Omnimaga

Calculator Community => Other Calc-Related Projects and Ideas => TI Z80 => Topic started by: ordelore on May 14, 2014, 05:00:42 pm

Title: [Axe] Towers (or some other name)
Post by: ordelore on May 14, 2014, 05:00:42 pm
Those of you who frequent IRC may have seen me talking about a game I've been cooking up. I'm looking at you, pimath  >:D . Anyway, I'm here to announce the first version of this game. Screenshot available below. It's a variation of the classic sliding tile game. I hope I can get more into this. Download here: https://sites.google.com/site/ordelore8x/home/TOWERS.8xp?attredirects=0&d=1 (https://sites.google.com/site/ordelore8x/home/TOWERS.8xp?attredirects=0&d=1)
Title: Re: [Axe] Towers (or some other name)
Post by: Streetwalrus on May 14, 2014, 05:07:16 pm
The screenie looks nice. :) Good job right there.
Title: Re: [Axe] Towers (or some other name)
Post by: 123outerme on May 14, 2014, 05:21:10 pm
Looks great! I like the player's sprite and the "next level door".
Title: Re: [Axe] Towers (or some other name)
Post by: ordelore on May 14, 2014, 07:36:00 pm
It's funny how detailed a sprite can be in 64 pixels or less.
Title: Re: [Axe] Towers (or some other name)
Post by: pimathbrainiac on May 14, 2014, 07:41:07 pm
I'm looking at you, pimath  >:D

Why would you do that?
/me runs


Anyways, good job. I hope to see more in the future!
Title: Re: [Axe] Towers (or some other name)
Post by: DJ Omnimaga on May 14, 2014, 07:54:42 pm
Looks nice indeed. Just make sure to offer some different puzzles than the existing towers games (The Psyche and Cubes come to mind), so it stands out. Maybe pushable blocks and deadly obstacles too? Since the game is called Towers, this reminded me of Tower Defense games, so maybe there could be towers that shoot you if you pass nearby. :P
Title: Re: [Axe] Towers (or some other name)
Post by: ordelore on May 14, 2014, 08:18:59 pm
That is a PERFECT idea. Now I have a lot of ideas to implement.
Title: Re: [Axe] Towers (or some other name)
Post by: ClrDraw on May 14, 2014, 08:26:47 pm
Makes me think of my game Escape (http://www.omnimaga.org/other-calculator-discussion-and-news/escape-clrdraw/msg375054/#msg375054). It looks nice though, I always like these types of games.
Title: Re: [Axe] Towers (or some other name)
Post by: TheCoder1998 on May 15, 2014, 02:38:12 am
looks pretty cool :)
Title: Re: [Axe] Towers (or some other name)
Post by: Sorunome on May 15, 2014, 10:06:39 am
Nice!
Also, is there any reason to the huge slowdown when drawing the tilemap?
Title: Re: [Axe] Towers (or some other name)
Post by: ordelore on May 15, 2014, 11:25:56 am
This is just a little animation I added because my friend thought that each map was pre-rendered. i will probably take it off when I start optimizing.
Title: Re: [Axe] Towers (or some other name)
Post by: ClrDraw on May 15, 2014, 05:42:48 pm
Wait so you mean that each level is randomly generated?
Title: Re: [Axe] Towers (or some other name)
Post by: ben_g on May 15, 2014, 05:45:12 pm
Wait so you mean that each level is randomly generated?
I think he meant that his friend thought the levels were pre-rendered as images, while they are stored in an other way (most lickely as tilemaps).
Random levels would be cool though, but I think it would be very hard to create a decent level generator for that kind of game.
Title: Re: [Axe] Towers (or some other name)
Post by: ClrDraw on May 15, 2014, 06:57:49 pm
Oh that would make more sense.
And yeah, the levels would likely be impossible :/
Title: Re: [Axe] Towers (or some other name)
Post by: JWinslow23 on May 15, 2014, 07:06:22 pm
Looking very nice so far, but it still leaves a lot to be desired. I can't wait to see what's to come with this. ;)

And ClrDraw, looks like, with your game "Escape" (wasn't it written in pure Flash code?), you have some competition. :P
Title: Re: [Axe] Towers (or some other name)
Post by: ClrDraw on May 15, 2014, 07:36:00 pm
Nah it was axe. But haha, I guess :P
Best of luck ordelore, I look forwards to playing the finished product
Title: Re: [Axe] Towers (or some other name)
Post by: JWinslow23 on May 16, 2014, 01:42:23 pm
Nah it was axe. But haha, I guess :P
Best of luck ordelore, I look forwards to playing the finished product
Wait...you said you wouldn't do grayscale in that game because it would be "too hard"...well, simply using DispGraph^^r^^r is easy enough, right? :P
Title: Re: [Axe] Towers (or some other name)
Post by: Sorunome on May 16, 2014, 04:37:14 pm
Also, GrayLib makes things very easy :)
Title: Re: [Axe] Towers (or some other name)
Post by: ClrDraw on May 16, 2014, 06:23:34 pm
Quote
Wait...you said you wouldn't do grayscale in that game because it would be "too hard"...well, simply using DispGraph^^r^^r is easy enough, right? :P
Call me crazy, but I'm just not a big fan of how grayscale looks on a calc.

Quote
Also, GrayLib makes things very easy :)
Thanks for the advice :)
Title: Re: [Axe] Towers (or some other name)
Post by: ordelore on May 28, 2014, 04:26:53 pm
I've been working on this project, however sporadically. Finals are not fun. :|
Anyone know a good way to store data for my tilemaps in different levels? I originally used one big tilemap, but it got too painful when I decided to check for the value of a specific section of the tilemap. However, Axe does not recognize GDB2 as a token. Is that a bug report or an understood problem?
Title: Re: [Axe] Towers (or some other name)
Post by: JWinslow23 on May 28, 2014, 04:43:46 pm
I've been working on this project, however sporadically. Finals are not fun. :|
Anyone know a good way to store data for my tilemaps in different levels? I originally used one big tilemap, but it got too painful when I decided to check for the value of a specific section of the tilemap. However, Axe does not recognize GDB2 as a token. Is that a bug report or an understood problem?
1. Tilemap? You mean, level layout, or sprites? Use Pics for sprites, and L1 for the other one. You are able to use 768 (or so) bytes from L1, and that's more than you probably need.
2. That's a bug. GDB2, as well as all GDBs, can be used for storage. These are data that is part of the program, though, so data put there will "save". Also, don't edit farther than you need to from any GDB, you may get a RAM clear.
Title: Re: [Axe] Towers (or some other name)
Post by: ordelore on November 01, 2014, 03:08:59 pm
After a badly timed full calculator clear, I have proceeded to remake this game. Look forward for screenies!
Title: Re: [Axe] Towers (or some other name)
Post by: DJ Omnimaga on November 02, 2014, 11:19:15 pm
Sorry to hear about the RAM clear. Good luck remaking this and be careful next time! :)
Title: Re: [Axe] Towers (or some other name)
Post by: Sorunome on November 03, 2014, 08:02:37 am
In the future back up your progress often :P