Author Topic: Sprite request for Nostalgia  (Read 76464 times)

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Offline FinaleTI

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Re: Sprite request for Nostalgia
« Reply #225 on: July 14, 2010, 05:56:12 pm »
It does actually. I also kinda find that fact that you referred to me as "the you" funny.
On a more serious note, thanks for reminding me about those sprites. Actually, I'll probably just use that animation for his sword skills. Essentially, the sword skills are his special attacks, since Arc can't use magic.
« Last Edit: July 14, 2010, 05:56:26 pm by FinaleTI »


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Offline yunhua98

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Re: Sprite request for Nostalgia
« Reply #226 on: July 14, 2010, 06:05:17 pm »

ah...  that was because I made a mistake but backspace wasn't functioning properly and I wasn't looking at the screen. :-[

then do you need a normal attack sprite, or are you just going to use the first sword sprite as normal?

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Offline FinaleTI

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Re: Sprite request for Nostalgia
« Reply #227 on: July 14, 2010, 06:18:49 pm »
I'll just use the first frame of that animation, the first sword sprite.


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Spoiler For Pokemon TI:
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My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

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Offline yunhua98

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Re: Sprite request for Nostalgia
« Reply #228 on: July 14, 2010, 06:24:15 pm »
ok, here's a really bad (IMO) sprite of Dakumeshia.  (At lest it's not a glob any more.) :P

I'm completely open to suggestions.

Edit: Now that I look at it again it looks like a really muscular ninja with an over sized mask. ;D
« Last Edit: July 14, 2010, 06:30:40 pm by yunhua98 »

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Offline yunhua98

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Re: Sprite request for Nostalgia
« Reply #229 on: July 15, 2010, 04:00:49 pm »
Here's another Dakumeshia sprite.  Again, I'm open to sugesstions.

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Offline FinaleTI

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Re: Sprite request for Nostalgia
« Reply #230 on: July 15, 2010, 04:04:04 pm »
Looks good, but Dakumeshia doesn't wield a weapon. He just uses magic.


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Spoiler For Pokemon TI:
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My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

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Offline Magic Banana

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Re: Sprite request for Nostalgia
« Reply #231 on: July 15, 2010, 04:34:40 pm »
He's not so much a beefy ninja and more of a bad magic dude.

I don't know, I'm tired.  :(
I do sprites and stuff, so yeah.

Quote from: yunhua98
i'M NOT SURE WHAT A SWORD SKILL IS BUT HERE'S THE SWORD ANIMATION FROM THE TWO SPRITES ON PG 13

Offline yunhua98

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Re: Sprite request for Nostalgia
« Reply #232 on: July 15, 2010, 05:45:09 pm »
Looks good, but Dakumeshia doesn't wield a weapon. He just uses magic.
Oh, then is there like a magic animation and another not animated "Sword attack" replacement like holding a ball of energy?

PS, ask if I didn't word it clearly.

Edit: Well, anyway, here's the animation:

« Last Edit: July 15, 2010, 06:06:22 pm by yunhua98 »

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Offline yunhua98

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Re: Sprite request for Nostalgia
« Reply #233 on: July 16, 2010, 08:46:10 pm »
I just realized, don't you need dead sprite's for Arc and Frey?

Edit:  Wait... Arc's boss #7 and #10.  so how's he gonna die? (if at all)  or do you just want a defeated pose?

EDIT2: Well, anyway, here's the dakumeshia hit sprite.
« Last Edit: July 16, 2010, 09:38:49 pm by yunhua98 »

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Offline FinaleTI

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Re: Sprite request for Nostalgia
« Reply #234 on: July 16, 2010, 10:28:42 pm »
I don't need a dead sprite for Frey, but I actually do need one for Arc, because he will be playable for a short time.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline yunhua98

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Re: Sprite request for Nostalgia
« Reply #235 on: July 16, 2010, 10:40:28 pm »
alright then, here it is!  I made him really mangled and smelly because in my opinion, it's really expected of him.

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Offline yunhua98

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Re: Sprite request for Nostalgia
« Reply #236 on: July 17, 2010, 03:04:43 pm »
Is Dakumeshia done?

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Offline FinaleTI

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Re: Sprite request for Nostalgia
« Reply #237 on: July 17, 2010, 03:19:55 pm »
Kinda. His human-like/first form is done. But I still need sprites for his second form:
The Dying of the Light, the final boss of the game. He is a gigantic demon born from pure darkness, created to return the world to darkness.
The sprites can be as large as 51x51. Preferably the height should be 51, but the width can be whatever looks good with it.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline yunhua98

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Re: Sprite request for Nostalgia
« Reply #238 on: July 17, 2010, 07:56:27 pm »
sorry, could you explain more, are you saying that will be like some great black ball of smoke with eyes and arms? ???

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Offline FinaleTI

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Re: Sprite request for Nostalgia
« Reply #239 on: July 17, 2010, 08:15:11 pm »
I didn't envision him as a ball of smoke with arms and eyes, but maybe something like this instead.

I envisioned him somewhat humanoid, but also demonic.
Remember he can't be bigger than 51x51, is monochrome, and should face the player.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.