Author Topic: Axe Source Code Compiler For Windows  (Read 9849 times)

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Offline Streetwalrus

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Re: Axe Source Code Compiler For Windows
« Reply #15 on: March 25, 2014, 02:19:51 am »
Hayleia I was suggesting you use one. ;)

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Re: Axe Source Code Compiler For Windows
« Reply #16 on: March 25, 2014, 02:14:37 pm »
this would definitively be handy for people who develop on the computer rather than on-calc. Else it's kinda annoying to have to send the source to WabbitEmu then manually compile from there. However, it would be nice if it was supposed by multiple softwares like TokenIDE and SourceCoder (eg a Compile to Axe button).
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Offline Hayleia

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Re: Axe Source Code Compiler For Windows
« Reply #17 on: March 25, 2014, 02:38:59 pm »
Hayleia I was suggesting you use one. ;)
Oh ok, I thought you were saying "LOL, (you) use a tiling manager..." in a compressed way by getting rid of the "you" :P
I suppose I could do that... if I only had my computer to work on, but I also have to work on school computers, and there I have window "problems".
Moreover, it doesn't solve the X problem. Vim cal even run on a "non-graphical session" (if you see what I mean, I don't know how to say it in English).
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Offline Streetwalrus

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Re: Axe Source Code Compiler For Windows
« Reply #18 on: March 25, 2014, 05:08:19 pm »
If you mean that Vim can run in a CLI with no GUI, then 99% *NIX text editors can.
And that is right about using it over ssh. Also I believe GNU Screen/Tmux can tile a terminal. But let's not hijack this topic. :P

Offline Geekboy1011

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Re: Axe Source Code Compiler For Windows
« Reply #19 on: March 25, 2014, 08:19:28 pm »
So back on topic: Speed mode can be implemented and has been hacked in and works with no problem. the code functions fine on my pc.

Issues we seem to be having sometimes we get file send errors and have no idea why. This seems to be(for some) because of people having a CSE rom loaded onto wabbit before execution. Will be adding checks for that and will be adding an option to send a rom of your choice (for those who want to primarily use a different rom or what ever the case may be)

And that's the plan DJ just have to talk to the third parties involved as I really don't want to make an IDE my self as I don't even use AXE! (source coder support is not going to happen unless we make a true PC side axe compiler)

Fast modes will be implemented soon I have to test some wabbit core changes and then implement the changes into python script and then add the command line arguments. Wabbit In theory supports a large amount of different speeds but If you set it to fast it likes to thread lock but I think I will allow up to ~800% ( I also need to make a few changes for supporting events. So that I can properly catch when the program is compiled right now its a horrible hack)

Offline alberthrocks

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Re: Axe Source Code Compiler For Windows
« Reply #20 on: March 25, 2014, 08:55:48 pm »
I don't mind integrating this into Croquette, but I do need some help in fixing it up so it's a bit more useful. (There are some slight bugs with tokenizing...)

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Offline Geekboy1011

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Re: Axe Source Code Compiler For Windows
« Reply #21 on: March 25, 2014, 09:06:49 pm »
If I were to use croquette (which i may) I would remake the tokenizer by hand to be xml based like tokens and everything else is.

But its an idea.

Offline Geekboy1011

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Re: Axe Source Code Compiler For Windows
« Reply #22 on: March 26, 2014, 03:39:05 am »

Offline DJ Omnimaga

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Re: Axe Source Code Compiler For Windows
« Reply #23 on: April 04, 2014, 12:52:50 am »
Which Python version do I need installed? I might give it a try at one point to see how well it compiles my old programs. :P
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Offline Geekboy1011

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Re: Axe Source Code Compiler For Windows
« Reply #24 on: April 04, 2014, 12:53:29 am »
None its all self included ^^

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Re: Axe Source Code Compiler For Windows
« Reply #25 on: April 04, 2014, 12:56:59 am »
Oh ok, I didn't know it was now possible to run python programs without any dependencies to be installed. O.O
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Offline Geekboy1011

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Re: Axe Source Code Compiler For Windows
« Reply #26 on: April 04, 2014, 12:58:38 am »
Well the dependencies are there they are just bundled into the executable ^^