So this is the sequel to source seekers?Spoiler For the thing I always say to 123outerme:
I'm starting work on a turn-based, graphscreen RPG for the CSE. You will wander around the overworld, fighting monsters and bosses. Defeat the Dragonsglid army, and free Uvutu!FYI, you earned a +1 for productivitySpoiler For Story:More info coming soon!Spoiler For Images:
Actually with the gray border the layout looks quite nice, but I think that some dungeons should use different border and line colors to add more variety to the game (for example if you are in forest ruins, an ice dungeon, a standard one, etc), same for the character. Also to make the world/dungeons look less flat you could even add extra dungeon walls made of lines, as the mockup below shows:or perhaps like RQ:EA that there's different wall sprites.
(http://img.ourl.ca/walls.png) (http://img.ourl.ca/walls-1.png)
Or you could make them so we see all 4 walls like in Zelda.
Added an animated screenshot to the Images spoiler, which shows off the new Overworld and random enemy encounters!Keep in mind the mockups I posted don't require libs, though. :P
Also, DJ: I'm considering using libraries, but I don't think I will.
Thanks DJ! As for the backrounds, I like it the way it is. As for the battles, It was sorta supposed to represent the opening sequence of a Pokemon battle :PAdded an animated screenshot to the Images spoiler, which shows off the new Overworld and random enemy encounters!Keep in mind the mockups I posted don't require libs, though. :P
Also, DJ: I'm considering using libraries, but I don't think I will.
Also I had another idea: Maybe having backgrounds like in Zelda: Sord of Atari? Of course it would make characters look weird due to the white background but with the background color settings the color is usually drawn fast and if you want white or gray dungeon walls you can just use Text(-1,Y,X," " or stuff like that.
Also I like the battle layout so far. The cutscene thing is nice too although a bit slow to draw, but I guess not much can be done about that due to the calc speed.
Looks pretty good so far :) I got a few ideas:Woah, that looks amazing O.O
-For the dungeon walls, there seriously could be graphical enhancements if you are going to stick with certain colors. Just using a For loop and perhaps 1 list you could make the walls look more 3D. It would definitively make the game more attractive and increase its audience, without considerable gameplay slowdowns.
(http://www.omnimaga.org/index.php?action=dlattach;topic=19096.0;attach=15428;image)
(http://img.ourl.ca/walls.gif)
-You could add a battle background with those walls at the top?
Cool to hear. I wonder if they are fast enough for your needs? From what I saw in the Zelda Sacred Pearls menu I made a while ago (the game never got past that) it didn't seem too bad but that wasn't full screen, so maybe full screen is slower. But I think it's worth the addition :DIt's not too slow, in fact I kind of enjoy the drawing animation. When I get home, I'll upload the gif of it, so you know what I mean.
Not bad so far, although they kinda look different for some reasons ???That's because I didn't use as many Line( commands and not as many colors.
If L=6:"M->Str1
If Ans:50->V
If Ans:11->T
That's all right, though. I also added an orange battle border and changed the yellow diagonal line to brown (trust me, it looks good). Screenies soon!
Thanks DJ :) I have everything archived, and since I use DCSE (who doesn't), I can still run and edit them.Yeah I agree, it makes it much easier, faster and to a certain extent safer to code and run programs, especially fast scrolling and instant Goto. DCS7 did too but to edit archived programs, you first had to run them then quit with ON then select 2:Goto because it did not work from the PRGM menu.
The logo drawing is faster :DSince it's on the CSE, and the dimensions are different than what I used for Source Seekers, the logo's lines are drawn smaller and closer together, both being and looking faster.
How did you manage that?
Yeah the only issue with text is that if you use the smaller fonts, then the space characters are much shorter than actual text. Also glad you made it skippable :)Yeah, I knew that skipping the logo draw was going to be one of your first suggestions :P I will work on making the draw quicker, in case you forget to hit the skip button.
Thanks DJ :)It speeds up the process a lot :D
I could maybe do what princetonlion did with Source Seekers 68k and draw it using text, if the draw is too slow. However, you can always skip it by pressing F1-F5.
Red was used to signify that you can't use it, but I agree that it's a little misleading. I'll change it to gray.
BackgroundOn 18
ClrDraw
TextColor(10
For(Z,1,146,16
Text(-1,Z,207," //4 spaces
Text(-1,Z,251," //1 space
If Z=145:130->Z
End
Line(206,-2,206,-162,20
Line(204,0,263,0,15
Line(204,0,204,-163,15
Line(204,-163,263,-163,15
Line(263,-163,263,0,15
For(Z,-165,-101,2
Line(0,Z,203,Z,14
End
Ah ok but I'M still surprised, since the worst that could happen on older models was a RAM clear, unless you unlocked flash first then ran code that modified the content of the flash memory.This is not entirely true; if you mess around with ASM anything might happen, even an archive clear (I've had it happen to me, I made sure I had backups before messing with ASM though, which proved to be a smart choice)
I have started work on the "flight" ability, but I'm not sure what I'm gonna call it. I might have to make the exp system like Pokemon, where the exp you gain scales with your level and the opponent's level (in this case, HP), so that grinding on low-level monsters is easier, but less efficient than grinding on higher-leveled monsters.
Also, DJ, that hidden level thing was not even meant for you to get past the first encounter XD He was supposed to deal so much damage to an underleveled character, that you couldn't win, and would get the bad ending. I kinda want to add another secret room after that, but we'll see ;)
Wait are you creating a site for TImpire Earth? Or do you mean in the project topic URL?Yeah, the topic URL. I think that the title I'm going with, so I'll make the topic soon.