### How to make sprites without the use of HEXPIC

 Submitted By: pimathbrainiac Date: December 07, 2012, 04:22:33 pm Views: 1173 Summary: HEXPIC is a BASIC sprite editing prog that comes with AXE parser... but what if your Calc RAM clears, HEXPIC is gone, and you can't link to your computer? This Tutorial will help! HEXPIC is a BASIC sprite editing prog that comes with AXE parser... but what if your Calc RAM clears, HEXPIC is gone, and you can't link to your computer? This Tutorial will help!To do this... I suggest you draw your sprite on an 8x8 gridEach Hex value (nibble) represents four pixels in a horizontal line, so [val1 val2 val3...] translates toval1 val2val3 val4val5 val6val7 val8val9 val10val11 val12val13 val14val15 val16Each pixel is a binary value (1 for true or 0 for false)example sprite:1 1 1 1 1 1 1 11 1 1 1 1 1 1 11 1 0 1 1 0 1 11 1 1 1 1 1 1 11 0 1 1 1 1 0 11 1 0 0 0 0 1 11 1 1 1 1 1 1 11 1 1 1 1 1 1 1Each group of 4 binary values is one binary number that can be usedexample: (grouped by parentheses)(1 1 1 1) (1 1 1 1)(1 1 1 1) (1 1 1 1)(1 1 0 1) (1 0 1 1)(1 1 1 1) (1 1 1 1)(1 0 1 1) (1 1 0 1)(1 1 0 0) (0 0 1 1)(1 1 1 1) (1 1 1 1)(1 1 1 1) (1 1 1 1)convert these values to hex as [val1 val2 val3...] is equal toval1 val2val3 val4val5 val6val7 val8val9 val10val11 val12val13 val14val15 val16So the example sprite becomesF FF FD BF FB DC 3F FF Faka [FFFFDBFFBDC3FFFF]Try it! (Try putting your sprites on an 8x8 grid, drawn out, before conversion.Have Fun! Rating: This article has not been rated yet.