Omnimaga > The Blue Platform

The Blue Platform: updates

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Eeems:
:P another update
ok, I finished the event handler, or at least until I add another tile to the tile set...now to make the text program, so that the npc's can talk
EDIT: after a little bit of thought I decided to use an old project of mine for this...it's a text wrap program

Eeems:
ok, another update, I finished the npc chat thing so yeah, the game is coming along nicely :)
pretty soon I'll be working on the maps and such

Eeems:
again, an update....I just finished making the in game menu look better, I'll show it to you guys in a screenshot soon, as well as teh npc chat

(could an admin fix the post higher up... link)

Eeems:
I finished all parts of the game menu, so...yeah
you can now play around with the contrast, reset the screen, save your game, quit the game, return to the game and look at the current map....
eyecandy screenshot coming right up
meh, now to shift around the event detection in the code, and maybe work on the npc chat a little bit more then maybe start on the maps (which means some work on the map editor...)

Eeems:
ok, so I've run into some problems....
when I started to make the maps, I decided to test it, for some reason, my maps hadn't converted to a bin string correctly and my map switching fails....
so I'm going to have to play around with this for a while before I actually get into making the actual game...
:/

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