Omnimaga
Calculator Community => Other Calc-Related Projects and Ideas => TI Z80 => Topic started by: ordelore on May 14, 2014, 05:00:42 pm
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Those of you who frequent IRC may have seen me talking about a game I've been cooking up. I'm looking at you, pimath >:D . Anyway, I'm here to announce the first version of this game. Screenshot available below. It's a variation of the classic sliding tile game. I hope I can get more into this. Download here: https://sites.google.com/site/ordelore8x/home/TOWERS.8xp?attredirects=0&d=1 (https://sites.google.com/site/ordelore8x/home/TOWERS.8xp?attredirects=0&d=1)
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The screenie looks nice. :) Good job right there.
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Looks great! I like the player's sprite and the "next level door".
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It's funny how detailed a sprite can be in 64 pixels or less.
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I'm looking at you, pimath >:D
Why would you do that?
/me runs
Anyways, good job. I hope to see more in the future!
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Looks nice indeed. Just make sure to offer some different puzzles than the existing towers games (The Psyche and Cubes come to mind), so it stands out. Maybe pushable blocks and deadly obstacles too? Since the game is called Towers, this reminded me of Tower Defense games, so maybe there could be towers that shoot you if you pass nearby. :P
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That is a PERFECT idea. Now I have a lot of ideas to implement.
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Makes me think of my game Escape (http://www.omnimaga.org/other-calculator-discussion-and-news/escape-clrdraw/msg375054/#msg375054). It looks nice though, I always like these types of games.
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looks pretty cool :)
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Nice!
Also, is there any reason to the huge slowdown when drawing the tilemap?
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This is just a little animation I added because my friend thought that each map was pre-rendered. i will probably take it off when I start optimizing.
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Wait so you mean that each level is randomly generated?
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Wait so you mean that each level is randomly generated?
I think he meant that his friend thought the levels were pre-rendered as images, while they are stored in an other way (most lickely as tilemaps).
Random levels would be cool though, but I think it would be very hard to create a decent level generator for that kind of game.
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Oh that would make more sense.
And yeah, the levels would likely be impossible :/
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Looking very nice so far, but it still leaves a lot to be desired. I can't wait to see what's to come with this. ;)
And ClrDraw, looks like, with your game "Escape" (wasn't it written in pure Flash code?), you have some competition. :P
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Nah it was axe. But haha, I guess :P
Best of luck ordelore, I look forwards to playing the finished product
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Nah it was axe. But haha, I guess :P
Best of luck ordelore, I look forwards to playing the finished product
Wait...you said you wouldn't do grayscale in that game because it would be "too hard"...well, simply using DispGraph^^r^^r is easy enough, right? :P
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Also, GrayLib makes things very easy :)
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Wait...you said you wouldn't do grayscale in that game because it would be "too hard"...well, simply using DispGraph^^r^^r is easy enough, right? :P
Call me crazy, but I'm just not a big fan of how grayscale looks on a calc.
Also, GrayLib makes things very easy :)
Thanks for the advice :)
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I've been working on this project, however sporadically. Finals are not fun. :|
Anyone know a good way to store data for my tilemaps in different levels? I originally used one big tilemap, but it got too painful when I decided to check for the value of a specific section of the tilemap. However, Axe does not recognize GDB2 as a token. Is that a bug report or an understood problem?
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I've been working on this project, however sporadically. Finals are not fun. :|
Anyone know a good way to store data for my tilemaps in different levels? I originally used one big tilemap, but it got too painful when I decided to check for the value of a specific section of the tilemap. However, Axe does not recognize GDB2 as a token. Is that a bug report or an understood problem?
1. Tilemap? You mean, level layout, or sprites? Use Pics for sprites, and L1 for the other one. You are able to use 768 (or so) bytes from L1, and that's more than you probably need.
2. That's a bug. GDB2, as well as all GDBs, can be used for storage. These are data that is part of the program, though, so data put there will "save". Also, don't edit farther than you need to from any GDB, you may get a RAM clear.
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After a badly timed full calculator clear, I have proceeded to remake this game. Look forward for screenies!
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Sorry to hear about the RAM clear. Good luck remaking this and be careful next time! :)
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In the future back up your progress often :P