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Elimination: An RPG inspired by Earthbound / Pokemon

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Hot_Dog:
While the game is absolutely playable "as is," with lots of positive feedback, there are a few things I'm still planning on doing with this project during my free time:

* A video walkthrough
* Adding weapons effects, something I was going to do originally but ran out of time to do
* Dialogue editing.  Some parts of the game's dialogue is unclear / inconsistent, other parts are dumb or sappy and can either be rewritten or removed
* Some more polish
* Some more graphical fixes

I had given some thought to either making a bigger research library in Level 7 or making some kind of Easter-Egg with a secret boss or something.  However, I have no ideas for these yet.  Another concern is, even though I'm sure no one uses a regular Ti-83+ anymore, I want the game to be small enough to run on a regular Ti-83+.

Some previews of the effects. 

   

Hot_Dog:
This is a courtesy download for a request / favor I'm posting on Cemetech.  You're welcome to try this "Version 1.2", but at your own risk!

Hot_Dog:
Version 1.2 is now ready!

Major changes
------------------------
* Visual attacks for any weapons you or the enemy use
* Jamie now has a scan computer

Minor changes
---------------------
* Dialogue changes
* Bug fixes
* Regain health after collecting minerals

Hot_Dog:
Here's an update.  I decided to give Jamie's computer an overhaul to make it easier to determine an enemy's strengths and weaknesses.  Red means the enemy is immune to the weapon.  Beige means your weapon will work against the enemy, doing a normal amount of damage.  Blue means the enemy is weak and vulnerable to the weapon, so your weapon will do double damage.

 

In this update, the computer must be purchased at a shop.  This is to prevent beginners from either misusing or abusing the computer in earlier levels.



Hot_Dog:
Newest Release

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