Author Topic: [Tutorial] Tilemaps in Axe Basic  (Read 25211 times)

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Offline Eeems

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Re: [Tutorial] Tilemaps in Axe Basic
« Reply #15 on: April 07, 2010, 07:03:23 pm »
if he wants bbcode to work in a "codebox" then he will use what he posted above which makes the font monospaced which is what codebox's do.
/e

Offline meishe91

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Re: [Tutorial] Tilemaps in Axe Basic
« Reply #16 on: April 07, 2010, 07:10:10 pm »
Weirdly enough I don't think [ font=monospaced][/font] actually truely monospaces it (like it fixes some but not all). I did find that the teletype thing does though. Sorry, not trying to make that sound rude, just thought I'd tell you is all. (Unless my definition of monospacing is different from your guy's, in which case I'm quite sorry. I'm really not trying to make anyone mad.)
« Last Edit: April 07, 2010, 07:10:59 pm by meishe91 »
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Offline DJ Omnimaga

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Re: [Tutorial] Tilemaps in Axe Basic
« Reply #17 on: April 07, 2010, 07:36:42 pm »
nah I didn't think you were rude at all, I just had a bit less patience today in overall. For some reasons monospace seems to work fine for me, but it doesn't do multiple spaces in a row sometimes. However, I doN't know which other font can be used in SMF forum software. Normally monospace should be... well... monospaced x.x

Oh well, I guess there isn't really a perfect alternative to bbcode not working in [ code ], then
« Last Edit: April 07, 2010, 07:36:55 pm by DJ Omnimaga »
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Offline meishe91

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Re: [Tutorial] Tilemaps in Axe Basic
« Reply #18 on: April 07, 2010, 08:00:04 pm »
Oh ok, well I'm sorry about that, hope everything is ok.

For the monospace thing. It's weird because on my computer (I haven't tested different browsers but I haven't seen BBCode not work in some and work in others) when I type monospaced in with the "font" command it literally monospaces it like one space (or pixel or what ever, I don't know what unit of measurement it would be). I don't know if this will show up the same on everyone else's computer but here is what I mean:

Regular Type:
IIII
I  I
I  I
IIII

Coded Type:
Code: [Select]
IIII
I  I
I  I
IIII

Monospaced Type:
IIII
I  I
I  I
IIII


Teletype Type:
IIII
I  I
I  I
IIII


Quote-Monospaced Type:
Quote
IIII
I  I
I  I
IIII

Well this is interesting. I just did the "quote/monospaced" combo and it does what is supposed to. Wasn't expecting that but that's cool. But the plain "monospaced" type shows what I meant about the no monospacing thing.
« Last Edit: April 07, 2010, 08:00:38 pm by meishe91 »
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Offline DJ Omnimaga

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Re: [Tutorial] Tilemaps in Axe Basic
« Reply #19 on: April 07, 2010, 08:11:28 pm »
Don't worry too much about it


About the fonts, strange, for me now it's in the quote that fails to show it fine and all others are fine x.x

I guess it depends of computers. Maybe you have a different version of monospace fonts? (or maybe it's a cross-browser compatibility issue?)

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Offline Eeems

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Re: [Tutorial] Tilemaps in Axe Basic
« Reply #20 on: April 07, 2010, 08:17:55 pm »
hmm, I'm getting the same problem he is...weird....and I'm on vista...
/e

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Re: [Tutorial] Tilemaps in Axe Basic
« Reply #21 on: April 07, 2010, 08:19:08 pm »
I fixed the [/b] problem.  (Lol)  *If only I could post HTML...*

Offline meishe91

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Re: [Tutorial] Tilemaps in Axe Basic
« Reply #22 on: April 07, 2010, 08:19:19 pm »
Ya, I see that. That's weird. ??? Well it's not that big of a deal, I'll check my other browsers later tonight though just to check.
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Offline DJ Omnimaga

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Re: [Tutorial] Tilemaps in Axe Basic
« Reply #23 on: April 07, 2010, 08:25:24 pm »
*If only I could post HTML...*
then every regular members could rickroll daily
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF



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Re: [Tutorial] Tilemaps in Axe Basic
« Reply #24 on: April 07, 2010, 09:02:27 pm »
then every regular members could rickroll daily

Nothin' wrong with that ;D
Glad you guys like the tutorial.

Offline meishe91

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Re: [Tutorial] Tilemaps in Axe Basic
« Reply #25 on: April 07, 2010, 10:56:46 pm »
In the eighth row you still have the front half of the bold command :P But ya, great tutorial, thanks for writing it.
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SirCmpwn

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Re: [Tutorial] Tilemaps in Axe Basic
« Reply #26 on: April 07, 2010, 10:58:36 pm »
* SirCmpwn goes to edit
Thank you on both counts.

Offline meishe91

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Re: [Tutorial] Tilemaps in Axe Basic
« Reply #27 on: April 07, 2010, 11:09:20 pm »
No problem, just tryin' to help out.
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Re: [Tutorial] Tilemaps in Axe Basic
« Reply #28 on: April 08, 2010, 12:44:27 am »
No, I really appriciate criticisim.  It makes it so I can improve.
Unless it's a mindless rant.

Anyway, I got my respect back up to +5, so I'll be doing more super-cool stuff in the near future.

Offline DJ Omnimaga

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Re: [Tutorial] Tilemaps in Axe Basic
« Reply #29 on: April 08, 2010, 01:11:54 am »
Wait if I drop it to 0 you stop coding altogether? D:

Or do you mean once you reach 10 you launch a huge troll on the forum, then wait until it's back at 10 then launch another? D:

j/k I hope to see more progress on your projects ^^ (altough with school it must be hectic)
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF



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