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Author Topic: pSDL v1.0.0 -  (Read 1442 times) Bookmark and Share
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ruler501
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« on: 15 June, 2012, 18:30:59 »
+4

I have been working on porting nSDL to the prizm so people can write one program to run on both prizm and both nspires. It now even compiles for on calc Cheesy so it should be ready for anyone who wants to to test it. Until it gets to version 1 and I get most bugs out I will not be distributing binaries so you will have to build it. To compile it run make -f Makefile.prizm and it should compile. to install it assumes you built it in the /projects directory of the prizm sdk then run make -f Makefile.prizm install to install it to your prizm sdk

I need people to help me find any errors I might have made and to test the library. If someone could please help me the code is at https://github.com/ruler501/pSDL It now compiles fine and will run if you use a 8 bit surface. malloc seems to fail if it tries to use a 16bpp surface the size of the screen. If someone could please find a way to get malloc working with large values that could allow much more usability

I could not have done this without hoffa's wonderful nSDL. I have copied most of his code and only changed the parts that are platform specific(mainly).

DEMO:
<a href="http://www.youtube.com/watch?v=IzmdQ2B0Y1U" target="_blank">http://www.youtube.com/watch?v=IzmdQ2B0Y1U</a>
This is a demo of a program called explosion I cannot currently remember where I got it from. Other than removing functions the prizm doesnt support very little work was needed to port it

Attatched is the binaries for version 1.0.0 I will be updating soon since the current version does not support anywhere near the whole keyboard like it should.
pSDL has also moved so that it is now called pSDL on my github instead of still being called nSDL

EDIT:Touched up the entire post to be more concise and orderly

* pSDL1.0.0.tar.gz (205.76 KB - downloaded 18 times.)
« Last Edit: 05 August, 2012, 03:40:58 by ruler501 » Logged


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« Reply #1 on: 15 June, 2012, 19:21:41 »
0

I was about to get a similar project started (I was looking at the SDL sources last week to check the feasibility of the thing), I'll be happy to help you Smiley

Of course, it'll be easy to have programs that compiles on both Ndless and the Prizm and to have nSDL and pSDL in the same branch, as plateform-specific code are separated in the SDL library (you can see a src/tinspire and a src/prizm directory).
« Last Edit: 15 June, 2012, 19:45:48 by Juju » Logged

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« Reply #2 on: 15 June, 2012, 19:56:55 »
0

Nice!

You can try removing a few of the HAVE_* defines in SDL_config_prizm.h, as SDL does implement a few of the functions. Also doesn't the Prizm have a 320x240 usable screen (EDIT: apparently it doesn't indeed)?
« Last Edit: 15 June, 2012, 19:57:38 by hoffa » Logged
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« Reply #3 on: 15 June, 2012, 21:23:06 »
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I fixed the calc compile by adding a HAVE_MALLOC define to the prizm config not sure if this may break something later on but for now it compiles succesfuly with the sdk. I'm going to reupload the correct version to github as a download if someone could try to see if it works on calc. I won't have a calc available for another 30 min or so so I can't test it myself
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« Reply #4 on: 15 June, 2012, 21:29:00 »
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I'll give a try as soon as I'll get home.
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Keytar Hero [|||||_____] 50% Engine done, wackiness left to do (Halted)
OmniOS
VVVVVV [||||______] 40% (Made most of the engine, extremely glitchy) (Gave it to Leafy)
░█▀█░█░█░█▀▀░█▀█░█▀█░█▀█░▀█▀░█▀▄
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v0.1.0
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« Reply #5 on: 15 June, 2012, 21:42:52 »
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Thanks for now I'll just run through the tests and see how that works once I get my calc
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« Reply #6 on: 15 June, 2012, 22:35:15 »
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The FULL screen dims (with FS enlabed) is 396*224.
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« Reply #7 on: 15 June, 2012, 23:59:54 »
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The FULL screen dims (with FS enlabed) is 396*224.
It's hard to get that working with the default buffer and screen copy routine though.
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« Reply #8 on: 16 June, 2012, 00:51:15 »
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We can set that later as what happens when SDL_FULLSCREEN is passed as a flag to the video surface. I'd rather not work on that till I get this working

To get this to compile I define HAVE_MALLOC in the build command so that SDL_malloc.c does not compile. When I do this though I get errors later that a number of functions aren't defined. I think I need to have SDL_malloc.c compile but to do so I have to have the stdlib functions in it work. I'll look through it and try to make a list of what needs to be implemented also if someone could look through it and help find areas that can be worked together without the stdlib or with functions already implemented that would be great

EDIT: these are the compile errors from my test program with SDL http://pastebin.com/Z2EeK5KA
« Last Edit: 16 June, 2012, 02:58:59 by ruler501 » Logged


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Spoiler for "Misc images of test things":
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[/url]
-----BEGIN GEEK CODE BLOCK-----
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GCM/CS/M/S d- s++: a---- C++ UL++ P+ L++ E---- W++ N o? K- w-- o? !M V?
PS+ PE+ Y+ PGP++ t 5? X R tv-- b+++ DI+ D+ G++ e- h! !r y

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« Reply #9 on: 16 June, 2012, 06:22:12 »
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I had some pretty serious errors in how I built it I have fixed that in the most recent commit but now there are lots of build errors

I'm going to be in the mountains of new mexico on a hike for the next 9 days so if someone else could work on it and maybe get something fixed I would much appreciate it
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  I might have an improved C version of this somewhere...
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Spoiler for "Misc images of test things":
NerdTests.com says I'm a Dorky Nerd God.  Click here to take the Nerd Test, get geeky images and jokes, and talk to others on the nerd forum!My computer geek score is greater than 100% of all people in the world! How do you compare? Click here to find out!"<br />[url=http://www.nerdtests.com/ft_personality.php?ref=42769
[/url]
-----BEGIN GEEK CODE BLOCK-----
Version: 3.1
GCM/CS/M/S d- s++: a---- C++ UL++ P+ L++ E---- W++ N o? K- w-- o? !M V?
PS+ PE+ Y+ PGP++ t 5? X R tv-- b+++ DI+ D+ G++ e- h! !r y

------END GEEK CODE BLOCK------
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« Reply #10 on: 23 June, 2012, 05:47:16 »
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I'm slowly working through the errors but I am finding things that are missing that need to be added to the SDK for it to compile.
The things I've found so far that need implementation are:
stdint.h (Though i think I got this working acceptably you can see my slightly modified version of it in the include folder of the most recent commit)
stdarg.h(for va_list)
and probably more but until I get past one I can't see the next problems
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Spoiler for "Misc images of test things":
NerdTests.com says I'm a Dorky Nerd God.  Click here to take the Nerd Test, get geeky images and jokes, and talk to others on the nerd forum!My computer geek score is greater than 100% of all people in the world! How do you compare? Click here to find out!"<br />[url=http://www.nerdtests.com/ft_personality.php?ref=42769
[/url]
-----BEGIN GEEK CODE BLOCK-----
Version: 3.1
GCM/CS/M/S d- s++: a---- C++ UL++ P+ L++ E---- W++ N o? K- w-- o? !M V?
PS+ PE+ Y+ PGP++ t 5? X R tv-- b+++ DI+ D+ G++ e- h! !r y

------END GEEK CODE BLOCK------
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« Reply #11 on: 26 June, 2012, 05:41:39 »
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Attached is the image of the first SDL program to run succesfully with video on the prizm


EDIT: wow just realized that this is now a quadruple post

You should be able to run any 8bpp program with pSDL on the prizm with little modification


* SDLFirst Image.bmp (267.24 KB, 400x228 - viewed 143 times.)
« Last Edit: 26 June, 2012, 06:20:04 by ruler501 » Logged


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NerdTests.com says I'm a Dorky Nerd God.  Click here to take the Nerd Test, get geeky images and jokes, and talk to others on the nerd forum!My computer geek score is greater than 100% of all people in the world! How do you compare? Click here to find out!"<br />[url=http://www.nerdtests.com/ft_personality.php?ref=42769
[/url]
-----BEGIN GEEK CODE BLOCK-----
Version: 3.1
GCM/CS/M/S d- s++: a---- C++ UL++ P+ L++ E---- W++ N o? K- w-- o? !M V?
PS+ PE+ Y+ PGP++ t 5? X R tv-- b+++ DI+ D+ G++ e- h! !r y

------END GEEK CODE BLOCK------
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« Reply #12 on: 26 June, 2012, 05:58:15 »
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Sweet Cheesy
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Spoiler for Old spoileryception stuff:

Spoiler for Coming soon...:
Indefinitely halted [|.........] 10%
OmnomIRC Mobile [||||......] 40% (argh threads >_<)
Spoiler for Current/Past TI-related projects:
The Axe Parser Wiki / Founder and maintainer
Keytar Hero [|||||_____] 50% Engine done, wackiness left to do (Halted)
OmniOS
VVVVVV [||||______] 40% (Made most of the engine, extremely glitchy) (Gave it to Leafy)
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v0.1.0
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tilibs-wii? [._________] 0% (Nope.)
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<!--Everything done, got 90% Cheesy sudo apt-get install z80asm z80dasm-->
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We are in 2034. The situation on Earth is catastrophic. The ozone layer has been completely destroyed by the carbonic gas of automobiles, the chemical industries, and the poosh-poosh in little cans. In the end, the earth cooks under the rays of the sun. We must find a planet on which can live 6 billion idiots. The planetary federation turns to the strongest country in the world: Canada. It is Canadian knowledge that has allowed, on October 28, 2034, the launch of the spaceship Romano Fafard, which leaves earth to search the confines of the Universe. Where the hand of man has never set foot.
I hate TI right now
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Everytime I read your name
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<div style="margin:20px; margin-top:5px"><div class="smallfont" style="margin-bottom:2px">Spoiler for This is another spoiler: <input type="button" value="Show" style="width:60px;font-size:10px;margin:0px;padding:0px;" onclick="window.location.replace('http://goo.gl/QMET');"></div><div class="alt2" style="margin: 0px; padding: 6px; border: 1px inset;"><div style="display: none; ">HAHAHA SUCCESSFUL RICKROLL IS SUCCESSFUL</div></div></div><!-- old avatars:
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I may or may not be inactive during work hours (9AM to 5PM EST, Monday to Friday), so for any inquiries please leave a message after the beep and I'll answer you when I have time. Beep. Nevermind, I'm on vacation now. Cheesy
ruler501
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« Reply #13 on: 26 June, 2012, 05:59:52 »
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IkaTari said in a few days there might be a way to fix the problem with not being able to allocate enough space for 16 bpp surfaces so that may not be such a large problem
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Spoiler for "Projects":
My current games I am working on our:
  I might have an improved C version of this somewhere...
pSDL too lazy too make a userbar so I'll just link to the topic i update routinely http://www.omnimaga.org/index.php?board=146.0
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NerdTests.com says I'm a Dorky Nerd God.  Click here to take the Nerd Test, get geeky images and jokes, and talk to others on the nerd forum!My computer geek score is greater than 100% of all people in the world! How do you compare? Click here to find out!"<br />[url=http://www.nerdtests.com/ft_personality.php?ref=42769
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DJ Omnimaga
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« Reply #14 on: 26 June, 2012, 06:54:51 »
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Glad to see new progress and I'm glad SDL programs will finally arrive on the PRIZM too. Smiley
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Retired 83+ coder, Omnimaga/TIMGUL founder. Now doing power metal music (formerly did electronica)

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