Author Topic: Issues with compiling  (Read 4727 times)

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Offline thepenguin77

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Re: Issues with compiling
« Reply #15 on: November 16, 2010, 08:31:53 pm »
Line 1238 has a colon instead of a semicolon... problem solved.
zStart v1.3.013 9-20-2013 
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You can build a statue out of either 1'x1' blocks or 12'x12' blocks. The 1'x1' blocks will take a lot longer, but the final product is worth it.
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Offline FinaleTI

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Re: Issues with compiling
« Reply #16 on: November 16, 2010, 08:48:16 pm »
That somewhat worked.
Now I get this:


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline thepenguin77

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Re: Issues with compiling
« Reply #17 on: November 16, 2010, 09:04:30 pm »
Comment out lines, 1662, 1836, and add

_DivHLbyDE   EQU 804Bh

zStart v1.3.013 9-20-2013 
All of my utilities
TI-Connect Help
You can build a statue out of either 1'x1' blocks or 12'x12' blocks. The 1'x1' blocks will take a lot longer, but the final product is worth it.
       -Runer112