Author Topic: POP - A game to POP  (Read 3723 times)

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Offline Munchor

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POP - A game to POP
« on: April 18, 2011, 01:25:54 pm »
So, believe it or not, this is my first Axe game, and I learnt Axe a few months ago.

In my opinion, nobody will ever play it, since it is quite boring  :'( I really need some ideas on how to make it more interesting.

It's a 962 bytes (my goal was to make an Axe game in one day that didn't exceed 1000bytes). You have to move the little spike to hit the blocks and every time you "pop" a block you have to back up to the line in the screen to pop another block.

Here's a screenshot and attached is the game and all the source code. I will not be uploading it to other places, perhaps Omnimaga Downloads if I add more features to the game. I'll also try to make a BatLib port of it.



Note: Inside the little rectangle on the right is your score. However, it doesn't display correctly on Wabbit. I think it's because of screen delay. Can anyone try it on real models and tell me how it works? If it works fine I won't fix it, if it doesn't, I'll change the code.

« Last Edit: April 19, 2011, 09:30:51 am by Scout »

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Re: PoP - A game to POP
« Reply #1 on: April 18, 2011, 01:33:28 pm »
This looks great! You might add powerups in the blocks.
Correct me if I'm wrong.



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Offline BrownyTCat

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Re: PoP - A game to POP
« Reply #2 on: April 18, 2011, 01:41:13 pm »
It may be boring, but ET for the Atari is still worse by far. This is actually a good concept.

Offline JosJuice

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Re: PoP - A game to POP
« Reply #3 on: April 18, 2011, 01:42:36 pm »
You could try adding some kind of obstacle... Something that shoots at you, maybe?

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Re: PoP - A game to POP
« Reply #4 on: April 18, 2011, 01:43:31 pm »
Or simply limit attempts or put a "bad" block or something to expand on the good concept.

Offline Stefan Bauwens

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Re: PoP - A game to POP
« Reply #5 on: April 18, 2011, 01:56:47 pm »
What about this:
If it takes too long for you to pop the next 'block' the  line goes higher. WHen the line reaches the top you have Game Over.
Popping the line in time causes the line to drop, when the line reaches the bottom, you go to the next level, where you have to be faster.






 
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Re: PoP - A game to POP
« Reply #6 on: April 18, 2011, 02:00:07 pm »
Great idea, steef!
Correct me if I'm wrong.



Spoiler For Spoiler:



Spoiler For Still Alive:
This was a triumph.
I'm making a note here: HUGE SUCCESS.
It's hard to overstate my satisfaction.

Aperture Science:
We do what we must because we can.
For the good of all of us
Except the ones who are dead.

But there's no sense crying over every mistake
You just keep on trying till you run out of cake
And the science gets done and you make a neat gun
For the people who are still alive.

I'm not even angry.
I'm being so sincere right now.
Even though you broke my heart and killed me.
And tore me to pieces.
And threw every piece into a fire.
As they burned it hurt because
I was so happy for you.

Now these points of data make a beautiful line
And we're out of beta we're releasing on time.
So I'm GLaD I got burned think of all the things we learned
For the people who are still alive.

Go ahead and leave me.
I think I prefer to stay inside.
Maybe you'll find someone else to help you.
Maybe Black Mesa -
THAT WAS A JOKE. HA HA, FAT CHANCE.
Anyway, this cake is great:
It's so delicious and moist.

Look at me still talking when there's science to do.
When I look out there it makes me GLaD I'm not you.
I've experiments to run there is research to be done
On the people who are still alive

And believe me I am still alive.
I'm doing science and I'm still alive.
I feel FANTASTIC and I'm still alive.
While you're dying I'll be still alive.
And when you're dead I will be still alive.

Still alive
Still alive

Offline Munchor

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Re: PoP - A game to POP
« Reply #7 on: April 18, 2011, 02:00:35 pm »
What about this:
If it takes too long for you to pop the next 'block' the  line goes higher. WHen the line reaches the top you have Game Over.
Popping the line in time causes the line to drop, when the line reaches the bottom, you go to the next level, where you have to be faster.

Stefan, you are a genius.

Offline Stefan Bauwens

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Re: PoP - A game to POP
« Reply #8 on: April 18, 2011, 02:01:24 pm »
Thank you. Glad I could help.






 
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Re: PoP - A game to POP
« Reply #9 on: April 18, 2011, 04:58:56 pm »
Interesting, you should make it so as the game progresses, you have less time to get above the line before dying and stuff like that. Also for the bug report you might want to tell Buckeye, although I believe you did already on IRC.

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Offline Munchor

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Re: PoP - A game to POP
« Reply #10 on: April 19, 2011, 09:42:14 am »


Thanks for the ideas and the support everyone. Here's the latest update :D

Offline Stefan Bauwens

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Re: POP - A game to POP
« Reply #11 on: April 19, 2011, 10:37:58 am »
Nice Scout! I hope this will become a great hit! :)






 
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Re: POP - A game to POP
« Reply #12 on: April 19, 2011, 04:44:49 pm »
This looks great!  And I see Stefan is making a port .  :D

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Re: POP - A game to POP
« Reply #13 on: April 19, 2011, 05:55:00 pm »
That game looks EPIC FUN. O_O

Offline Stefan Bauwens

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Re: POP - A game to POP
« Reply #14 on: April 20, 2011, 06:37:35 am »
This looks great!  And I see Stefan is making a port .  :D
Yeah, but I'll most likely only start on it after myst.






 
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