Author Topic: Ash: Phoenix  (Read 57480 times)

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Offline turiqwalrus

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Re: Ash: Phoenix
« Reply #330 on: October 06, 2012, 08:10:20 am »
which happens to remove the turn-based battles and has a distinctively different feel to it, though...
I'd love to see A:P continue.

Offline Streetwalrus

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Re: Ash: Phoenix
« Reply #331 on: October 06, 2012, 08:11:37 am »
I hope this isn't dead. It looked great and I would like to see it finished at one point D:
Me too :'(
Well if you want, there is Embers: Phoenix ;)
I know it. I finished it and really enjoyed it but it's really short (it was for a contest so it's supposed to), and I really would like to play this one since the demo was awesome.

which happens to remove the turn-based battles and has a distinctively different feel to it, though...
I'd love to see A:P continue.
I second this.
« Last Edit: October 06, 2012, 08:12:22 am by Streetwalker »
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Offline DJ Omnimaga

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Re: Ash: Phoenix
« Reply #332 on: October 06, 2012, 05:17:36 pm »
Yeah Embers was kinda short and had some weird bugs, although it was great. I wish Squidgetx didn't stop this though (IIRC it was due to speed reasons, although maybe he could just get rid of grayscale).

Did you try the demo by the way? I was sure there was one from Jan 1st 2011 or maybe even more recent files.
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF



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Offline Streetwalrus

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Re: Ash: Phoenix
« Reply #333 on: October 07, 2012, 01:30:18 am »
Yeah, I noticed the bugs in Embers too. And I tired the latest demo, which was totally awesome. I also read this entire thread and noticed the overall progress was far more advanced than the demo. I hate it when people drop projects w/o leaving the source and doc to the community or another person so they can take over it. <_< I think the reboot was there for optimizing, but it seems dead too.

Edit : Wow, that's a lot of calcs you got here, DJ. When I think my friends laugh at me 'cause I have three...

Edit 2 : And if I had the sources and knew what Squid had in mind for the story, I could finnish it myself. That  is, after my current projects are done. 8)
« Last Edit: October 07, 2012, 01:41:08 am by Streetwalker »
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Offline squidgetx

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Re: Ash: Phoenix
« Reply #334 on: October 07, 2012, 12:14:41 pm »
Lol...hi.
* squidgetx looks around.

It makes me happy to see that people are excited/want this to continue, and apologize for the lifeless state the project has been in over the past year or so. I've been pretty busy lately though so I don't know if I will be able to reliably work on it... So here's what I'm going to do: I'm going to dig up all the doc I can find from the old version, post it, start a reboot round 2 completely open source, and if it dies again it can be taken over :) Deal?

Edit: The reason why the old version died/was scrapped for a reboot was because of bugs with the game's structural integrity; ie couldn't be fixed without rewriting the whole thing anyway
« Last Edit: October 07, 2012, 12:25:21 pm by squidgetx »

Offline shmibs

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Re: Ash: Phoenix
« Reply #335 on: October 07, 2012, 12:58:34 pm »
DEAL!
good luck =D

Offline TIfanx1999

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Re: Ash: Phoenix
« Reply #336 on: October 07, 2012, 02:30:18 pm »
Sounds good, however, I hope *you* are able to finish it. :)

Offline chickendude

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Re: Ash: Phoenix
« Reply #337 on: October 07, 2012, 02:51:50 pm »
That's great! Both this game and Embers are the two games i'm most excited about :D

Offline Streetwalrus

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Re: Ash: Phoenix
« Reply #338 on: October 09, 2012, 06:00:09 am »
« Last Edit: October 09, 2012, 06:00:39 am by Streetwalker »
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