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Author Topic: Chips Challenge for TI-Nspire -  (Read 11229 times) Bookmark and Share
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apcalc
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« on: 27 August, 2010, 16:25:44 »
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I have been working on this project for a little while now (although I have made very little progress because of Block Dude/Trapped), but after I finish Trapped, this will be the next project I will be working "full time" on.  Right now, I have a small amount of the game engine working, and the drawing routine is working (except for the fact I have not drawn the sprites yet, so no screenshots yet Tongue).  I am getting pretty good at 2-D games like this, as they all follow the same basic game engine as Block Dude, except more/different cases have to be added to the engine.

I still have lots to do, but I thought I would announce this project now just to let everyone know.  It is going to be a while before this is finished (probably not until around next summer, maybe longer Sad).  Hopefully, if I have some time and I don't feel like working on Trapped, I will start on a few of the sprites and post a screenshot here! Grin  I have been making good progress on Trapped, so that might be done sooner than expected, giving me time to work on this! Smiley

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« Last Edit: 25 December, 2010, 04:39:05 by apcalc » Logged


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« Reply #1 on: 27 August, 2010, 16:30:11 »
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Wow nice to see Chips coming to the Nspire already Smiley

I hope you can easily convert the levels to integrate them in your game. Calc84maniac converted them, which speed-ed up the development. I hope you finish it Smiley
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« Reply #2 on: 27 August, 2010, 16:36:31 »
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I don't see level conversion being too much of a problem as I plan on making all of the levels external from the main program, because including all of the levels would make the program HUGE!

If it comes to the point where I have to type all of the levels in from full pics of the levels and it is holding up the release, I can release it with the first 50 levels or so, and then add the others in level packs released later. Smiley

Also, custom external level support is planned. Smiley
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« Reply #3 on: 27 August, 2010, 16:38:36 »
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Awesome, apcalc!  I certainly hope people will be n-spired by you and start to make nspire games of their own!
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« Reply #4 on: 27 August, 2010, 16:57:24 »
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Excellent!  I'm sure Calc84 would give you help if you need it, but I doubt if you will judging from your other games.  Good luck apcalc! Grin
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« Reply #5 on: 27 August, 2010, 17:42:33 »
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Cool!
It would be nice if the game used the original chips.dat file that contains the levels in the PC version of the game.
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« Reply #6 on: 27 August, 2010, 17:56:55 »
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Ooooh! That was one of my favorite games ever. I saw it on the PC first, then found it on the calc a few years ago. If it looks as good as nspire block dude, I'm sure it will be awesome Smiley
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« Reply #7 on: 27 August, 2010, 18:07:44 »
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How big would all levels be? Because Calc84maniac managed to fit all 150 (plus the entire game) in about 160-170 KB
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« Reply #8 on: 27 August, 2010, 18:08:44 »
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There's actually an open-source engine coded in C, if you want to try porting that. It might help if you want a lot of accuracy to the original game. I think it's called Tile World Smiley
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« Reply #9 on: 27 August, 2010, 19:46:24 »
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Oh yeah-I remember Tile World.
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« Reply #10 on: 27 August, 2010, 23:08:28 »
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Never heard of that one, but I don't play puzzle games a lot on the computer (except Portal). Mostly on calc, so it might be why.
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« Reply #11 on: 27 August, 2010, 23:11:39 »
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is this going to be 16 level greyscale!
* yunhua98 can't wait...
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« Reply #12 on: 27 August, 2010, 23:55:20 »
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Sweet. Yet another game being ported to Nspire Smiley To bad I don't have one Tongue Hope things go well with this Cheesy
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« Reply #13 on: 28 August, 2010, 00:41:12 »
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epicness! With the Nspire's speed, perhaps some cool little graphical effects could be worked in?
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« Reply #14 on: 28 August, 2010, 02:09:36 »
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I will probably move this to its own sub-forum tomorrow or tonight.
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