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Author Topic: Elmgon -  (Read 17344 times) Bookmark and Share
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ztrumpet
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« on: 04 January, 2010, 20:43:50 »
+2

Alright, here are some of my ideas for my current project Elmgon:

You are in the land of Elmgon, a land quite similar to our own, where good is kept by the 7 crystals of Elmgon.  These crystals are also a source of energy for mages.  The crystals are very powerful, and they are set up in a sancuary so all may use thier power.  If someone obtains one crystal, it dosn't matter because for the power of the crystals to change hands, one person must obtain all seven crystals.  At the benining of the game you and another guard must guard these crystals at the sanctuary, but the crystals are stolen by the other guard.  You chase the thief, but he gets away.  You must recover the crystals before the Mages lose thier power forever.  Some of  the mages are even controled by "the other side" (No name yet, but the thief is one of them) and almost kill you multiple times.
There are 7 chapters, and in each you recover a crystal.

Each chapter takes place in a different area, so there will be 8 areas in the game. (There will be a main town as an area also)

The game play will be sidescrolling, with towns sidescrolling as well.

This is in Pure Basic, except for prgmXCOPY.

Graphics like Serenity (Dual Layer, offset 1, with no vertical gap), only 15*9 instead of 14*9.  this gives me 5 pixles to the right of the screen that will have something different for each chapter.

I have been inspired the most by Paper Mario: The Thousand Year Door and Illusiat 13.

Battles:
Look like Illusiat 13.
Battles can be:
You vs 1
You vs 2
You vs 3
You vs 4
You vs 5
You plus a NCP vs 1
You plus a NCP vs 2
You plus a NCP vs 3
You plus a NCP vs 4
You plus a NCP vs 5
There will be 4 magic types plus a normal type.
You will be able to have 6 moves at a time, plus all your items, which you can have up to 20.
These 6 will be chosen by the user.  You may only have combinations of moves that you have enough skill for.  Skill will go up with level.  You can change combinations of moves anytime outside of battle.  
There will probably be 25 to 75 moves in the game, but some of these cannot be learned by you. (Enemys know these)
There will probably be over 100 different enemys in the game.
The style of enemys (ASCII) is like Illusiat also.
You will always know you opponets health.

This game will not fit on an 83+ unless I divide it up, which of course I will. I'm estimating that it will be big.


These 3 screenshots show:
1: Main Menu
2: Two Battles
    I have not worked much on the battle engine, so this is kinda rough.  I just added it to show you what they will look like.
    I ran from the second battle, even though it said I couldn't.  I havn't added that check yet.
3: The Movement Engine
    I only have one room for testing, but it lets you see what movement will be like.

I have used various placeholders, some from the Illusiat series.  These will most likely not be in the game.
The screenshots all are at 84+se speed.


Let me know what you think! Cheesy


* Main Menu.gif (48.85 KB, 96x64 - viewed 911 times.)

* Battle.gif (86.71 KB, 96x64 - viewed 903 times.)

* Movement Engine.gif (49.16 KB, 96x64 - viewed 906 times.)
« Last Edit: 04 January, 2010, 20:48:28 by ztrumpet » Logged

jsj795
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« Reply #1 on: 04 January, 2010, 21:04:21 »
0

WOW!!! I'm amazed at the graphics and to think that it's in pure BASIC!!!!!
I must learn from you to code my TLM better.....
I love the main menu and the map!!!
and they all seem pretty fast. Do you use the matrix for the map???

yeah... the battle's always annoying to do (Eeems power lmao).
I can't wait for this to finish!!!
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Spoiler for funny life mathematics:
1. ROMANCE MATHEMATICS
Smart man + smart woman = romance
Smart man + dumb woman = affair
Dumb man + smart woman = marriage
Dumb man + dumb woman = pregnancy
2. OFFICE ARITHMETIC
Smart boss + smart employee = profit
Smart boss + dumb employee = production
Dumb boss + smart employee = promotion
Dumb boss + dumb employee = overtime
3. SHOPPING MATH
A man will pay $2 for a $1 item he needs.
A woman will pay $1 for a $2 item that she doesn't need.
4. GENERAL EQUATIONS & STATISTICS
A woman worries about the future until she gets a husband.
A man never worries about the future until he gets a wife.
A successful man is one who makes more money than his wife can spend.
A successful woman is one who can find such a man.
5. HAPPINESS
To be happy with a man, you must understand him a lot and love him a little.
To be happy with a woman, you must love her a lot and not try to understand her at all.
6. LONGEVITY
Married men live longer than single men do, but married men are a lot more willing to die.
7. PROPENSITY TO CHANGE
A woman marries a man expecting he will change, but he doesn't.
A man marries a woman expecting that she won't change, and she does.
8. DISCUSSION TECHNIQUE
A woman has the last word in any argument.
Anything a man says after that is the beginning of a new argument.

Girls = Time * Money (Girls are a combination of time and money)
Time = Money (Time is money)
Girls = Money squared (So, girls are money squared)
Money = sqrt(Evil) (Money is also the root of all evil)
Girls = sqrt(Evil) squared (So, girls are the root of all evil squared)
Girls = Evil (Thus, girls are evil)
*Girls=Evil credit goes to Compynerd255*
ztrumpet
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« Reply #2 on: 04 January, 2010, 21:12:58 »
0

I store my maps as strings and then use pxl-test( to control movement.

I forgot to mention: The main character's name is Imbus.
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jsj795
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« Reply #3 on: 04 January, 2010, 21:18:57 »
0

lol no wonder the movement was fast o.O
it seems like the character can jump pretty far for the side scrolling map...
Good job so far! For the battle, I'm guessing that the move thing is kind of like pokemon, except you don't have PP limit, right? correct me if im wrong.
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Spoiler for funny life mathematics:
1. ROMANCE MATHEMATICS
Smart man + smart woman = romance
Smart man + dumb woman = affair
Dumb man + smart woman = marriage
Dumb man + dumb woman = pregnancy
2. OFFICE ARITHMETIC
Smart boss + smart employee = profit
Smart boss + dumb employee = production
Dumb boss + smart employee = promotion
Dumb boss + dumb employee = overtime
3. SHOPPING MATH
A man will pay $2 for a $1 item he needs.
A woman will pay $1 for a $2 item that she doesn't need.
4. GENERAL EQUATIONS & STATISTICS
A woman worries about the future until she gets a husband.
A man never worries about the future until he gets a wife.
A successful man is one who makes more money than his wife can spend.
A successful woman is one who can find such a man.
5. HAPPINESS
To be happy with a man, you must understand him a lot and love him a little.
To be happy with a woman, you must love her a lot and not try to understand her at all.
6. LONGEVITY
Married men live longer than single men do, but married men are a lot more willing to die.
7. PROPENSITY TO CHANGE
A woman marries a man expecting he will change, but he doesn't.
A man marries a woman expecting that she won't change, and she does.
8. DISCUSSION TECHNIQUE
A woman has the last word in any argument.
Anything a man says after that is the beginning of a new argument.

Girls = Time * Money (Girls are a combination of time and money)
Time = Money (Time is money)
Girls = Money squared (So, girls are money squared)
Money = sqrt(Evil) (Money is also the root of all evil)
Girls = sqrt(Evil) squared (So, girls are the root of all evil squared)
Girls = Evil (Thus, girls are evil)
*Girls=Evil credit goes to Compynerd255*
ztrumpet
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« Reply #4 on: 04 January, 2010, 21:26:14 »
0

As for jumping, I havn't settled on how high yet, but if I want to change it I just have to change a variable.
Thanks.  It is kinda like Pokemon, but not really.
Let's say you know 6 moves and you level up, so then you'd have a 7th.  You can add this move in if you want, but you don't have to. 
Once you obtain a move you always have it, but you only get to use it in battle if it is one of the 6 equipted ones.  You can swap moves in and out at will outside of battle.
There is no limit to how much you can use one move so far, but I may add one.
« Last Edit: 04 January, 2010, 21:27:08 by ztrumpet » Logged

jsj795
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Location: __̴ı̴̴̡̡̡ ̡͌l̡̡̡ ̡͌l̡*̡̡ ̴̡ı̴̴̡ ̡̡͡|̲̲̲͡͡͡ ̲▫̲͡ ̲̲̲͡͡π̲̲͡͡ ̲̲͡▫̲̲͡͡ ̲|̡̡̡ ̡ ̴̡ı̴̡̡ ̡͌l̡̡̡̡.___
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« Reply #5 on: 04 January, 2010, 21:28:33 »
0

oh and also, can u use the item to attack too? I saw pyro as one of the item and was thinking it will work like in Illusiat 13... or is that just a placeholder?
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Spoiler for funny life mathematics:
1. ROMANCE MATHEMATICS
Smart man + smart woman = romance
Smart man + dumb woman = affair
Dumb man + smart woman = marriage
Dumb man + dumb woman = pregnancy
2. OFFICE ARITHMETIC
Smart boss + smart employee = profit
Smart boss + dumb employee = production
Dumb boss + smart employee = promotion
Dumb boss + dumb employee = overtime
3. SHOPPING MATH
A man will pay $2 for a $1 item he needs.
A woman will pay $1 for a $2 item that she doesn't need.
4. GENERAL EQUATIONS & STATISTICS
A woman worries about the future until she gets a husband.
A man never worries about the future until he gets a wife.
A successful man is one who makes more money than his wife can spend.
A successful woman is one who can find such a man.
5. HAPPINESS
To be happy with a man, you must understand him a lot and love him a little.
To be happy with a woman, you must love her a lot and not try to understand her at all.
6. LONGEVITY
Married men live longer than single men do, but married men are a lot more willing to die.
7. PROPENSITY TO CHANGE
A woman marries a man expecting he will change, but he doesn't.
A man marries a woman expecting that she won't change, and she does.
8. DISCUSSION TECHNIQUE
A woman has the last word in any argument.
Anything a man says after that is the beginning of a new argument.

Girls = Time * Money (Girls are a combination of time and money)
Time = Money (Time is money)
Girls = Money squared (So, girls are money squared)
Money = sqrt(Evil) (Money is also the root of all evil)
Girls = sqrt(Evil) squared (So, girls are the root of all evil squared)
Girls = Evil (Thus, girls are evil)
*Girls=Evil credit goes to Compynerd255*
ztrumpet
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« Reply #6 on: 04 January, 2010, 21:46:45 »
0

Some items attack, some defend, some restore Health.  I may have a Pyro move, though it is just a placeholder now.

I forgot to mention, the Battle screenshot has everyone selected for every move.  That's not the case for most moves, but since I don't have any moves yet I didn't change it from attack everyone.  Please note that the Battle engine is not even close to being done. Smiley
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« Reply #7 on: 04 January, 2010, 23:48:54 »
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Nice work Z, keep up the good work Smiley
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« Reply #8 on: 05 January, 2010, 01:03:46 »
0

Wow, I do have to say those are the best pure basic graphics I've seen in a while!  One thing though, If the save files seem to display the current location, you have a place called deltamorphanium?  Or can you name them...?
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« Reply #9 on: 05 January, 2010, 01:46:14 »
+1

wow that's friggin awesome. Nice job so far. I especially like the maps. Very good job on graphics. Nice speed too.

About battles, what do you mean by stuff like "You vs 1", "You vs 2", etc? Does it means sometimes you'll fight up to 5 enemies at once? Or is it that you can run into 5 kinds of enemy per area?

As for Deltamorphanium, I think it's sort of a placeholder, since this location is from Illusiat 13.
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« Reply #10 on: 05 January, 2010, 02:06:46 »
0

Yeah, the Deltamorphanium is just a placeholder. Smiley

You vs 5 is a battle with you vs 5 enemies at once.  They can be different types.  Here's a sample screenie.  It shows different random encounters.  The first one I had all the same enemy, but I chaged L6 so the rest would be different.


* Battle 2.gif (34.35 KB, 96x64 - viewed 844 times.)
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« Reply #11 on: 05 January, 2010, 02:33:07 »
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Wow!  That looks amazing! The main menu is especialy nice, how do you achieve the title effects?  Is it text sprites, or pixel sprites? It seemed too fast for pixel sprites, but i don't know Tongue.  The storyline looks to be very engaging as well, as do the battles!  Very good speed as well i might add Smiley
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« Reply #12 on: 05 January, 2010, 02:45:58 »
+1

oooh nice Smiley
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« Reply #13 on: 05 January, 2010, 03:11:41 »
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The main menu is verticle text sprites.  It's about twice the size of a pic variable, but it's worth it because I don't need a pic variable. Smiley
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« Reply #14 on: 05 January, 2010, 03:14:03 »
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Nice!  I've never used vertical sprites before.  Was it hard to work with?
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