, Revamped, and just plain better!
Post by: Binder News on April 09, 2011, 06:24:22 am
I'm glad this is still progressing. I also love you'r new avatar! :)
Title: Re: The Blue Platform Rebooted, Revamped, and just plain better!
Post by: Eeems on April 09, 2011, 02:36:15 pm
Thanks guys!
Yeah I'm sure I'll eventually figure out the problem :P
I can't wait to be able to give more updates with screenshots and whatever, atm I'm not progressing that much.

EDIT: after working with Runner112 for a while on IRC we fixed the problem and made the routine a lot smaller :)
(http://img.removedfromgame.com/imgs/wabbitemu124.gif)
Yay!
http://pastebin.com/fdcLWjzi

EDIT2: more tiny tweaks, almost have a menu you can actually do stuff on :P
(http://img.removedfromgame.com/imgs/wabbitemu125.gif)

EDIT3:
(http://img.removedfromgame.com/imgs/wabbitemu126.gif)
http://pastebin.com/nxf3mPnP
Title: Re: The Blue Platform Rebooted, Revamped, and just plain better!
Post by: Binder News on April 09, 2011, 07:45:17 pm
Ohhh. Great job Eeems! Looks like it's going well! :)
Title: Re: The Blue Platform Rebooted, Revamped, and just plain better!
Post by: Eeems on April 10, 2011, 03:26:20 pm
Thanks :)
moar progress :)
(http://img.removedfromgame.com/imgs/wabbitemu127.gif)
Title: Re: The Blue Platform Rebooted, Revamped, and just plain better!
Post by: Munchor on April 10, 2011, 03:28:34 pm
Thanks :)
moar progress :)
(http://img.removedfromgame.com/imgs/wabbitemu127.gif)

Nice, but there seems to be a little bug there :P

EDIT: I think magic spells should have other names, since the calculator doesn't really support colours and it is somehow strange to cast red and blue spells in greyscale :P
Title: Re: The Blue Platform Rebooted, Revamped, and just plain better!
Post by: Eeems on April 10, 2011, 05:33:48 pm
Yeah I know, fixed the bug though.

As I've actually had to tell people before, the magics are remaining named after colours due to how the storyline is based. They are not spells actually, but completely different magic :P
Each magic corresponds to a different platform, which is named the same. Your main character, the Black Mage is the ruler of the Black platform, and one of the main goals is to get to the Blue platform, the home of the Blue Mage who is the most powerful Mage and wields the Blue magic which is the most powerful magic :P
Title: Re: The Blue Platform Rebooted, Revamped, and just plain better!
Post by: Ashbad on April 10, 2011, 06:41:21 pm
I thought blue mages were the lame ones who had to steal their abilities from slain enemies -- jk :)

That actually has an interesting concept to it -- it sounds rather cool :).  And (I don't know if it was said before, but...) is this gonna be a normal program, or a flash app?
Title: Re: The Blue Platform Rebooted, Revamped, and just plain better!
Post by: Eeems on April 10, 2011, 06:58:07 pm
That actually has an interesting concept to it -- it sounds rather cool :).  And (I don't know if it was said before, but...) is this gonna be a normal program, or a flash app?
Thanks :) Have you read the brief overview topic (http://ourl.ca/8525)?
This so far is planned to be a DCS program, and if I run out of room I'll separate the maps or something.
Title: Re: The Blue Platform Rebooted, Revamped, and just plain better!
Post by: Ashbad on April 10, 2011, 07:10:07 pm
Wow, that sounds really neat :) great story line and plan.  How big is the compiled program so far?
Title: Re: The Blue Platform Rebooted, Revamped, and just plain better!
Post by: Eeems on April 10, 2011, 08:07:53 pm
10306 bytes currently
Title: Re: The Blue Platform Rebooted, Revamped, and just plain better!
Post by: Munchor on April 12, 2011, 07:33:24 am
Wow, that sounds really neat :) great story line and plan.  How big is the compiled program so far?

10306 bytes currently

That means it is an Application, right?
Title: Re: The Blue Platform Rebooted, Revamped, and just plain better!
Post by: Builderboy on April 12, 2011, 10:03:32 am
You can have programs any size you want as long as they fit into RAM, and as long as the amount of executable code doesn't go past 8800 bytes. :)

That said, this is looking really awesome, and I got the color of magic referencing a type of magic immediately! :D
Title: Re: The Blue Platform Rebooted, Revamped, and just plain better!
Post by: Munchor on April 12, 2011, 10:06:50 am
You can have programs any size you want as long as they fit into RAM, and as long as the amount of executable code doesn't go past 8800 bytes. :)

Yeah, hence I said it was an App, >8800 bytes :)
Title: Re: The Blue Platform Rebooted, Revamped, and just plain better!
Post by: Eeems on April 12, 2011, 04:40:16 pm
Erm...no it's a program not an app. I have mentioned it before btw. It runs via DCS to get around the size issue that TIOS creates.

Thanks Builderboy :)
Title: Re: The Blue Platform Rebooted, Revamped, and just plain better!
Post by: Munchor on April 13, 2011, 04:49:58 am
Erm...no it's a program not an app. I have mentioned it before btw. It runs via DCS to get around the size issue that TIOS creates.

Thanks Builderboy :)

Ah great then :) I didn't read this topic's 10 pages :(
Title: Re: The Blue Platform Rebooted, Revamped, and just plain better!
Post by: Eeems on April 13, 2011, 04:24:09 pm
Ah ok np
http://img.removedfromgame.com/imgs/TBP4.gif
Title: Re: The Blue Platform Rebooted, Revamped, and just plain better!
Post by: DJ Omnimaga on April 13, 2011, 04:39:48 pm
I'm glad to see progress, but could you upload the images elsewhere, like attach them directly to the posts? I can't view them since RFG is down.
Title: Re: The Blue Platform Rebooted, Revamped, and just plain better!
Post by: Eeems on April 13, 2011, 04:52:29 pm
strange, it's not down at all for me though...
Why do all my image links from it break now though?
Title: Re: The Blue Platform Rebooted, Revamped, and just plain better!
Post by: DJ Omnimaga on April 13, 2011, 05:10:20 pm
I banned them because more than one people reported it was down. However I guess I'll have to re-enable them again seeing as it's just a few people. I hope it's not a permban. Why don't you upload them directly on the forums, though? Do you have a problem with Omnimaga uploader?
Title: Re: The Blue Platform Rebooted, Revamped, and just plain better!
Post by: Eeems on April 13, 2011, 05:19:56 pm
Ah ok, well I usually upload to removedfromgame due to not having issues with naming. I guess I'll upload a few later if rfg goes totally down.
Title: Re: The Blue Platform Rebooted, Revamped, and just plain better!
Post by: DJ Omnimaga on April 13, 2011, 05:21:02 pm
Ah ok. Well it might be permanently down for some people if it happens to be IP bans. This is 1and1 we're talking about here anyway.
Title: Re: The Blue Platform Rebooted, Revamped, and just plain better!
Post by: Eeems on April 13, 2011, 06:32:50 pm
Have you tried checking multiple sites hosted by 1and1?
This is really strange :/
Title: Re: The Blue Platform Rebooted, Revamped, and just plain better!
Post by: DJ Omnimaga on April 13, 2011, 06:36:01 pm
Only this one seems to do it. TIMGUL works fine. TI-Freakware is friggin slow, though.

I had this happen several times with TIMGUL and Omni when Omni was still hosted there. I had to contact 1and1 to get myself unbanned so I wouldn't be able to access Omni for a few days without a proxy. In Omni case this was usually when I failed too often to connect to FTP.
Title: Re: The Blue Platform Rebooted, Revamped, and just plain better!
Post by: Eeems on April 13, 2011, 06:40:49 pm
Ah :/ well this seems like it would be a possible plan, contact them and ask them if they have ip banned you etc. It sucks though that they are so quick to ip ban :/
Title: Re: The Blue Platform Rebooted, Revamped, and just plain better!
Post by: DJ Omnimaga on April 13, 2011, 06:42:35 pm
Yeah, except that rfg is not my site. {AP} would have to contact them. However if it's because I'm using too much bandwidth (which is likely, since I visit the site often, same for Scout), then this might happen again in the future. After all, there are a lot of hotlinked images from there on Omni.
Title: Re: The Blue Platform Rebooted, Revamped, and just plain better!
Post by: Munchor on April 14, 2011, 06:05:29 am
Yeah, except that rfg is not my site. {AP} would have to contact them. However if it's because I'm using too much bandwidth (which is likely, since I visit the site often, same for Scout), then this might happen again in the future. After all, there are a lot of hotlinked images from there on Omni.

A lot of Omnimaga posts/topics/userbars have images hosted at RFG. It would be a nightmare if it went down forever.

[/OFFTOPIC]
Title: Re: The Blue Platform Rebooted, Revamped, and just plain better!
Post by: aeTIos on April 14, 2011, 07:02:21 am
I is not down afaik, I can see all the userbars and so.
Title: Re: The Blue Platform Rebooted, Revamped, and just plain better!
Post by: Munchor on April 14, 2011, 07:11:05 am
I is not down afaik, I can see all the userbars and so.

And avatars too :D
Title: Re: The Blue Platform Rebooted, Revamped, and just plain better!
Post by: Compynerd255 on April 14, 2011, 10:27:27 am
It runs via DCS to get around the size issue that TIOS creates.
O.O
DCS gets around the 8811 byte size limit?!?!?!?
Title: Re: The Blue Platform Rebooted, Revamped, and just plain better!
Post by: Eeems on April 14, 2011, 05:26:11 pm
Any shell gets around the size issue that TIOS gives, now you can run anything that will fit in the space given, which is...I can't remember...
Title: Re: The Blue Platform Rebooted, Revamped, and just plain better!
Post by: Compynerd255 on April 14, 2011, 05:30:18 pm
/me does a happy victory dance.

So that means I don't have to worry about Eitrix overrunning the 8811 byte limit, just as long as I compile for Mirage or Doors (so people can't use Asm()

I think that the space we have is actually the size of usermem, which is around 24000 bytes (we've got nearly a page's worth up to F000).
Title: Re: The Blue Platform Rebooted, Revamped, and just plain better!
Post by: Eeems on April 14, 2011, 05:32:27 pm
24000 sounds about right. The biggest program I've been able to run was around that. Can't remember what it was...
So yes, if you compile for a shell you don't have to worry about the 8811 limit.

[/offtopic]

I might get some work in today, although I have to study for a unit test tonight so maybe not.
Title: Re: The Blue Platform Rebooted, Revamped, and just plain better!
Post by: Builderboy on April 14, 2011, 05:44:11 pm
If you compile for a shell, you don't have to worry about the 8100 limit.  The 8811 limit is always there, and cannot be bypassed.  Fortunately the 8811 limit is only for code and not data.  The 8100 limit is OS imposed and counts for both code and data
Title: Re: The Blue Platform Rebooted, Revamped, and just plain better!
Post by: Eeems on April 18, 2011, 05:00:37 pm
Just to let you all know, The Black Mage is a ninja as well :P
(http://img.removedfromgame.com/imgs/TBP5.gif)
Title: Re: The Blue Platform Rebooted, Revamped, and just plain better!
Post by: Munchor on April 18, 2011, 05:01:34 pm
Just to let you all know, The Black Mage is a ninja as well :P
(http://img.removedfromgame.com/imgs/TBP5.gif)

I still love that bug, and your avatar.
Title: Re: The Blue Platform Rebooted, Revamped, and just plain better!
Post by: DJ Omnimaga on April 18, 2011, 05:02:32 pm
Lol I hate bugs too X.x. But it looks nice, I finally got to see the other screenshots now that RFG is back, but RFG is very slow it seems and last night it was down again for a while. At least I can view images/gifs, though, so that's good. :P

I'm glad you're continuing working on this. :)
Title: Re: The Blue Platform Rebooted, Revamped, and just plain better!
Post by: Munchor on April 20, 2011, 09:41:22 am
Eeems changed his avatar to the blue platform sprite :D
Title: Re: The Blue Platform Rebooted, Revamped, and just plain better!
Post by: Eeems on April 20, 2011, 10:01:09 am
Yeah :p
Decided I needed something more me, so I chose it.
Work on this, is progressing, although not quite as fast as before as I have another project I'm working on as you may have figured out if you follow my twitter :)
Title: Re: The Blue Platform Rebooted, Revamped, and just plain better!
Post by: Munchor on April 21, 2011, 11:33:32 am
Yeah :p
Decided I needed something more me, so I chose it.
Work on this, is progressing, although not quite as fast as before as I have another project I'm working on as you may have figured out if you follow my twitter :)

Yap, I have been following it =D Hope you keep working on this too though.
Title: Re: The Blue Platform Rebooted, Revamped, and just plain better!
Post by: Eeems on April 21, 2011, 01:51:05 pm
Don't worry, this is still high on my priority list :)
Title: Re: The Blue Platform Rebooted, Revamped, and just plain better!
Post by: jnesselr on April 21, 2011, 08:20:49 pm
Yeah, I noticed the new avatar, and was glad you were working on it.
Title: Re: The Blue Platform Rebooted, Revamped, and just plain better!
Post by: aeTIos on May 07, 2011, 12:39:38 pm
Just saw this, awesome! Keep up the great work!
Title: Re: The Blue Platform Rebooted, Revamped, and just plain better!
Post by: Eeems on May 07, 2011, 01:25:22 pm
Just saw this, awesome! Keep up the great work!
Thanks :D
It's grad week for me so I'm not getting much work in on anything other then stuff for grad but don't worry, I still plan to work on this :)
Title: Re: The Blue Platform Rebooted, Revamped, and just plain better!
Post by: aeTIos on May 07, 2011, 02:04:28 pm
Aha. Thanks for informing us about it.
Title: Re: The Blue Platform Rebooted, Revamped, and just plain better!
Post by: DJ Omnimaga on May 25, 2011, 04:28:47 pm
Yeah I hope this continues progressing. Btw I liked that avatar :D
Title: Re: The Blue Platform Rebooted, Revamped, and just plain better!
Post by: Eeems on May 25, 2011, 05:10:10 pm
Haha, I liked it too :P But I decided I needed another one of me :P
I'm currently devoting my free time to OmnimagaOS so I might not get back to this for a while, but it's still on my list of things to work on, I don't plan on cancelling it anytime at all :P
Title: Re: The Blue Platform Rebooted, Revamped, and just plain better!
Post by: DJ Omnimaga on May 25, 2011, 05:15:52 pm
Ah ok, I hope you eventually resume it :)
Title: Re: The Blue Platform Rebooted, Revamped, and just plain better!
Post by: TIfanx1999 on May 28, 2011, 01:33:21 pm
@Eeems: I'm glad you're still going to work on this, even if it is on hold at the moment. It looks quite promising. =)
Title: Re: The Blue Platform Rebooted, Revamped, and just plain better!
Post by: Eeems on October 24, 2011, 04:27:53 am
Guess who bothered Buckeye enough to get spasm fixed on linux?
That's right, this guy ;P

I can now start working on this whenever I have the spare time ( so weekends, a little in the morning when I get home from work? )
Title: Re: The Blue Platform Rebooted, Revamped, and just plain better!
Post by: Builderboy on October 24, 2011, 04:28:41 am
Yay :D  :w00t: what do you still need to work on?
Title: Re: The Blue Platform Rebooted, Revamped, and just plain better!
Post by: Eeems on October 24, 2011, 04:30:44 am
Yay :D  :w00t: what do you still need to work on?
Battle engine, adding in support for more then one map, items, dialog with npc's. Random encounters.
Pretty much most of the meat, so far graphics and game engine is all I've worked on. Well the main menu's too.
Title: Re: The Blue Platform Rebooted, Revamped, and just plain better!
Post by: Builderboy on October 24, 2011, 04:32:02 am
Sounds like you have a lot on your plate, good luck getting it all finished :)
Title: Re: The Blue Platform Rebooted, Revamped, and just plain better!
Post by: Eeems on October 24, 2011, 04:34:25 am
Yeah the game is far from finished. The engine is pretty far along though, although I might do a major revamp to actually understand how it all works again :P

EDIT: if anybody wants to make a screenshot of the game for me feel free http://dl.dropbox.com/u/763272/TBP/TBP.8xp I haven't really gotten my dev environment completely setup
Title: Re: The Blue Platform Rebooted, Revamped, and just plain better!
Post by: TIfanx1999 on October 24, 2011, 05:17:35 am
\o/ More progress soon! ^^
Title: Re: The Blue Platform Rebooted, Revamped, and just plain better!
Post by: Yeong on October 24, 2011, 09:24:33 am
It's giving me ERR:INVALID ???
EDIT:nvm I tryed with DCS7 and it worked.
EDIT2:Screenshot.
Title: Re: The Blue Platform Rebooted, Revamped, and just plain better!
Post by: Eeems on October 25, 2011, 04:53:45 am
Yeah I forgot to mention, this is going to be a DCS7 program due to the fact that I'm using some of DCS's routines. I might be able to switch to MOS though, I can't remember.
Title: Re: The Blue Platform Rebooted, Revamped, and just plain better!
Post by: DJ Omnimaga on October 25, 2011, 04:58:58 am
I'm happy to see this alive again. Will it use Crabcake?

the game

I lost
Title: Re: The Blue Platform Rebooted, Revamped, and just plain better!
Post by: Eeems on October 25, 2011, 05:00:31 am
Isn't crabcake an axe only thing?
If I need the extra space I'll probably just go with that port trick or something. I'm not entirely sure since I haven't reached that point yet.
Title: Re: The Blue Platform Rebooted, Revamped, and just plain better!
Post by: DJ Omnimaga on October 25, 2011, 04:04:59 pm
Nah it has an ASM version too. Both bypasses the 8 KB limit. I guess if you use the port trick it works too though. Good luck whatever you decide.
Title: Re: The Blue Platform Rebooted, Revamped, and just plain better!
Post by: TIfanx1999 on October 25, 2011, 05:01:13 pm
/me thought it was going to be an App for some reason...
Title: Re: The Blue Platform Rebooted, Revamped, and just plain better!
Post by: Eeems on October 25, 2011, 07:51:31 pm
Nah it has an ASM version too. Both bypasses the 8 KB limit. I guess if you use the port trick it works too though. Good luck whatever you decide.
Ah ok, well if I need to bypass the 8KB limit I'll keep it in mind.
/me thought it was going to be an App for some reason...
Lol, no I'm going for a program, although if the maps get too big I'll probably move to an app.
Title: Re: The Blue Platform Rebooted, Revamped, and just plain better!
Post by: LincolnB on October 25, 2011, 11:37:18 pm
wtf spambot?
Title: Re: The Blue Platform Rebooted, Revamped, and just plain better!
Post by: Eeems on October 25, 2011, 11:38:03 pm
wtf spambot?
already gone :)
Title: Re: The Blue Platform Rebooted, Revamped, and just plain better!
Post by: LincolnB on October 25, 2011, 11:41:33 pm
thank you.
Title: Re: The Blue Platform Rebooted, Revamped, and just plain better!
Post by: DJ Omnimaga on November 14, 2011, 12:07:11 am
I noticed another one in another thread earlier today. Not sure if it's still there, though.

Also anty new progress Eeems? :P
Title: Re: The Blue Platform Rebooted, Revamped, and just plain better!
Post by: Eeems on November 14, 2011, 12:47:26 am
I've poked the code with a stick a little, but since I got my phone I haven't touched it all that much. I've been too busy setting it up :P
I'm also going to be busy soon with my new computer, so who knows how long till I'll have progress on anything :3
Title: Re: The Blue Platform Rebooted, Revamped, and just plain better!
Post by: DJ Omnimaga on November 14, 2011, 12:56:37 am
Aaah ok, I hope you don't completely move on to phone dev or something prior finishing this D:
Title: Re: The Blue Platform Rebooted, Revamped, and just plain better!
Post by: Eeems on November 14, 2011, 01:00:04 am
I'm not planning on dropping any of my active projects. I'll get around to them. I just don't have the time I use to have.
Title: Re: The Blue Platform Rebooted, Revamped, and just plain better!
Post by: DJ Omnimaga on November 14, 2011, 01:57:59 pm
Ah ok. Glad to hear. I hope you get more free time soon.

Also is it bad if I keep misreading this topic title as "The Blue Platform Rebooted, Revamped, and just plain bieber!"
Title: Re: The Blue Platform Rebooted, Revamped, and just plain better!
Post by: chickendude on November 02, 2012, 10:59:26 pm
Hey Eeems, sorry for the necro post but i saw this over at Cemetech and it looked really cool, it seems like you've already done a good deal. I was just wondering if i should still be holding my breath for an update or not :P
Title: Re: The Blue Platform Rebooted, Revamped, and just plain better!
Post by: Eeems on November 03, 2012, 12:38:47 am
Hey Eeems, sorry for the necro post but i saw this over at Cemetech and it looked really cool, it seems like you've already done a good deal. I was just wondering if i should still be holding my breath for an update or not :P
No problem, and thanks :)
I haven't touched this in a while, and I don't think I'll ever finish it. I can give you the source code in it's current/past state if you want to use the engine.
Title: Re: The Blue Platform Rebooted, Revamped, and just plain better!
Post by: chickendude on November 03, 2012, 12:51:06 am
Sure, maybe later after some of my current projects are finished i can work on polishing this up into a playable demo or something :) It looks really fun.
Title: Re: The Blue Platform Rebooted, Revamped, and just plain better!
Post by: annoyingcalc on November 03, 2012, 01:15:14 pm
I wpildnt mind the.src either
Title: Re: The Blue Platform Rebooted, Revamped, and just plain better!
Post by: DJ Omnimaga on November 03, 2012, 01:20:25 pm
@Eeems didn't you start a PC sequel/prequel or something at one point? Sorry that you might not finish the calc version though
Title: Re: The Blue Platform Rebooted, Revamped, and just plain better!
Post by: Eeems on November 03, 2012, 01:30:21 pm
@Eeems didn't you start a PC sequel/prequel or something at one point? Sorry that you might not finish the calc version though
Yeah, it hasn't been going anywhere though. I still have it though.
I wpildnt mind the.src either
Be warned though, I am giving you permission to use my code in other projects however you see fit, but I am not giving you permission to use my code to create/finish "The Blue Platform" or anything in the world I have created for it. That is something I still want to do myself sometime down the road.
https://www.dropbox.com/s/9txsj8n6x0ig4dc/The%20Blue%20Platform.zip
Title: Re: The Blue Platform Rebooted, Revamped, and just plain better!
Post by: flyingfisch on November 03, 2012, 01:38:39 pm
what is this written in? Could the engine be ported to Casio calcs?
Title: Re: The Blue Platform Rebooted, Revamped, and just plain better!
Post by: DJ Omnimaga on November 03, 2012, 01:40:22 pm
I think it's Z80 ASM. It used to be written in TI-BASIC with Celtic III but then he switched to ASM
Title: Re: The Blue Platform Rebooted, Revamped, and just plain better!
Post by: Eeems on November 03, 2012, 02:20:58 pm
It is written in z80 Assembler. I'm sure you could port it, but it would take a lot of work.
Title: Re: The Blue Platform Rebooted, Revamped, and just plain better!
Post by: TIfanx1999 on November 03, 2012, 04:51:51 pm
Aww bummer. I saw activity in this topic and thought you might have actually picked this back up.  <_<
Title: Re: The Blue Platform Rebooted, Revamped, and just plain better!
Post by: Eeems on November 03, 2012, 08:21:10 pm
Aww bummer. I saw activity in this topic and thought you might have actually picked this back up.  <_<
Sorry to disappoint :P Feel free to poke around my code though :)
Title: Re: The Blue Platform Rebooted, Revamped, and just plain better!
Post by: chickendude on November 04, 2012, 09:06:23 am
Be warned though, I am giving you permission to use my code in other projects however you see fit, but I am not giving you permission to use my code to create/finish "The Blue Platform" or anything in the world I have created for it. That is something I still want to do myself sometime down the road.
I'm much more interested in the actual game, later on if you decide you want to continue work maybe we can either work together on it or i can program in your ideas and you can work with the storyline, etc. Or if you want to finish it all by yourself that's fine, too, it just has a really cool storyline and a lot in common with my favorite RPG ever (Legend of Legaia). I've gotta download DCS first but i'm gonna test it out now. Thanks, Eeems!
Title: Re: The Blue Platform Rebooted, Revamped, and just plain better!
Post by: Eeems on November 04, 2012, 01:58:59 pm
I've already got the storyline planned out and I also know how I want the game to look.
I might take you up on your offer to program it, maybe you can figure out the head sticking in the ceiling bug that I haven't been able to fix since I first started working on the engine.
Title: Re: The Blue Platform Rebooted, Revamped, and just plain better!
Post by: DJ Omnimaga on November 04, 2012, 02:09:05 pm
Wasn't there also that one bug that caused the map to suddenly become off by one tile compared to the collision detection map? I don't remember how it worked but I recall playing the Celtic III version and sometimes falling through the block on one side of a platform. Or did you have time to fix that during the conversion to ASM?
Title: Re: The Blue Platform Rebooted, Revamped, and just plain better!
Post by: Eeems on November 04, 2012, 04:22:34 pm
Wasn't there also that one bug that caused the map to suddenly become off by one tile compared to the collision detection map? I don't remember how it worked but I recall playing the Celtic III version and sometimes falling through the block on one side of a platform. Or did you have time to fix that during the conversion to ASM?
That was an issue with the Celtic III version. I actually wrote the engine etc from scratch when I started again in ASM so it wasn't even an issue I had to deal with.
Title: Re: The Blue Platform Rebooted, Revamped, and just plain better!
Post by: chickendude on November 05, 2012, 10:24:19 am
Alright, i just popped open the source code tonight and it seems like the main folder is just the title screen :P Anyway the "old" folder had what seemed to be the actual source and when i loaded the program onto my calc what i first thought is that you weren't resetting some sort of jumping flag after touching a ladder. What it turned out to be is that you aren't resetting the ladder flag ;) If you're on a ladder and press 2nd to jump, the code jumps but still thinks you're on a ladder, since when you run the ladder routine it sees that you've jumped (but still thinks you're on a ladder). Soo... all you have to do is first reset the ladder then check if you're jumping. Here's the code i changed it to:
Code: [Select]
char_ladder:
xor a
ld (charT+2),a

ld a,(charJ)
or a
ret nz ;quit if jumping

ld a,(charT) ;get x
ld d,a
ld a,(charT+1) ;get y
ld e,a

call Tile_value ;check (x,y)
cp 10
jr z,+_

inc e ;go to y+1

call Tile_value
cp 10
jr z,+_ ;check (x,y+1)

getoffsetD
ld d,a ;store it back to d
getX ;get the characters edge
cp d ;compare
ret z ;if it doesn't equal the other, then it is partway between the two
;so another check is required
ld a,(charT) ;get x
inc a ;get for x+1
ld d,a

call Tile_value ;check (x+1,y+1)
cp 10
jr z,+_

dec e ;go to Y

call Tile_value ;check (x+1,y)
cp 10
jr z,+_
ret

_ ld a,1
ld (charT+2),a
getkey(dkUp)
jr z,_
call char_up
loadanim(charS,7,8)
ret
_ loadanim(charS,7,7)
getkey(dkDown)
ret z
call char_down
loadanim(charS,7,8)
ret

Attached is the new source file :)
Title: Re: The Blue Platform Rebooted, Revamped, and just plain better!
Post by: Eeems on November 05, 2012, 11:08:47 am
I had thought that the jump flag had precidence over the ladder flag, so if the jump flag was set it wouldn't even get to the ladder code. I can't remember though. Did you test to make sure that your change worked?
I could setup a svn or something for this so you can upload tweaks as you go.
Title: Re: The Blue Platform Rebooted, Revamped, and just plain better!
Post by: chickendude on November 05, 2012, 01:15:59 pm
Did you see the screenshot? ;) And that was the problem, once the jump flag was set it never got to the ladder code, where it checks if you are on a ladder and resets the ladder flag if not. So the ladder flag gets set but never reset, since once the jump flag is set it can't enter the ladder routine anymore (and it gets reset in the ladder routine). As far as i can tell it works fine now, i don't know if there were any issues elsewhere, though :) And yeah, if you want to set up an SVN somewhere i can commit little things as i/we come across them.
Title: Re: The Blue Platform Rebooted, Revamped, and just plain better!
Post by: Eeems on November 05, 2012, 01:21:39 pm
I was viewing via wap2 so I didn't see it sorry :P I'll take a look.
Sure I'll set one up, maybe the re-write of the source will actually happen with you there prodding me every so often :P
Title: Re: The Blue Platform Rebooted, Revamped, and just plain better!
Post by: chickendude on November 05, 2012, 01:50:16 pm
That's what i'm here for :) Whatever i can do to help this see the light of day. It seems like you've got so much done already, both with the story (which for me is always the hardest part, programming it is somehow much easier/more fun :P) and the actual engine. You've got a working tilemap engine, even ladders!, battles, and lots of other things started (though not necessarily finished). Btw, you are more than welcome to use the hand cursor thing that i drew: ;)
(http://www.mirari.fr/Q7Dv)
Title: Re: The Blue Platform Rebooted, Revamped, and just plain better!
Post by: Eeems on November 05, 2012, 02:05:05 pm
What is the size of the hand sprite? It has to be small enough for my engine, and I'd rather not have to rework the menu engine to use a larger sprite. You could do that ofc if you want to :P
Title: Re: The Blue Platform Rebooted, Revamped, and just plain better!
Post by: chickendude on November 05, 2012, 02:11:38 pm
I think it's seven pixels tall? It's the smallest i could make without it looking like a blob :P
Title: Re: The Blue Platform Rebooted, Revamped, and just plain better!
Post by: Eeems on November 05, 2012, 02:14:03 pm
I believe the one I use is 8x8 pixels. Take a peek at the bmp and feel free to make it look better :P
Title: Re: The Blue Platform Rebooted, Revamped, and just plain better!
Post by: DJ Omnimaga on November 05, 2012, 03:08:55 pm
That's what i'm here for :) Whatever i can do to help this see the light of day. It seems like you've got so much done already, both with the story (which for me is always the hardest part, programming it is somehow much easier/more fun :P) and the actual engine. You've got a working tilemap engine, even ladders!, battles, and lots of other things started (though not necessarily finished). Btw, you are more than welcome to use the hand cursor thing that i drew: ;)
(http://www.mirari.fr/Q7Dv)

From which game is that screenshot???? O.O It looks really great!

By the way if you redo this Chickendude do you plan to add jumping physics if Eeems didn't already?
Title: Re: The Blue Platform Rebooted, Revamped, and just plain better!
Post by: Eeems on November 05, 2012, 03:17:59 pm
I have jumping physics :P Thus the bug with jumping off of a ladder :P
Title: Re: The Blue Platform Rebooted, Revamped, and just plain better!
Post by: chickendude on November 05, 2012, 03:18:22 pm
You mean Y velocity/gravity? That'd be up to Eeems since it's his game, personally i think it's fine like it is but adding in physics wouldn't be out of the question.

And it's from this game:
at yAronet (http://www.yaronet.com/posts.php?s=141295)
at RevSoft (http://revsoft.tifreakware.net/phpBB3/viewtopic.php?f=10&t=70)
Title: Re: The Blue Platform Rebooted, Revamped, and just plain better!
Post by: Eeems on November 05, 2012, 03:20:15 pm
Well adding true physics would require a rehaul on my engine. Right now it's pseudo physics.
Title: Re: The Blue Platform Rebooted, Revamped, and just plain better!
Post by: TIfanx1999 on November 05, 2012, 06:56:17 pm
Nice work on the bug fix chickendude! :)