Author Topic: A guide to 28 days  (Read 5869 times)

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Offline Jerros

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Re: A guide to 28 days
« Reply #15 on: October 03, 2010, 03:42:34 am »
I learned it with the 28 days too, though I didn't understand most of it.
The best way to learn is to copy-paste some existing script, and then try to modifie it to see how that affects the outcome.
You should really provide some standard routines with it, and then explain each line seperately.
That greatly helps, and gives the reader a place to start.
Also, try not to give more how's and why's than nessacery, that greatly confused me in the 28 tut.
I'm making a big game now, it's nearly over 10000 lines, and I know crap about how and why it works, just that it does. :P
Just throwing my experiences out here, hope that helps you!


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Offline DJ Omnimaga

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Re: A guide to 28 days
« Reply #16 on: October 03, 2010, 03:49:44 am »
Yeah I agree that source code can be very helpful to learn, same for messing around with it. Just reading tutorials and meaningless pieces of code in them is sometimes not enough. You have to check some people source code for games that you kinda like or would like to know how to make.

Btw, I can't wait to see your game :D
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