Author Topic: numbers over 255^2  (Read 6738 times)

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Offline DJ Omnimaga

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Re: numbers over 255^2
« Reply #15 on: June 08, 2010, 11:56:38 pm »
In SUper Mario world, I think when screwing with lives they displayed in hex or with weird chars. Same for damage overflow in Final Fantasy 7.
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Offline Happybobjr

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Re: numbers over 255^2
« Reply #16 on: June 09, 2010, 12:20:25 am »
You can always display them manually...

This displays the 32-bit number in the location Str1, but destroys the number afterwards. (range of 0 to 4,294,967,295)

Lets Make Str1 hold 9000*9000 = 81,000,000  In Hex, that's 4D3F640.

Code: [Select]
:[04D3F640]->Str1
:
:For(D,0,9)
:0->A
:For(B,0,3)
:A*256+{Str1+B}->C^10->A
:C/10->{Str1+B}
:End
:Output(15-D,0,A+'0'▶Frac)
:End
:Disp i

Of course, you can extend this to any arbitrary length.

Please don't ask me how this works.  I looked up the algorithm on the learn z80 in 28 days tutorial.  I kind of see why it might work, but I don't really know it enough to explain.


could you explain this for me anyone?
:A*256+{Str1+B}->C^10->A
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