Author Topic: [Axe] Towers (or some other name)  (Read 5068 times)

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Offline ClrDraw

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Re: [Axe] Towers (or some other name)
« Reply #15 on: May 15, 2014, 07:36:00 pm »
Nah it was axe. But haha, I guess :P
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Offline JWinslow23

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Re: [Axe] Towers (or some other name)
« Reply #16 on: May 16, 2014, 01:42:23 pm »
Nah it was axe. But haha, I guess :P
Best of luck ordelore, I look forwards to playing the finished product
Wait...you said you wouldn't do grayscale in that game because it would be "too hard"...well, simply using DispGraph^^r^^r is easy enough, right? :P
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Offline Sorunome

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Re: [Axe] Towers (or some other name)
« Reply #17 on: May 16, 2014, 04:37:14 pm »
Also, GrayLib makes things very easy :)

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Offline ClrDraw

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Re: [Axe] Towers (or some other name)
« Reply #18 on: May 16, 2014, 06:23:34 pm »
Quote
Wait...you said you wouldn't do grayscale in that game because it would be "too hard"...well, simply using DispGraph^^r^^r is easy enough, right? :P
Call me crazy, but I'm just not a big fan of how grayscale looks on a calc.

Quote
Also, GrayLib makes things very easy :)
Thanks for the advice :)
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Offline ordelore

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Re: [Axe] Towers (or some other name)
« Reply #19 on: May 28, 2014, 04:26:53 pm »
I've been working on this project, however sporadically. Finals are not fun. :|
Anyone know a good way to store data for my tilemaps in different levels? I originally used one big tilemap, but it got too painful when I decided to check for the value of a specific section of the tilemap. However, Axe does not recognize GDB2 as a token. Is that a bug report or an understood problem?
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Offline JWinslow23

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Re: [Axe] Towers (or some other name)
« Reply #20 on: May 28, 2014, 04:43:46 pm »
I've been working on this project, however sporadically. Finals are not fun. :|
Anyone know a good way to store data for my tilemaps in different levels? I originally used one big tilemap, but it got too painful when I decided to check for the value of a specific section of the tilemap. However, Axe does not recognize GDB2 as a token. Is that a bug report or an understood problem?
1. Tilemap? You mean, level layout, or sprites? Use Pics for sprites, and L1 for the other one. You are able to use 768 (or so) bytes from L1, and that's more than you probably need.
2. That's a bug. GDB2, as well as all GDBs, can be used for storage. These are data that is part of the program, though, so data put there will "save". Also, don't edit farther than you need to from any GDB, you may get a RAM clear.
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Offline ordelore

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Re: [Axe] Towers (or some other name)
« Reply #21 on: November 01, 2014, 03:08:59 pm »
After a badly timed full calculator clear, I have proceeded to remake this game. Look forward for screenies!
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Offline DJ Omnimaga

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Re: [Axe] Towers (or some other name)
« Reply #22 on: November 02, 2014, 11:19:15 pm »
Sorry to hear about the RAM clear. Good luck remaking this and be careful next time! :)

Offline Sorunome

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Re: [Axe] Towers (or some other name)
« Reply #23 on: November 03, 2014, 08:02:37 am »
In the future back up your progress often :P

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