|Welcome To Omnimaga: The Coders Of Tomorrow
|Omnimaga is a website dedicated to TI and Casio calculator and PC game programming and music creation of any kind. Aside from our programming team products, the download section also provides TI games and programming tools uploaded by regular forum members and an older section containing the best community-contributed RPGs ever made for any brand of graphing calculators (TI, Casio and HP), including some very rare ones. It is also the home of major TI-83 Plus and TI-84 Plus products such as Axe Parser on-calc compiled language, the Game Boy emulator TI-Boy SE and TI-Nspire programs such as Ndless, which allows ASM and C programs to be executed on this series of calculator, and gbc4nspire, a GBC emulator.
Our community goal is to provide a discussion environment free of any hostility for all coders wanting to learn, give or get help, showcase their work, discuss and have fun. We and the members also have promising game and utility projects coming along, calculator game walkthroughs and programming help available on the forums.
Register today if you haven't already to contribute and we hope you enjoy your stay!
|Recent Files Added To Our Archives
|(AKoO) The Star Knight by DJ Omnimaga on 03 December, 2013, 00:08:49 (2 downloads)|
|(AKoO) Island of Mysteries by DJ Omnimaga on 03 December, 2013, 00:06:02 (2 downloads)|
|IkarugaX z80 danmaku / shoot-them-up by Matrefeytontias on 30 November, 2013, 16:25:16 (5 downloads)|
|Blox - ClrDraw by ClrDraw on 29 November, 2013, 07:28:41 (12 downloads)|
|AlphaCS - ClrDraw by ClrDraw on 17 November, 2013, 06:14:01 (27 downloads)|
|Pong - ClrDraw by ClrDraw on 16 November, 2013, 17:56:17 (10 downloads)|
|Steins;Gate 8-bit (Version 0.22) by calc84maniac on 11 November, 2013, 07:58:38 (29 downloads)|
|Tunnel - ClrDraw by ClrDraw on 05 November, 2013, 00:05:10 (35 downloads)|
|PacMan by AssemblyBandit on 03 November, 2013, 23:27:49 (49 downloads)|
|CMDv2 - ClrDraw by ClrDraw on 05 November, 2013, 04:55:50 (49 downloads)|
|HP Prime Tunnel TI-84+CSE Demake by DJ Omnimaga on 24 November, 2013, 10:47:41 (23 downloads)|
|Snake by AssemblyBandit on 04 October, 2013, 02:36:36 (36 downloads)|
|CSE Minesweeper by zeldaking on 01 October, 2013, 03:53:29 (28 downloads)|
|Supersonic Ball v1.0.1 by DJ Omnimaga on 24 November, 2013, 10:42:21 (52 downloads)|
|Tunnel by AssemblyBandit on 05 September, 2013, 22:29:38 (32 downloads)|
|News And Updates
First PRIME Update
First updates are live. The check for update in the emulator/connkit should find them. If not for some reason (usually due to proxy or other funky network things on your end, use ftp.hp.com/pub/calculators/Prime/
) Many thanks to people who've reported issues here in this forum or in other spots. You may notice some direct called out items that go back to a specific post. Even though we consider this a "bugfix" release with no empasis on new features, there are still about 2-3 times or more new capabilities compared with the recent "2.0" casio update I saw...
Items of interest for many here might be the new TRIANGLE and FILLPOLY commands. The TRIANGLE command allows you to pass a large matrix of vertices, colors, rotation data, and z-clipping info (solid colors only at the moment). This means you can draw complicated 3D shapes in basically a single user function call! Here's an image of a 3D graph drawn with one single draw command. Oh, and did I mention I could rotate it at about 20-25 FPS with no optimizations yet? :-D
Who's going to get on that X-Wing game.... ?
HP Prime – Release Notes
Date Released: 11/25/2013
Firmware Version: 2013 11 25 (5447)
Emulator Version: 2013 11 25 (5447)
Connectivity Kit: 2013 11 25 (5442)
This is a defect fix release of the HP Prime firmware, emulator, and connectivity kit.
The specific fixes are listed in the table below. There were a number of stability,
on-calculator help and memory usage improvements not listed in the table.
This release of the Connectivity Kit is backward compatible with the HP Prime 1.0 firmware.
However, some unexpected results may occur sending data from the Calculator to the
Connectivity Kit when using prior versions. HP recommends that you upgrade your
calculator to the matching 1.0.1 version of the firmware for best results.
Removed unused "Method" variable in advanced graphed.
Resolved issue with OTHER box display in help catalog.
Resolved issue with Gamma function in degrees mode.
Resolved problem with WAIT(0) on PC emulator and PC keyboard.
Resolved issue with cursor position in CAS while using |x| template.
Resolved problem with INPUT help line not adding a space before variable name.
Resolved potential problem while editing function inside advanced graphed plot view.
Changed EDITLIST and EDITMAT to work with user defined variables.
Resolved issue with unit not waking after USB connection.
Resolved issue with Base menu key not working in RPN mode.
Resolved issues with running spreadsheet in RPN mode.
In RPN mode, symb screen and dialogs will now add ' 'automatically if symbolic input is required.
Assorted improvements and corrections in on-calc help.
Pressing ENTER will now open chooser in a dialog, or toggle checkbox.
Improved memory use when calling a CAS function with local variables inside a user program.
Added calendar in corner popup. Click on battery, then time to access.
Resolved issue with list editor and larger items.
Resolved issue with entering a complex number into a real matrix in the matrix editor.
Increased terminal character count limit.
Help in data streamer views now linked to on-calc help entry.
Pressing HELP in chars, templates, and math character menu now linked to on-calc help.
Improved fraction toggle with complex numbers.
Improved note sending to multiple units.
Resolved issue where formatting was lost in app info screen.
Integrals such as sin(x)*ln(x) return results using special integral functions Si(x) and Ci(x).
Improved display of units with very high powers.
Removed limit on numerical SIGMA function.
Resolved issue where START app customization function did not always run on application start.
Pasting in a very large piece of text could sometimes cause the emulator to crash.
"Connect To" menu added in emulator allowing user to specify which device will receive communication links.
Added Si and Ei into help tree.
Exported variables not always initialized in some cases.
"1234"[n] now works to access a specific character in a string with no memory copy.
Matrix declarations in programs allow local variable usage.
MAKEMAT now works with complex matrices.
Ans(n) to get access to prior results.
WAIT(-1) will also be interruptible by a screen touch event.
Added display of remaining time in exam mode to exam password screen.
Many improvements and enhancements to CAS.
Resolved issue with list/matrix editor and larger items. Improved conversion
from real to a complex numerical matrix inside editor.
Added new graphical commands FILLPOLY and TRIANGLE.
Added INTERSECT and DIFFERENCE list commands.
Improved drawing of F1-F0 items in CAS view.
Fixed issue with STARTVIEW not causing redraw in some situations.
Added numerical .+ and .- commands.
Changed matrix limit to 20000 items, and list limit to 10000 items.
Resolved issue with SHIFT-UP/DOWN in the symb screen.
Resolved issues with user app programs.
Resolved issue with using ?<command> in the CAS screen.
Renamed finance PMTV variable to more standard PMT naming.
Using "to" in solver could conflict with built in command word.
Added ability to specify start of row/column header in spreadsheet from a program.
Resolved issue with string REPLACE command.
Resolved issue with DMS values not having ' or " for some numbers.
Improved memory use while calling function app AREA command.
Improved IFERR to work when no ELSE clause defined.
Improved the templates and entry of matrices to support use of (,) decimal mode.
Resolved issue where a user program that brings up the terminal could cause a crash in the program catalog.
Improved memory use in deeply recursive user functions.
Updated units to use NIST2010 values. Units now also show in menu when VALUE is not selected.
Resolved issue with MKSA and _mol unit.
Improved rendering of characters on hardware. Improved J character.
Resolved issue where having more then 10 arguments did not have enough boxes in DEBUG/RUN dialogs.
Resolved issues with ITERATE command.
Resolved issue where program arguments >16 did not error with CHECK.
Resolved issue with exact(1e14) not returning correct value.
Resolved issue with CASE having more then 126 levels.
Resolved issue where the CAS would create strange variables such as x*y.
Resolved issue with many apps disabled using exam mode, the APPS screen could draw strangely.
Disabled ability to move app position while in exam mode.
Resolved issue in RPN mode, which prevented entry of a complex in the 1i-1 form.
Resolved issue where USIMPLIFY did not handle case where all units cancelled.
Resolved issue where diff command in graphed could cause a crash.
Resolved situation where pressing APPS could crash the calculator.
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Ancient Kingdom of Omnimaga released! (Bandcamp exclusive)
In June 2002, I started producing electronic dance music, which ranged between eurodance and happy hardcore in style. I continued producing such music in 2003 and Early 2004, then from late 2006 to late 2009. Afterward, I decided to switch to another style in May 2010: Power Metal. I switched because I was inspired by video game music from Japan, along with some metal remixes and covers of that music, and power metal gave me more inspiration to make melodies than club and rave music did. Until 2012, I only made two more dance tracks, the rest all being new 32-bit, electronic power metal sounding. A few of my power metal songs are covers of my older electronic songs.
Since December 2011, I have released three music albums for sale:
: Tales of the Knight of the Moon
: My first power metal album
: A Decade of Magic Hardcore (2002-2012)
: A compilation of many of my happy hardcore songs
: A Decade of Omnidance (2002-12)
: A compilation of the rest of my dance musicTonight, after several months of hiatus and being almost two days late from my original planned release date, here comes my 2nd power metal album: Ancient Kingdom of Omnimaga! Track list:
1. Ancient Kingdom of Omnimaga 06:07
2. Flash in the Sky 03:49
3. The Star Knight 05:18
4. Island of Mysteries 01:50
5. Influence from Beyond the Sky 03:50
6. Heading into the Final Battle 04:04
7. Theola the One 15:47
8. Die! Die! Die! 05:13
9. One Axe to Save us All 05:36
10. It's the End of Agony 06:55
It is greatly inspired from artists and bands such as Albion (another electronic power metal artist), Saitama Saisyu Heiki, Stratovarius, Sonata Arctica, Dragonforce, Sabaton, Gamma Ray, Nightwish and many others. However, it is not exactly true metal, since the music was composed with old-school music softwares like Albion did (I use Music 2000, A.K.A. MTV Music Generator, while he uses MODPlug Tracker), rather than real instruments. Also there are no lyrics, so while listening to the album, you might feel like if this music came from some random japanese game or something. Hence why my Bandcamp page refers to 32-bit music (MTVMG being a Playstation game from 1999).
Due to lack of popularity of non-pop genres on iTunes, Zune and Pandora and the fact I am losing money from my previous power metal album there, this second one will remain a Bandcamp exclusive (since Bandcamp is free).Anyway, I hope you enjoy. You can either buy the HQ WAV/MP3/FLAC version of the album or listen to it on Bandcamp! Since Omnimaga had between 2500 and 4999 posts in November, this means that for December, the album is $4. (see chart for pricing)
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Contest 2013 Calculator Gaming Roots - Public Vote
Ok Omnimaga, your turn to join in on the contest! Linked is a google document and a dropbox link to the games! Please go to it and cast your vote!
Now the current rankings!
1st Place : Tip Over
2nd Place: PiKo PiKo
3rd Place : Jezzball
1st Place : Plot+
2nd Place : Binary Puzzle
3rd Place : Toy WarsThe contest Entries!
Voting will end December 13th at 11:59AM. Any votes submitted after that will be ignored!
Also: To the Contestants wishing to release their programs to compete in POTY 2013, you can do so now. All programs can be released as you see fit! Sorry for the delay!
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9 voices for the TI-84 Plus Orion talking calculator
29 November, 2013, 21:01:41 by critor
Chase Crispin has released a new video clip of his voice-enabled graphing calculator, the TI-84 Plus equipped with the Orion voice module
. This time, he provides information about the 11 special keys onto the module.
Among the video clip's contents is the audio configuration menu, accessible through the 'pref' key.
Suprise! In fact the module contains voice data for multiple persons and we could just listen to 3 different voices at 3'25.
A retranscription of the menu follows:
Navigation tone duration
400 milliseconds (default)
Equation playback duration
4 seconds (default)
Negative value noise
Level 2 (default)
Negative value vibration
X before Y (default)
Y before X
Reset graph settings
Paul's voice (default)
Menu item number announcement
Reset speech settings
Paul was the default speaker until now in our previous experiments, but there are others, with a gender parity for choosing one's companion, as the module provides:
Cats are said to have 9 lives, and the TI-84 Plus Orion voice module has 9 voices
- 4 male voices: Paul, Harry, Frank and Dennis
- 5 female voices: Betty, Ursula, Wendy, Rita and Kate
Let's now discover all these voices one after another!
Given that the module already supports multiple voice tones, it should be even easier to add other languages in a future update!But that requires consumer demand for such a feature... Sources :http://tiplanet.org/forum/viewtopic.php?p=152830&lang=enhttp://tiplanet.org/forum/viewtopic.php?p=152308&lang=en
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New HP 39gII firmware released with most old bugs still present
As discussed on the forums
, a new HP 39gII firmware has come out in the last few days. It is Version 2013 11 10, Rev:19148. As this calculator and its connectivity kit had even more bugs than the HP Prime and that the last firmware update was in November 2013, it was hoped by the TI community that this update would finally fix them, particularly the stability issues.However, it looks like it isn't the case for the most part. The only improvements that have been found so far are the following:
-It is now possible to have both HP 39gII and HP Prime Connectivity Kit softwares installed on the same computer.
-The calculator itself appears to freeze less often when attempting to connect it to the computer, but that has yet to be confirmed.This update pretty much keeps all the connectivity problems that the predecessor had and is actually even buggier on that point than the older update ever was:
-The connectivity kit still has problems detecting the calculator, requiring you to unplug/plug it back and restart the software multiple times until it's finally detected
-Saving programs in the connectivity kit no longer works (nothing happens)
-The emulator can no longer successfully send any program to the calculator at all, which used to at lease work in some rare occasions
-The connectivity software still freezes from time to time when unplugging the calculator or closing the emulator
-The connectivity software cannot detect both the emulator and the calculator simultaneously. If it manages to find your calculator, then the emulator will not appear.
-The Tunnel game from Omnimaga still freezes on a real calculator, a sign that some files are still corrupted when sent to the calculator
-The Cave game that uses DIMGROB and BLIT still reboots the calculator and those commands still haven't been fixed
-The matrix bug, still present on the HP Prime as well, hasn't been fixed.
-Same for the sequences bugs (http://tiplanet.org/forum/viewtopic.php?t=13482&p=153154#p153154
As a result, don't get your hopes up when installing this firmware and the new HP39gII CC software. It pretty much barely solves anything. In order to get most of the bug fixes and a better connectivity kit, you still pretty much have to switch over to the HP Prime model, and even then, there are still stability issues to a much lower extent.
On the plus side, this is a sign that HP has not yet abandonned the HP 39gII. We just hope that they get their act together, fix the remaining issues then make both the HP 39gII and HP Prime models available in brick and mortar stores world (rather than just online for most countries) before Back-to-school shopping starts in August 2014.
Source: ftp.hp.com/pub/calculators/39gII/, Tim Wessman
and HP Museum forums
(search for HP 39gII on there)
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Last days to take part in the TiCalc.org POTY
28 November, 2013, 20:25:53 by critor
Like every year, Ticalc.org is organizing the POTY (Program of The Year)
, an event in which the best TI calculators programs of the year are going to be elected into three categories:
- TI-z80 (TI-83 Plus, TI-84)
- TI-68k (TI-89, TI-92 Plus, TI-Voyage 200)
A necessary condition for the choosen programs is to be uploaded on the Ticalc.org website.
So we invite you to publish your programs on Ticalc.org, especially if they are TI-Nspire or TI-68k programs.
Indeed, competition is relatively low in those categories, with very few programs have been published on Ticalc.org this year.Source : http://www.ticalc.org/archives/news/articles/14/148/148438.htmlCross-posted from
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Char viewer discovered in 84+CSE OS
Tonight, our long time member Runer112 has made a great discovery in the TI-84 Plus C Silver Edition OS (version 4.0), an undocumented, ASCII character and token viewer:
Hidden in the Y= menu and only accessible via a specific sequence, this newly discovered color Z80 calculator model feature shows once again that Texas Instruments not only thrives to make their OSes stable, but also that they have thought about us while creating this OS!
In order to make monochrome calculator owners envy you for enjoying every TI-84+CSE character and token without the need of a single ASM/BASIC program, follow the following instructions:
[01:01:52] Runer112 open the apps menyIt is best to scroll down a bit before trying left and right, else this exits back to the home screen. However, if you find the right toolbox then press the left/right arrows, you'll now be able to view calculator tokens and ASCII characters in various colors!
[01:01:55] Runer112 close it
[01:01:58] Runer112 open the Y= screen
[01:02:09] Runer112 open up the color/line properties for an equation
[01:02:15] Runer112 and then press alpha + some letter
[01:02:37] Runer112 now scroll up and down
[01:02:50] Runer112 and try out left and right every now and then
It appears that this font viewer is also accessible via the Graph screen when using DRAW commands! Simply go on the graph screen, select a draw command, then go to the APPS menu, then hit CLEAR, then hit F5 to open the color setup, then finally, the ALPHA + some letter trick with the rest!
Beware, however: Although Runer112 claims there is no bug, according to the 2nd screenshot, this font editor appears to drain the battery very fast!
With TI, expect the (un)expected!
Source: Runer112 on IRC (#omnimaga on EFnet)
In other unrelated news, after Texas Instruments introduced nuclear-proof calculator packages, it's HP's turn to have done it, although they decided to do it with the HP Prime calculator itself. After you removed the screws to open it, there are extra clips inside the case that are next to impossible to open without destroying your fingers (or the calc).
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3+ Years of Have Calc, Will Program (HCWP)
Back in 2010, then-active user Raylin
felt that the members of the calculator programming community needed to get to know each other better. To that end, he and I co-founded Have Calc? Will Program!
, now written as Have Calc, Will Program or just HCWP. The first episode was tightly-scripted, starting with presentations by four community members about projects and programming tips, and ending with a general discussion period. Though the format gradually shifted to purely open discussion over time, the community (largely Cemetech members) continued to attend the conference, week after week.
After one year, we took stock of a year of HCWP
, having hosted 52 Wednesday night programming, debugging, and chatting sessions. Though we have a pretty strict starting time of 8pm Eastern Time, conferences can go for one or dozens of hours. We routinely discuss calculator and computer programming into far into the night, and in several cases our members have seen the sun rise while still working together. Have attended over three solid years of the conference, I can say with certainty that it's a great way to get to know your fellow programmers better, to ask questions and collaborate in ways that aren't possible on IRC or even forums, and to show off your latest works-in-progress, be they games or more serious programs.
For about two and a half years we held HCWP on a service called TinyChat, but as it became buggier and less reliable, we switched to Google Hangouts. We hope to see you around on HCWP every Wednesday at 8pm Eastern Time; just hop on Cemetech's SAX chat or #cemetech on EfNet IRC and use the ~hcwp command to get the current HCWP Hangout link. See you soon!Below: HCWP's one-year anniversary
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Community based HP Prime connectivity toolkit under development
Although the HP Prime is a newcomer to the calculator scene, it has already drawn quite some attention. This probably due to the fact that it's the most powerful handheld calculator to date and that it comes with a touchscreen interface.
Last week critor announced that he and Lionel Debroux succesfully managed to patch the HP Prime firmware
. This demonstrated that native code execution might not be far away if the needed time is spend on it
Yesterday Lionel announced yet again some great news, he has been building an open source toolkit for communicating with the HP Prime
! Libhpcalcs is built with the same design principles as the libticalcs toolkit that he has been maintaining and improving over the last years. While he has only been developing for three weeks, it should already be stable enough to be beta-tested on both Linux and Windows.
So if you have an HP Prime and are willing to help its development community grow, you should go help beta test this software now! I want to personally thank Lionel and Critor for their dedication to the HP-Prime platform and their work to open it up
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Catching up on notable TI/Casio game releases & little surprise below
In the last year or so, there have been fewer news about new and notable calculator games coming out in the TI community, due to various factors, such as being busier with life, projects and work. Don't worry, though: they were not ignored (although it's still possible that we missed some stuff). Here are 20 TI and Casio games that we have spotted in the last months that you might want to give a try, if you have a TI-84 Plus, TI-84 Plus C Silver Edition, TI-89 or FX-9860G!TI-84 Plus C Silver Edition
If you like Guitar Hero, Stepmania and other similar games, but do not mind playing them with no sound, Buttonz, by AssemblyBandit, might be for you! It's a key mashing game with a twist: In addition to pressing the appropriate F1-F5 key matching the block color, you sometimes have to move the associated colors around with the LEFT/RIGHT arrows, adding to the challenge. This was the first 84+CSE game that proved that smooth graphics were possible on the 15 MHz Z80 machine.
-Pegs BASIC port for the CSE http://www.ticalc.org/archives/files/fileinfo/454/45469.html
This is a TI-84+CSE BASIC port of the popular PuzzPack game Pegs. Original version by Fred Coughlin, ported by Osias Hernandez.
-Pacman for the CSE - http://www.omnimaga.org/index.php?action=downloads;sa=view;down=867
The Z80 on the TI-84 Plus C Silver Edition may barely be able to support such large color LCD, but don't worry, Pac Man won't be as bad as it was on the Atari 2600. This port, by AssemblyBandit, features top notch 160x120 graphics and gameplay is true to the original game for the most part. Like many AssemblyBandit games, this one will surely remain a big TI-84 Plus C Silver Edition classic for years to come!
-Calcuzap CSE http://www.cemetech.net/forum/viewtopic.php?p=207122#207122
Patrick Davidson might have started calculator programming 15 years ago, but today in 2013, he still has it! He now comes back with yet another great game, Calcuzap, a Galaxian clone for the new color 84+ model!
-Frogger CSE http://www.ticalc.org/archives/files/fileinfo/455/45544.html
If you liked Frogger, you'll like this port by AssemblyBandit. Gameplay is very close to the original and it features nice graphics, running at 160x240 to maximize speed.http://www.omnimaga.org/index.php?topic=16811
-Snake CSE http://www.ticalc.org/archives/files/fileinfo/456/45610.html
Another nice game by the same author, Snake is a clone of the good ol' classic, but with many features and richer in graphics.
-Tunnel CSE - http://www.ticalc.org/archives/files/fileinfo/455/45548.html
By the same author, here comes the first ASM Tunnel game for this color platform! Although this game is not particularly impressive in terms of gameplay, it was the game that showed the true potential of the 84+CSE's built-in horizontal scrolling features, ending all doubts that Mario would never be possible on this calculator. Basically, in this game, the screen constantly loops around at a very fast frame rate and only the part it's scrolling it gets updated, as well as the car position. Like on the NES, some artifacts might appear on screen edges, but I guess this just gives the game more of an old-school feel.
-HP Prime Tunnel 84+CSE Demake http://www.omnimaga.org/index.php?action=downloads;sa=view;down=865
This is the xLIBC counterpart of AssemblyBandit's tunnel, by me, and it's actually a port of my HP Prime game, hence the title. Although the game runs 5 times slower than the HP version (which was actually slowed down to 33% its original speed to remain playable), this game uses a similar technique to the ASM Tunnel, by looping through the screen instead of redrawing everything each frame. This version only makes this list because of the extreme limitations it had to face compared to its ASM counterpart: Because xLIBC uses a double-buffering technique involving switching back and forth between two halves of the screen in 160x240 mode, it was not designed for side-scrollers. As a result, xLIB had to be used in rather unlikely ways to achieve such game, while trying to overcome TI-BASIC speed limitations.
-Steins;Gate 8-bit Demo http://www.omnimaga.org/index.php?action=downloads;sa=view;down=869
This is probably, by far, the most revolutionary Z80 calculator game ever, but coming from Calc84maniac, we can pretty much expect anything by now. Not only this uses an advanced vector engine to render extremely complex pictures that barely takes any memory, the game even features music! And good music at that, by calculator standards. Unlike every other calculator game where music consists of short beeps with gaps of silence, Steins;Gate 8-bit for the 84+CSE nearly matches the Nintendo Entertainment System and Sega Master System in terms of sound quality, with barely any impact on game speed. If you like visual novels and anime, you gotta try this demo. Beware of the random crashes, though!http://www.omnimaga.org/index.php?topic=17361.0TI-83 Plus/84 Plus series
Years ago, Travis Fischer released a TI-BASIC Bomberman clone
using no picture, no external file nor any ASM library, which ran at good speed, except for slow map loading. Now, Villicus takes TI-BASIC Bombermans one step further, with his own pure BASIC port of the game. Clearly taking advantage of new TI-BASIC tricks discovered after Travis Fischer released his version, Villicius' version of the NES classic features very fast map loading, which could lead to some newer calculator users mistaking this game as an ASM one.
-Dot Run (2011) http://www.omnimaga.org/index.php?topic=5428.msg175209#msg175209
Now let's go for some older material: In this Axe game by Darl181, you are a dot trying to rush towards gray squares. The problem is that while doing so, there are 10 other dots in the screen that try to reach small circles and if you get hit by one of the black things, you lose.
In this platform game by the same author (also from 2011), you must reach the end of each level by walking on various kind of platforms, including ones that disappears once you step on them. There are other obstacles in the way.TI-89
-Tank2004 for TI68K http://www.ticalc.org/archives/files/fileinfo/455/45560.html
This is a clone of the classic game on e-dictionary (most likely some device only available in China, as I could not find any info about it on Google), also similar to Battle City for the NES. This version is available in Chinese and English and was made by Zhen Zeng
-Magic Box (TI-89) http://www.ticalc.org/archives/files/fileinfo/455/45526.html
(Puyo Puyo clone)
By the same author as the Tank game above, Magic Box is a clone of the old classic Puyo Puyo.
-Delsgolf Demo (TI-89) http://www.eculeus.org/bj/demo.zip
(variable wall height FPS)
The author of this game suddenly showed up in #omnimaga a few months ago, presenting this game demo, but was never seen again afterward. However, even in a possible permanent demo status, this grayscale, variable-wall height first-person shooter pushes the 68K platform even further.FX-9860G
-La quête du Mipjabok (FX-9860GII) http://www.planet-casio.com/Fr/programmes/programme2303-1-mipjabok-louloux.html
It is rare to see new platformers come out on calculators nowadays, especially Casio models. The last few months were an exception, with Louloux' release of Mipjabok. The character can morph into different forms and you can even design your own. If you like Mario platformers and such games you should give this a try!
-Bomberman (9860G) http://www.planet-casio.com/Fr/programmes/programme2242-1-bomberman-dodormeur-add-in.html
(In grayscale for SH3 calc owners, monochrome for SH4 ones)
This is another rare add-in release for the FX-9860G models. This Bomberman clone by Dodormeur features an adventure mode, a survival mode, power-ups and more. If you got an older calculator model, the game will even feature grayscale, but if you got a SH4 model, grayscale will unfortunately be disabled.
-Evasion Survival (9860G) http://www.planet-casio.com/Fr/programmes/programme2082-1-evasion-surv.-dodormeur-.html
In this game released last Winter by the same author, you must avoid the many dots that cross the screen. It is very hard, but very entertaining and fast.
-Andropov 2 (FX-9860GII) http://www.planet-casio.com/Fr/programmes/programme2061-1-test-andropov-2-BTL-.html
In this game, by Btl, you cross some tunnels filled with blocks, some of which can fall on you or move towards you at the very last minute, so you must be very careful. A very challenging platform game for the FX-9860G models!
-Gravity Guy (FX-9860GII) http://www.planet-casio.com/Fr/programmes/programme1835-1-gravity-guy-BTL-jeu-action-sport.html
A port of the Flash classic, where you run on platforms and must invert the gravity in order to avoid getting stuck. You die if you end up out of the screen.
So what are you waiting for? Check those links out if you haven't already! Also, there may not be much HP Prime material in here, but who knows? There are already some 3D works out there, ranging from 3D graphing
...to things that could potentially lead to 3D games, even without ASM/C
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