Author Topic: Questions with commands  (Read 16174 times)

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Offline E37

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Re: Questions with commands
« Reply #15 on: February 19, 2022, 06:30:30 pm »
i just started using axe yesterday and wrote a simple program, and don't understand how "if" works. I've come here from Ti basic
here is my code
If P=A
!If P=A

I want it to only display "YAY" when "BRUH" is input, but for some reason it always outputs "YAY" no matter the input.
i am confused

Transitioning from BASIC to Axe is a pretty big jump. Although Axe's syntax looks like BASIC, it works in a completely different way. Very, very few segments of code work in both Axe and BASIC. You should be familiar with how pointers work. If you aren't, you should really spend 10-20 minutes reading about them because Axe uses them heavily. If you don't understand them, Axe will be one frustrating mess to use.

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input"BRUH"->Str1 While this is valid syntax, it won't do what you think it does. It actually translates to:
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Which means it gets the user's input, does nothing with it and then stores the pointer of the string "BRUH" to Str1. Names like Str1 or GDB1 are constants. Their value can't change once the program has compiled. (The data they point to can change) This means they can't hold any value that you can't figure out when the program is compiled. Use variables to do that instead. Doing input->Str1 won't work because the value input returns may change, instead you need to use a variable like A. So: input->A

input returns a pointer to tokens. Tokens are different than characters because they can be 1 or 2 bytes long. I won't explain how they work because it is a bit complex. But if you stick to uppercase letters and numbers you will be safe because they are all 1 byte.

When debugging it is always useful to print the values of variables. Even if you are sure what they are, it is never a bad idea. :Disp A will try to print a string so it will look like gibberish. Instead, use Disp A>Dec to display it as a number. In your case, no matter what you input A and P will both hold 0. GetCalc returns a pointer to a file if the file exists in RAM or 0 otherwise. GetCalc("YAY") or GetCalc("BRUH") both return 0 because there is no file with either of those names. (So P = A) Files are things like "prgmTEST" or "appvSOMEDATA" You can use GetCalc to read and write to programs and appvars. I'm not sure what you are trying to do with it, but the documentation for it isn't very clear so I assume you misunderstood what it does.

Here is some code that should do what you want. I haven't tested it but I'm pretty sure it will work.
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:.Comments start with a period. You don't need to include them in your code
:input->A            .Get a pointer to the entered tokens
:"BRUH"->Str2        .Get the pointer to the characters B, R, U, H. This line can be put anywhere in the program and it will function the same. I like to put my data at the end but that is up to personal preference.
:                  .If you want to test if two strings are equal, you need to loop over them and compare every byte.
:0->X                  .X holds where we are in the string. To compare equality, you need to loop over every byte in the string and compare it. (This is what other languages do too, they just hide it from you)
:1->Y                 .Y holds 1 for true. If we find an inequality, we should set it to 0 because the strings aren't equal
:For(length(Str1))         .Loop for the 'length' of Str1 Since input returns tokens and not characters, this may not work correctly if you use anything besides uppercase letters and numbers. (I won't explain why now because tokens are pretty complex)
:                              .The single argument for loop just runs the given amount of times. For(5) will run the body of the loop 5 times.
:!If {A + X} = {Str1 + X} .If the characters aren't equal save the value 0 to Y so we know they aren't the same
:X++            .Increment X to the next character
:If Y            .If Y is not 0 then the strings are equal
:Disp "YAY"
:Disp "NO"

Additionally you can use Equ>String(A, Str1) to do the same thing as the loop. It is a good idea to understand how the loop works. Note that Equ>String returns 0 if the strings ARE equal and non zero if they ARE NOT.

If you haven't already, install a shell like zStart or DoorsCS7 to allow you to edit your code from archive. (this isn't a recommendation, its practically a must) Messing up in Axe means your calculator resets RAM so any programs left there will be deleted. I recommend zStart because it lets you press ON+Zoom to compile and run your code from within the editor as well as use ON+Vars to show a list of all Lbl's that you can then teleport your cursor to. Much easier than Alpha scrolling for large programs.

That was a lot. Hopefully I explained it all clearly. (If not, I am happy to explain more - I get really excited talking about Axe!)
I'm still around... kind of.