Author Topic: [help] Mouse in axe  (Read 14764 times)

0 Members and 1 Guest are viewing this topic.

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55942
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: [help] Mouse in axe
« Reply #15 on: February 06, 2011, 03:28:23 am »
Ah ok, thanks for clarifying. I guess that's one of the few uses of the OpenLib/ExecLib commands, then. :P
Now active at https://discord.gg/cuZcfcF (CodeWalrus server)

Offline JosJuice

  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1344
  • Rating: +66/-14
    • View Profile
Re: [help] Mouse in axe
« Reply #16 on: February 06, 2011, 03:29:22 am »
Yeah. It's pretty much the only app that uses it, and that's because it wasn't compatible with the 83+(SE) anyway.

Offline Happybobjr

  • James Oldiges
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2325
  • Rating: +128/-20
  • Howdy :)
    • View Profile
Re: [help] Mouse in axe
« Reply #17 on: February 07, 2011, 03:54:13 pm »
You could essentially make the U_calls like b_calls from Axe with hex.

Look at http://brandonw.net/svn/calcstuff/blue8x/trunk/usb8x.inc at the very bottom at U_Call and U_call_init.


could you give me a small example of how to do that?
It seems doing it in basic at all will be a real drag while coding this.
School: East Central High School
 
Axe: 1.0.0
TI-84 +SE  ||| OS: 2.53 MP (patched) ||| Version: "M"
TI-Nspire    |||  Lent out, and never returned
____________________________________________________________