Omnimaga > tileIt!

dev thread

<< < (2/11) > >>

shmibs:
no, it's not made for animations. it's going to be a tool geared solely towards tilesets (although it could be used for quickly converting a sprite or two).

turiqwalrus: no, if i make a grey version it will probably be completely separate, after the program is completely finished, or at the very least add it in at the end.

hayleia: i have no clues. i probably did something dumb when making the new board.

oh, and i finalised the gui (unless someone has a better idea for "not used yet" sprite tiles. that was sort of just haphazardly tossed over there.) and wrote a text input routine, so the stored data can be exported into appvars or programs of the user's choosing. screenies!



oh, and a question: what type number do appvars have in the VAT? programs are 5, right?

squidgetx:
iirc appvars are 11...I think you can actually convert the appv token into the right number. Protected programs are 6.

This looks nice so far. I think shift left/right/up/down would be good as well as mirror/invert function.

DJ Omnimaga:
Looks great. One thing I would like to see in the future in your tile creator, though, is the ability to create the following kind of maps (and the tiles required to create them):



Kinda like water in RPG Maker.

shmibs:
ooh, that would be rather useful. i'd forgotten about it.

and squidget, i made a program to check, and it looks like appvars are 21

DJ Omnimaga:
If you add that type of tile, would it be hard to allow someone to use both static and dynamic tiles in one tilemap? It would have two kind of data basically so I worry about map display speed, but I thought it would be cool.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version